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TheMetaName

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Everything posted by TheMetaName

  1. Well, now I'm using 1.0.7 and I'm not getting that. (I feel like a freaking idiot btw). It does say that Python is not detected, and doesn't allow me to tell it where it is, how do I fix that? Thanks, I don't know why I didn't think to use a different version.
  2. I try to do anything with MO and I get messages saying "Failed to parse esp file C:\Users\{Username}\Documents [yes I have it here]\Steam\SteamApps\Common . . . sub-record incomplete." Â It does this for every esp. Â It does it for the main oblivion esm. Â For some it shows a separate error message saying that a sub-record is missing. Â How do I get it to parse them? Â Or shut up about not parsing them?
  3. Yeah, I figured that interaction is the source of the problem (I titled my post before more cautiously wording it), but at any rate, I definitely don't get crashes without it (and definitely do get them with it) and that's all I care about. I'm just worried that removing it mid-game could cause crashes elsewhere. Am I correct in thinking this? And, if so, how can I minimize this?
  4. TL;DR: I'm removing Miscellaneous Reproccer + Destruction Tweak 50 Patch from a 25hr old game.  What's the best way to minimize damage? Some Background: Whenever that mod is active my game crashes whenever I either (1) ask certain members of the college of winterhold what they have for sell (more precisely, when they open shop) or (2) enter "Calixto's House of Curiosities" interact with anything, leave and attempt to use Convient Horses's horse inventory option (I have it set to remote).  When I uncheck the mod, I can't generate a crash by doing any of these things, when I have the mod active, I can't avoid causing a crash by doing these things. I'm sure it's not doing this by itself, but I'm not sure what it is conflicting with.  If anyone has any ideas, I'm all ears, but really I just want to remove it as painlessly as possible.
  5. Well, crap. I only have 2 virgins available for sacrifice. But, seriously, does anybody know what's going on here? I'm also using the Skyre Addon, so running each patcher separately isn't really an option. That's just too much work each time I change mods.
  6. I just found this and I'm having similar problems. Is SUM just broken or something? Cause if you go through through SR and then Add the Skyre pack, then you've got 4 patchers to run every time you update your mod list. I'll just go without DSR or AV.
  7. Here's the deal: I get SUM up and everything looks fine: AV and DSR listed in the middle and I see the arrows beside them.  I scroll over to the arrows and the word "settings" extends from them.  Almost finished!  Everything's working. click. nothing. click click click click. nothing. What's going on here? Oh great. And now I can't even bring up the SUM gui. OK, now I've got it up again, and when I close it, it says "Failed to properly run Automatic Variants. Continue patching?" and if I select, yes, it says "Failed to properly run Dual Sheath Redux. Continue patching?" Does anybody have this working? What did you do? What version did you use? How many virgins did you have to sacrifice?
  8. Thanks man. I really appreciate your guide and will appreciate some pointers on conflict resolution when you get there.
  9. Wait a minute there, cstarkey. You're a PhD student who desperately wants to get Skyrim before school starts but can't contain his need to . . . keep . . . adding . . . mods . . . Holy crap. There's two of me . . . PS. sorry for the off-topic comment. I was just surprised to see a description so perfectly fitted to me, written by someone else.
  10. For what it's worth, my game seem much less stable after I tweaked the inis to get multithreading. I stress *seemed* because I know that it shouldn't have had that affect, but it did seem much more likely to crash with it on than with it off. (For the record, my game wasn't very stable to begin with and I used more than that tweak: I used the whole "Multiple CPU Core PC " section at https://itcprosolutions.com/skyrimguides/tweak_guide.htm#multicpu but nothing else.)
  11. So I'm working my way through SR, and I've pretty much got the idea for how to fix mods that don't forward changes from DLCs or Unofficial Patches. Â Open the right files in TES5, select the red lines, find the mismatched values and drag them into the offending mod. Â But not always. Â For instance, when I load the Bethesda esms and Gildergreen Regrown.esp in TES5Edit, it looks like I ought to drag the XCLR-Regions values from Dawnguard into GR. Â But Skyrim Revisited says nothing about this. I've seen this happen a couple of times. I'm sure Neovalen knows what he's doing and I'm just confused, but can anyone explain HOW he knows not to make this adjustment? Â Is there something in TES5 that indicates this? Â Or is he looking at something else?
  12. Why thank you, cstarkey! And, of course, thank you William Imm.
  13. Alternatively, does some other mod have the candle smoke effect that ELFX has? I like how it makes interiors look, but I love the candle smoke effect.
  14. Are the steps for creating this patch described in Neovalen's guide? I see that there's a ton of TES5editing going on with these 2 mods. Is that all that's required?
  15. I've been working my way through SR and keeping tabs on SR:LE.  I see that SR:LE has replaced RLO with ELFX.  I'd much rather use ELFX than RLO, but the LE guide does not mention whether ELFX causes any problems that need to be remedied.  Is that because it doesn't cause any or because SR:LE is unfinished and just hasn't listed them yet?  How do I tell?  And if there are any how do I solve them?  Thanks. PS.  I'd also like to use ELFX Enhancer which Neovalen doesn't seem to want to use, so if anyone knows of issues that that will cause, I'd like to know about that.  Thanks again.
  16. Have you tried loading all of your mods in TES5? If the problem is what it sounds like--that you've missed a mod that an installed mod has as a master--TES5 should be unable to load all them up and it will tell you why.
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