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Rescorla

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Everything posted by Rescorla

  1. I followed the Fear and Loathing guide for FNV and got all the way to the step of creating the bashed patch. During the course of loading all the mods I would frequently launch the game and load a save to verify everything was working. I then followed the instructions to create a bashed patch and the process successfully completed with no errors. Unfortunately when I launched the game it crashed at launch. After removing the bashed patch from the load order, enabling the deactivated mods, and running LOOT the game went back to successfully launching. I want to start the process of creating the bashed patch over again from scratch but not certain what I should do. Do I copy the blank template ESP file from the MOPY folder and paste it into the DATA folder and replace the existing ESP file or is there something else I should do? Lastly, how do I go about troubleshooting what is causing the bashed patch to crash the game? I've cleaned all the mods with FNVedit. I ordered with LOOT. I generated bash tags for every mod with FNVedit. The game launched fine without the bashed patch. I work in software QA and configuration management and it's driving me crazy not being able to figure out what is causing the problem.
  2. Guide says to select the ESM version I messed up and installed the ESP version. What kind of impact will it have on my saved game if I delete the ESP version and install the ESM version? Thanks in advance
  3. My errors fixed now as well using the replacement file. Do I need to delete the original bashed patch or will Wrye Flash overwrite? If I need to delete the original the one to delete is the one in the Data folder?
  4. All the other PN configuration settings work. In the guide for PN Extra Options there is a comment about the Equipment setting but when I installed PNE9 nothing ever popped up asking whether I wanted to install the Equipment module.
  5. I posted a separate thread before seeing this one. Nexus has a new version of CaliberX that was posted in November 2016. The instructions in the guide say to use an older version of the mod. Is that by intent or does the guide need updating to account for the new version of CaliberX?
  6. I am having this same exact problem. I will try getting the workaround with the Skyrim version of the file to see if that fixes the problem. I went thru the tedious task of generating bash tags for every mod in my load order. When I copy that Skyrim version of the file over, will I need to start over from scratch and generate bash tags for every mod again or just the ones that had the error? Lastly, if I create a bashed patch and the game loads successfully, is that 100% confirmation that everything is good to go from a configuration perspective?
  7. Before I created the bashed patch I ran LOOT, launched the game, and was able to load a save. After creating the bashed patch (following the instructions in the guide to the letter) now the game crashes when it launches. Any suggestions on how to troubleshoot this? Is a bashed patch 100% required to play the game with all the mods installed with this guide?
  8. I ended up deleting the file I originally downloaded, downloaded it again, and now it appears to be working.
  9. I have that plugin installed already so no idea why LOOT is showing it as missing.
  10. I followed the instructions below and renamed the file to YUP-WMX-PN-PNEO Patch. Mojave Patch Outpost - YUP-WMX-PN-PNEO Patch Author: EssArrBeeVersion: v1.0Installation: Get the YUP-WMX-PN-PNEO Patch main file. During install rename the file to "YUP-WMX-PN-PNEO Patch" since there are multiple patches from this page used in the guide. When I ran LOOT there was an error message for the YUP-WMX-PN-PNEO Patch plugin: This plugin requires "Project Nevada - Rebalance Complete.esp" to be installed, but it is missing. Is that a file I should have downloaded in the previous step Project Nevada patches? I only downloaded the EVE and WMX Support patches as instructed.
  11. Version 5.04 was posted to Nexus in October 2016. The guide says to: Get both main files and install the Caliber 3-18 FOMOD file first then the CaliberX ESM update - v4.017 file. Also, install the WotNM v1.1 CalX Patch file. These instructions appear obsolete unless we are supposed to be installing the older version. Just a FYI in case the guide needs to be updated.
  12. MO is saying the Mod ID for Super Mutant Mesh Replacer is missing. Can I go ahead and install it anyway without the Mod ID? If not does anyone know what the Mod ID value is? If I double click to install, the name of the mod is "Unmanaged: Tribalpacks". That doesn't look right likely because there is no Mod ID.
  13. Thanks for the help. I will check out your suggestion
  14. According to the STEP guide for the One HUD mod once you install you have to edit a xml file: For some reason the little arrow on the rad meter is hidden. After installation, open up "\menus\main\hud_main_menu.xml" and navigate to line 713. Either comment out the line or delete it I have found the xml file but my notepad doesn't show the line number. What text string am I looking for that I need to delete? Thanks
  15. I am on the step of the guide where I create the first merged plugin. I successfully did so and the Tweak and Fixes.esp file is stored in the following directory: C:\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\overwrite\Tweaks and Fixes The thing is in the Merged Plugins settings the path for merge destiny directory is set to: C:\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\mods\ The guide says the following: The mod now resides in the Tweaks and Fixes folder. It may not show in MO's left panel, so click the small tool icon dropdown above the left panel and select "Refresh". Move the folder right below Game Tweaks and make sure it is ticked. Selecting Refresh doesn't appear to do anything. There is a warning in MO that reads: Files in the Overwrite mod are are usually files created by an external tool (i.e. Wrye Bash, Automatic Variants, ...). It is advisable you empty the Overwrite directory by moving those files to an existing mod. You can do this by double-clicking the Overwrite mod and use drag&drop to move the files to a mod. Alternatively, right-click on Overwrite and create a new regular mod from the files there. Why is this necessary? Generated files may depend on the other mods active in a profile and may thus be incompatible with a different profile (i.e. bashed patches from Wrye Bash). On the other hand the file may be necessary in all profiles (i.e. dlc esms after cleaning with TESVEdit) This can NOT be automated you HAVE to read up on the tools you use and make an educated decision. There is an "overwrite" line under the last plugin in the list (Game Tweaks). If I right click I have the option to "Create Mod". Is that what I am supposed to do or did I screwup something earlier in the process? It looks like I could just copy the Tweaks and Fixes folder and paste it to the MO/Mods folder.
  16. I deleted the patched file and redownloaded from Steam. Confirmed the game will launch pointing to the default falloutNV.exe with MO. Ran the 4GB patcher and was able to successfully launch with MO. No idea what the problem was but it appears to be working now. Now on to the next step of the guide. Thanks for your help
  17. I have run the 4GB patcher and the FalloutNV.exe file is dated yesterday when I ran it. When I use MO to launch FalloutNV.exe, all I get is a black screen. I can't even alt-tab or kill the falloutnv.exe in Task Manager. I have to ctrl-alt-delete and signout of Windows 10 completely in order to get out of the game.
  18. Created an account here just for this problem. I was following Fear and Loathing guide and everything was working until I got to the 4GB patch step. The Nexus link takes you to the deprecated mod so I downloaded the new patcher and ran it. Now the game stops working when I try to launch. I went ahead and downloaded the original 4GB file listed. I can launch the game by double clicking fnv4gb.exe as well as nvse_loader.exe from the root folder but whenever I try to launch them via Mod Organizer the game crashes at launch. I deleted the FO NV .ini files in My Documents as well as MO .ini and it's still not working. I have Windows 10 which I have read may be an issue. I also already have the ENB wrapper version files version 308 (from classic Skyrim) successfully installed. Any help is appreciated
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