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jonny6101

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Everything posted by jonny6101

  1. Just a heads up, currently the mod author has DELETED this and all of his other mods from the Nexus. I am unable to find an alternate download location so it looks as if he is no longer an active mod author and has decided to remove all of his mods for some reason. As there is no longer a way to download his mods, may I recommend removing/replacing this from STEP?
  2. Hello xEdit staff. I have a question about filtering if you have the time. I wonder if it is possible to filter out specific records. What I am looking for is a way to set up a filter to show only records that have not been touched by a certain plugin. For example, say a plugin alters a few records in the worldspace branch. I am wondering if there is a way to filter out those records that the plugin touches. I only want to see the records that the plugin does not touch. Is there a way to do this? p.s. Thanks for the quick clean in the new update of xEdit. This simplifies and makes the cleaning procedures much quicker. You get a hearty thumbs up from this guy.
  3. According to Kranazoli, "ExpandSystemMemoryX64 primary goal is to fix memory fragmentation issues which is very problematic thing in almost all games, fragmented memory reduce amount of really available free memory." Setting this to true can free up some memory for other game processes to use. Of course, setting this to false allows you to change the setting of Sheson's memory patch. If you use the Memory Blocks Log (also by Sheson, great modder this guy) that should tell you exactly how much memory your DefaultHeap is using. If you notice that it is less than the default 512 MB, then Sheson recommends lowering the value in his patch to free up some memory for other game processes (good idea). In order to be able to do this, ExpandSystemMemoryX64 must be set to false. On a personal note, I don't really recommend setting the memory patch value for DefaultHeapInitialAllocMB any higher than 768 as this takes that memory away from other processes. It really is users preference and up to your individual mod list as to what you should do with these values.
  4. Totally worked. Awesome mod man. I can't even begin to think how long this took to make. I would love to learn more about this mod and how it works. Any tips on reading material?
  5. Ran into a bug when running DynDOLOD.exe Patcher on Beyond Reach by razorkid1. end up with the following error. Exception in unit userscript line 322: List index out of bounds (-1). Not really sure how to troubleshoot this as I am by no means proficient in how your mod works. I know that it is one of the three world spaces for razorkid's mod as DynDOLOD runs fine without selecting those spaces. Is there a way that I can figure out how to fix this? I am fine playing without DynDOLOD for those world spaces, but I really enjoy troubleshooting mods and would like to figure this out.
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