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Everything posted by thenewkid
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SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
Yes, that should cover everything, I've played for quite a long time with only the Requiem patch (didn't know of the 2 little patches then) and the problem of forage+botany perk overwriting alchemical lore 2 and the inconsistency of alchemical properties were the only things I have noticed and I've seen all the content (hidden quests). -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
yes, it's incomplete, that's why I posted the two links which take care of adjusting the alchemical properties and an issue between foraging and alchemical lore 2. and yeah Unmeix's RSE is horribly outdated, made for Requiem 1.7 and Frostfall 2.5 etc, can't use that -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
Hunterborn can be used, you need the patch for Requiem (and Campfire if you use it) from the Hunterborn page and https://www.nexusmods.com/skyrim/mods/75089/? and https://www.nexusmods.com/skyrim/mods/77151/? for some stuff not covered by the Requiem patch. Loot and Degradation has an inbuilt Requiem detection but that was for version 1.8 and I don't know if it will still work fine or if it needs updating. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
You're right, that doesn't look correct. Too bright. It should look like the screenshots on the RRD page. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
I think JD mentioned the reason for switching somewhere, best use the search function in the top right to find it. Apart from the things mentioned above, the most important thing is that the changes from Skyrim Unbound that were forwarded into the CRpatch are removed or altered to fit LAL. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
CustomMemoryBlockTotalSizeMb=1024 is way too high. Set it back to 128 and follow the advise dunc001 has given here -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
You run DynDOLOD's TexGen through MO and MO can only handle 32bit apllications. DDSopt is run outside of MO so it doesn't matter. -
Those look like Claralux road lanterns just without the actual lights.
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SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
If the needed esp is the mentioned, then it was correct before, the 1.2 version Requiem - Weapon Range Fix - Mortal Enemies contains a Requiem - WRF_MinorArcana_MortalEnemies_TG.esp. While the 1.3 version Requiem - Weapon Range Fix - Vanilla contains Requiem - MortalEnemies_MinorArcana_TG_Vanilla.esp. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
LotD got updated again, the official Unofficial patch is 1.12 and the patch collection 18.12. From the changelogs they look good to go, except for maybe the forwarded USLEEP 3.09 changes, since USLEEP 3.09 hasn't been given green light for the guide yet. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
Craftable Horse Barding got an update as well. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
Don't know why they don't show with "help", but if you need IDs for stuff on display use the LotD wiki https://legacy-of-the-dragonborn.wikia.com/wiki/Armory Most items are linked there with respective ID, for those that are not, you can look them up in TES5Edit, sort the names alphabetically and it shouldn't take long to find. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
Iron scimitar cannot be smithed because the created object entry in the recipe is empty in Requiem-Immersive Weapons.esp, which is the last file to edit the recipe (IW and WAFR_IW_patch are the others). One way to fix it, copy the crafting recipe from Req-IW as override into the CRpatch and drag&drop the weapon entry from IW into created object. IDs for steel scimitar/battlestaff are XX0747DA/XX0747B2, XX from IW load order position. Just try additem with those. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
All required patches are in the WLSO patches. I think this entry can be removed from the Integration page. This is the lates load order JD has shared: -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
Err, JD wanted floating objects posted to fix them. Notifying mod authors that haven't been active in months or years would be pointless. At least for the fern in the 3rd picture this is quickly fixed by overwriting the position data in TAFM.esp with that from Hearthfire DLC. WLSO page is outdated. RRD is obligatory for the current setup. I would just use the default nights for CoT and then if you have finished the installation have a look at the nights ingame, but you can look at the screenshots on the RRD page to get an idea. If you feel the need to change something you can still do this afterwards. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
JD suggested LoS as a replacement. Personally I have no need for lit roads, but I won't object. Some floating plants around Lakeview Manor https://imgur.com/a/Luzw0 -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
Claralux didn't clean up after itself correctly, resulting in stacking light/glow bulbs. According to the mod author this happens with too much script load. Are you talking about the optional files from CoT? In my opinion Requiem Realistic Darkness does a very good job and I would just go with that. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
If you didn't try it already delete the content of the Requiem Output folder before running the Reqtificator if you start a new game. At least for me this solves the CTD on save issue. And I have experienced the same as Ellilea otherwise. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
You should be able to find them in the link Diana posted here: https://forum.step-project.com/topic/11414-srle-legacy-of-the-dragonborn-reqtified/?p=199473 Otherwise some pages back JD had posted a link to his drop box with all wlso patches. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
Helgen Reborn was pulled from the guide a long time ago, when it transitioned from SRLE addon to standalone. It's not compatible out of the box, you would need to do some patching. And it's kinda semi-compatible with Requiem, enemies are mostly vanilla types, so they are properly modified by Requiem but the custom NPCs would all need patching to get proper perks. For the finish line, MCM recommendations. I think there should be settings added for Timing is Everything, for the Cultist encounter from Dragonborn DLC. With the default settings I had the 3 cultists triggered when i hit lvl 25 and one of them wields tier 4 shock spells, so he can easily oneshot a lvl 25 char, if one is not prepared beforehand with very high magic or shock resistance. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
That's exactly what I was asking for. So basically no other ENB was tweaked for the current setup, as I feared. I consider an ENB incompatible with a weather mod, if it wasn't intentionally made with that weather mod in mind, as there will always be something that looks janky, as you called it. Just rolling back to the old merge with Revamped Exterior Fog. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
To late to edit. Forgot something. Requiem Minor Arcana overwrites some of the aMidianBorn textures for orcish shield and weapons. Someone asked Axonis about it on the Nexus, the reason for this is that orcish weapons and armor don't have matching colours in vanilla and Axonis attempts to fix that this way. But the textures he uses are low quality and inferior to the aMidianBorn ones. So we probably want to add instructions to hide/delete the armor and weapons folders in the texture folder of RMA. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
I meant the question more from a compatibilty point of view regarding the weather IDs from CoT and NLA etc. I still have the WLSO Merge with Revamped Exterior Fog, so rolling back is a done quickly. I played with Rudy a while and found that it does alter the lighting levels very little, except for the nights that were really dark (almost black compared to how only RRD looked when switching the ENB off), but he has a brighter nights version, that I haven't used yet. Haven't tried Organic so far, maybe I will, but most hardcore darkness in interiors has provided Grim and Somber so far, Requiem's Darkvision/Nightvision was completely useless, black stayed black. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
24. Residue of an earlier state, where the user was instructed to cut and paste the compatibilty patches from ISC into a "ISC - AOS Patch" folder, now the patches aren't cut and paste anymore, but set to optional via MO. So the source folder for "ISCompendium AOS Patch.esp" needs to be changed from (ISC - AOS Patch) to (Immersive Sounds - Compendium) and under "left pane placement:" "Directly after ISC - AOS Patch" to be changed to "Directly after ISC - Requiem Patches" 23. I think wlso_phinix.esp from JD makes the use of any patches from the "2-ToDataFolder" folder obsolete. 25. "Search for Folder" needs to be "Browse for Folder" - on the Integration page under Armor Conversions, TMB Vanilla Armors is marked as merged, but is actually not merged. under the Phinix ENB instructions: "Click on the Sync button to refresh the Skyrim files." That is not what the snyc button is for. The sync button copies the files from the Skyrim folder into the activated preset folder, so ingame changes/tweaks made while testing/playing are transfered into the preset folder, so they don't get lost if the ENB is changed. Is any other ENB besides Phinix compatible with the current WLSO setup out of the box? -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
Could you please look up in your setup what is overwriting Wisemans's Flora fixes? You mentioned it being marked as redundant, but for me, using core guide only, that is not the case. JD wrote in his post that the problem are not the stats but the distribution. A LOT of leveled lists would need to be edited, if I understood him correctly. Inconsintencies with vanilla content about you being Dragonborn without having absorbed a soul are mostly due to how Skyrim Unbound skips the first parts of the main quest and handles them as already done. And this seems to be true for Sofia's comments as well, as technically the vanilla quests to become Thane of Whiterun are already done when you start the game with Skyrim Unbound. All you need to do is buy Breezehome and you are Thane and get Lydia. Had the same with Inigo, where my character would call himself Dragonborn without having absorbed a soul, because the quest stages that Inigo checks to determine if you're Dragonborn or not are already completed with Skyrim Unbound. Changing all that would be a lot of work. Or you use ASLAL, where those things are handled much better.