Jump to content

johnnywatts

Citizen
  • Posts

    212
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by johnnywatts

  1. Wow that's fast. If only developers who are being paid money responded with patches this quickly. I found another similar bug, this time with the item "Guard's Heavy Boots" (FormID: XXFA0103) and "Guard's Heavy Gauntlets" (FormID: XXFA0104). These are worn by Stormcloak soldiers in Darkwater Crossing. EDIT: Also with the new Arthville Patches file including BFT patch, the merge page instructions should be updated to include the new esp.
  2. Found a strange bug. Fur boots and fur gauntlets worn by city guards and Stormcloaks are completely invisible. It looks like they are torsos missing their limbs walking about. Guards wearing heavy armor are not affected. Appears to be specifically caused by fur boots/gauntlets, because when they are removed using console commands, the limbs appear again. So far I also have only ever seen male NPCs affected. I do have Remodeled Armors installed, but I also checked in TESV. The items in question are not affected by Remodeled Armors. Only Skyrim, WAFR, and Requiem. It looks like Reqtifier skipped some records from WAFR. See image below for what I'm talking about:
  3. Speaking of Aurlyn, I'd like to suggest that maybe this mod is added to the list to make her look less..., horrifying. She uses a vanilla style face, so it'd be strange with all these Windsong good looking characters running around, and her being the ugliest person in Tamriel.
  4. No, no....., I didn't just rename the esp. I meant change the esp in the Quickchange window. Anyway, I'm happy with the build now. I'm adding the Hott series to the Visuals too. See how that goes.
  5. I did exactly this, including the Head Parts, HCLF, FTST, NAM9 and "Tint Layers" records for NPC Visuals Merged.esp as well. However, doing this introduces an annoying grey-faced bug with certain NPCs (notably Beirand, Noster Eagle-Eye, Jala, and a few others I came across in Solitude alone). I found the fix though..., not sure if it is the "proper" fix, but holy **** it worked: 1) Keep MO load order as it is according to Integration Page. 2) Perform AT Quickchange and such according to instructions. Perform a second time, using the same instructions, except change "NPC Retexture Merged.esp" to "NPC Visuals Merged.esp". 3) Normally, after merging NPC Retex, you would disable the mods that were merged in the left pane. Don't do this for NPC Retex. Leave the mods enabled. However, do move the .esps in the Information window to "Optional" for mods that have folders in them (i.e., the mod isn't just a bunch of .esps, e.g., Inhabitants of Skyrim), and disable the mods that are only .esps (i.e., patches, etc.). For some reason, I guess Merge Plugins did not copy over some files for NPC Retex. Enabling just the meshes and texture files seems to have fixed this.
  6. Hrm, I did do all of these things exactly as the guide instructs. However, I was just thinking, should I also re-do AT Quickchange using just Restore "Head Parts" NPC Visuals Merged.esp? I think the AT Quickchange script might be the culprit here, since it restores the Head Parts records from NPC Retextures.
  7. Okay paul666root, I re-did my merges in regards to NPC visuals, by splitting up my old giant merge that included everything in the guide + Bijin stuff, into two mods, NPC Retex Merged, and NPC Visuals Merged. This did indeed fix the messed up presets during character creation, but it introduced a really strange problem. It would appear that Reqtificator skipped over all the "Head Part" records from NPC Visuals, and used the values from NPC Retex instead. For the .ini file, I have the following: [RaceVisuals] NPC Retextures Merged.esp #this category is a list of all mods that qualify as overwrites for racial visuals [NPCVisuals] NPC Retextures Merged.esp NPC Visuals Merged.esp Recorder Follower Base.esp #this category is a list of all mods that qualify as overwrites for actor visuals I learned to do this using this link. So in theory, Reqtificator should be using the records from NPC Visuals instead of NPC Retextures right? I tested my theory in TESVEdit, by moving all the "Head Parts" records from NPC Visuals Merged.esp for Taarie into Requiem for the Indifferent.esp. Totally worked, and Taarie no longer looks like she lost a fight with a cave bear. I'm just wondering what happened, how to fix it "properly" and then rerun Reqtificator so I don't have to manually edit a hundred NPC records. EDIT: For clarity, here's an example of what I'm talking about, using Lisette as the NPC instead (since Taarie was successfully fixed):
  8. Alright, so I just finished some basic playtesting of this build. Besides following the exact instructions of the guide, I non-gameplay related mods as well, such as Bijin Warmaidens, Bijin Wives, Bijin NPCs, The Ordinary Women, TCoW NPC Improvement, Recorder follower, etc. I also all the UNPB stuff and used UUNP Bodyslide instead. Added Remodeled Armor by CT77 as well. Basically, nothing should affect gameplay. Besides the brutality of playing around 10 minutes at near-Vanilla level up pace (Uncapper has spoiled me), the build appears to be stable. I did coc whiterun, then player.setav speedmult 1500, and then tcl. I then proceeded to fly from White River bridge to Throat of The World at very high speeds, ran back to Whiterun, and then ran halfway to Solitude. The game fps dropped for sure, since doing this forces it to load all the NPCs, enemies, etc. at high rates. It absolutely did NOT crash though, which is wonderful news! Now, onwards to trashing my load order with even more mods. P.S. >> The game looks stunning with Claralux. I can finally see where the bed is in that beginning dungeon! P.P.S. >> It also appears that Reqtifier has trashed the presets during character creation. I usually play Dunmer, but for some reason he looks like a chubby Nord with dark skin. Is this normal?
  9. I'm at the tail end of the guide now. FINALLY. However, another NavMesh error popped up from the WLSO merge. Did not state what the source was though. EDIT: Instructions for merging CCOR is missing entirely. The main guide advises you to install some patches (ccor__ambca.esp, ccor__crf.esp, etc.). No instructions as to how these are merged though... Also, the integration guide suggests that Bathing in Skyrim merge from SRLE Base can be kept. However, upon finishing the merges, the .esp from the merge will indicate that it is missing a master (Realistic Room Rental and CCOR above). EDIT2: Also, it would appear that the WLSO merging process excludes Vivid Weathers entirely (Vivid Weathers - AOS patch.esp, Vivid Weathers - Falskaar.esp, and Vivid Weathers - Minty Lightning patch.esp). However, in the integration guide, it also says that it can be kept. This results in the Minty Lightning patch to be missing a master (mintylightningmod.esp).
  10. Error in the merge page again. Under TAFM, instructions for copy/pasting into folders says to use Tamriel Reloaded Trees.esp from Tamriel Reloaded Trees. Main page says not to install that esp, since it is included in Custom Placed Trees Megapatch. Same goes to caribougone.esp and SFO - Expanded Diversity.esp
  11. NavMesh error popped up during Requiem merge. Not sure what it means. Forum won't let me upload a screenshot, but what it says is: "There were some NavMesh conflicts. You'll need to rebuild these navmeshes in the CK: [Requiem Patches Merged.esp] [NAVM:000FB95F] (in GRUP Cell Temporary Children of WindPassEx_North_01 [Cell:00009611] (in Tamriel "Skyrim" [WRLD:0000003C] at 14,-3))"
  12. This may or may not be a mistake. In the merge page, under Requiem - Minor Arcana, rma__ivarstead.esp is not included in the merge. Seems weird, since every other patch included in Requiem - Minor Arcana Patches is merged. Is this intentional?
  13. Did you just force it to merge by telling Merge Plugins to ignore the errors?
  14. There seems to be an error with Better Quest Objectives during the merge. Continue merging? EDIT: Sorry, I can't continue merging. The program won't let me.
  15. I just looked at the changed instructions, and it still results in loading the same thing twice if we're following the instructions strictly. Except now we're loading the old unpatched esp together with the merged esp. The main confusion comes from the integration page, which says this: LECM - Blowing in the WindLECM - Blowing in the Wind - ELFX PatchIf users are to do what you're trying to get them to do, there should be a note somewhere that says something to the effect of "Remove Blowing in the Wind.esp from LECM - Blowing in the Wind".
  16. Some greater clarification needed in the guide. Under the merging guide, LECM - ESPs and Scripts only, the copy and paste instructions specifies that we should be using the esp from LECM - Blowing in The Wind instead of LECM - Blowing in The Wind - ELFX Patch. Both folders have an ESP with the same name (Blowing in the Wind.esp). If we merge using the current load order in the integration guide, and then place the LECM merge after LECM - Patches, that means that the ELFX patch will load together with the merged esp. Not sure if this is intentional, but it seems strange to load the same thing twice.
  17. Integration list error again. Relationship Dialogue Overhaul (RDO) is colored grey in the list, which implies that it re-uses the RDO install from the base SRLE. Instructions say to disable base RDO and reinstall. EDIT: Also the instructions say to install the USLEEP/CRF patch for RDO. Installing the RDO Patches from the Reqtified Nexus page makes the USLEEP/CRF patch redundant, since another esp with the same name is included. EDIT2: For NARC, instructions does not say to install NARC - Requiem, only the Requiem Consistency Patch. Integration list says to install both.
  18. Err...., if it is in the main guide, I don't see it. Do you mean the old non-Reqtified guide?
  19. Found another error in the Integration List. It has an entry for "TAFM - Trees and Flora ESPs". Guessing this is a holdover from the old LoTD guide. No such instructions in Reqtified version. EDIT: Error in instructions for ONE MOUNTAIN mod. It says to install the Realistic Water Two patch. With the removal of Realistic Water Two, pretty sure this isn't necessary? EDIT2: With the use of WATER instead, should we install the WATER patch from ONE MOUNTAIN instead?
  20. Suggestion: The instructions for fixing Spice of Life - Fences in TESVEdit should be moved towards the end. It requires a master (Darkwater Crossing.esp) in order for TESVEdit to load. Having it right in the middle just encourages people to forget. It is a very long modding guide afterall. EDIT: There is a readme.txt file in Caribou Gone that the user isn't advised to remove.
  21. Hold Border Banners is missing from the integration list as well.
  22. Might be super obvious to the initiated, but probably not to a newb who is trying more advanced modding. The mod created in the base SRLE profile "Cleaned Vanilla ESMs" is missing from the integration list.
  23. paul666root, I was referring to the old LoTD guide. I tried to be fancy and include a pile of NPC retextures with my own merge and conflict resolution, and it ended up being a disaster. I'm still in the middle of setting up the base SRLE. I'll see what happens with the new Reqtified setup and get back with you.
  24. So, maybe a dumb question, but you guys released this guide JUST as I nuked my entire Skyrim install to redo my SRLE LoTD build. Can't ask for better timing. I noticed from quickly skimming the guide that Bijin Warmaidens/NPCs/Wives are now excluded. I'm guessing that you introduced the concept of modular patches specifically for this reason, so users can make their own build however they like. But I also recall a conflict resolution patch in the old LoTD guide that covered NPC retextures. I tried to make my own NPC retex merge that included Ultimate NPC Overhaul II and the Hott series of mods instead of Inhabitants of Skyrim. I also did the whole masters cleaning process with the NPC conflict resolution patch. It was a complete disaster, with NPCs having missing textures, and in one particular NPC's case (Aela The Huntress), missing her face entirely (only eyeballs and mouth showed up). Is this likely to be the case again with the new modular patches? I probably missed something during the merging and cleaning process?
  25. Is there somewhere I can get the USLEEP patch for The Ordinary Women? I'm making a custom build of SRLE LoTD, and the author was apparently banned from Nexus. So his files are gone.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.