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johnnywatts

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Everything posted by johnnywatts

  1. For Modern Brawl Bug Fix, there should be something about not installing the .esp file, as it is a dummy.
  2. Minor error in instructions for Skyrim Radioactive Glorified - Patches. It should say "Install from the archive OPTIONAL PACK -> Skyrim Radioactive Glorified - Patches" instead of CORE PACK.
  3. After completing the pre-requisites setup strictly according to instructions, the mods "Optimized Dawnguard Textures - HD" and "Optimized Hearthfires Textures - HD" are redundant, since they are overwritte by the HighRes DLC. I'm going to guess that the .bsa files for the HighRes DLC should be removed, but instructions should be included for that.
  4. In the pre-requisites page again, between Script Extenders section and Configure Mod Organizer, there should be something about launching Skyrim via Steam, putting on Ultra preset, etc.. Otherwise, when you are asked to launch MO, MO will not be able to detect the game. Super obvious ****, but I'm thinking about people who know nothing about modding and MO.
  5. Under pre-requisites, the need for Wrye Bash should be removed, since we don't use Bashed Patches for Requiem.
  6. I'm currently nuking my Skyrim install to rebuild it, and skimped over the guide. I noticed that you left the choice of ENB up to the user. Great. However, can we also have a very short list of maybe 2-3 "recommended" ENBs? Especially ones are rely on the latest binary. I know RealVision for example doesn't work with v308.
  7. I'd second this, except I'd suggest that ONLY Frostfall+Campfire is used. iNeed and other eating stuff is already well simulated by Requiem itself, since you have to eat or you will die in your next battle due to stamina reduction while travelling. It's less annoying than iNeed's arbitrary timed hunger/thirst. As for Bathing in Skyrim, it was more an annoyance than anything meaningful. True Nords don't bathe. Problem with Apachii is that it adds 3x masters that can't be merged. :\
  8. May I suggest (again) that UUNP be the new standard? It is compatible (AFAIK anyway) with all the UNP stuff already in the guide like Khajiit body and Windsong. For the armors, may I also suggest that you use The Book of UUNP by Gamefever? It adds a lot of variety to the game, and it even has a non-skimpy option if people want it.
  9. Well, given his message, he may just hang himself if Trump wins and forget to put it back up.
  10. Here's what I think about the WLSO section: I don't think it's that easy to follow, since your eyes need to look at two different "blocks" of the table (i.e., the name of the mod, and the block color). I think a better option goes something like this: Weather Lighting and Sound Overhaul Option 1 -----------> <link to separate page for Option 1> Option 2 -----------> <link to separate page for Option 2> and so on and so forth. I think the main and merge guides should also follow a similar pattern, especially since this guide seems to have quite a few Optional mods. It should flow something like a flowchart..., where the flow is linear and then branches out into multiple paths depending on what you want to do. Like, something like the following: Also if it is done this way, you could break the guide down into more digestible lengths. So one page for all the linear parts, and at the end it gives you the options. Click them and it takes you to the relevant option's page, and then back to another section for linear parts. So on and so forth. Sort of like an old school point and click "choose your own adventure" game or book..
  11. No, you're not alone. The guide is under construction. I hope you really enjoy killing bandits for a few days straight.
  12. Hey, if you need help finishing the guide, I can help import the base SRLE stuff to the new guide, so you're free to focus on stuff that actually matters. I'm very familiar with the base SRLE install, since I've done it 3-4 times now (because I get too lazy to fiddle with MO, and prefer to nuke my Skyrim install instead). Let me know if I can help.
  13. For what it is worth, I've already tested out the Uncapper. It works with Requiem just fine. I've played with the multiplier values from 1.0 to 5.0, and even at 5x the leveling rate, the game plays just fine. You don't get overpowered that quickly, but you also don't have to kill a million bandits just to be able to survive Bleakfalls Barrow. But it isn't consistent, I don't think. When I used Uncapper, I was playing a Destruction build. I tested by fighting a Giant at level 1, with tgm toggled of course. I just put Icewind on the Giant continuously, and timed how long it takes between increases in skill level. It fluctuates. This is especially prevalent if I casted two blasts of Icewind, one from each hand.
  14. Just out of curiosity: I see that you've brought over the base SRLE instructions (good! No more installing a pile of mods I will only end up removing later). That includes the instructions for setting up CK. I'm wondering what purpose that serves within the limits of the guide? I don't recall any instructions that specify the use of CK to do anything.
  15. Not sure if it has anything to do with the half-finished state of the current update. However, I am getting CTD within a minute or so after character creation (when all the MCM menus are loading). I tried the first time using the load order file, and then with LOOT sorting. Both times the Papyrus log gives the following right before crashing: [10/15/2016 - 01:16:29AM] [KRY_QD_MCMScript <KRY_QD_MCMStartupQuest (AF005E3B)>] INITIALIZED [10/15/2016 - 01:16:29AM] [KRY_QD_MCMScript <KRY_QD_MCMStartupQuest (AF005E3B)>]: Registered Timing is Everything at MCM. And then blank after this.
  16. I've found that the recent update is really poorly documented in the changelog. I would go through the Integration guide once to make sure you have it all. But then again, Skyrim Radioactive is missing from the Integration....
  17. Oh thanks. Since they are no longer just adding on, but will instead be standalone..., for the love of god, please leave UNPB behind and bring in Bodyslide! That way everyone can have whatever shape they want without having to **** with the install.
  18. Load order file from Nexus is severely outdated. Also, Skyrim Radioactive is nowhere to be found in the load order file, or the load order link in your siggy.
  19. Also with the new build, you should remove "Realistic Boat Bobbing.esp" from the merge instructions. It relies on BFT as a master, and you've replaced it with CFTO.
  20. I saw this in the changelog: Adding mods from SRLE Base What does that mean?
  21. I'm on the 10/11/2016 build, but all the windows in Whiterun have that purple missing texture thing going on. I don't see anything in the 10/13/2016 build that might affect this. Any ideas?
  22. Yes, completely new game, without the ICAIO mod and patches. With ICAIO though, it straight up does not happen. So maybe a patch to implement just the bits of ICAIO that "fixes" this is needed.
  23. Strange bug found with the new ICAIO-less install. Restarted a new game. Noticed that some NPCs were talking to people who just aren't there. Two instances of such a thing: 1. That CRF restored dialogue between Skulvar and Uthgerd the Unbroken. Skulvar was there talking, but not Uthgerd. 2. Conversation between Idolaf Battle-Born and Adrianne Avenicci. Adriane was there, Idolaf Battle-Born was nowhere to be seen. This is not a HDT invisibility issue, since I don't have male HDT bodies. I also ran around the area trying to trigger a dialogue with the invisible people. They simply weren't there. Both occured while it was raining outside, so maybe it is a conflict between Wet & Cold's "Go Home" functionality and CRF?
  24. Here they are: 01FA0103 - KFR-Kryptopyr'sFixesReqtified.esp, COR-CraftingOverhaulReqtified.esp 01FA0104 - KFR-Kryptopyr'sFixesReqtified.esp, COR-CraftingOverhaulReqtified.esp EDIT: With the removal of ICAIO, you've didn't include patches for Sofia (under SRLE LOTD Reqtified Compatibility Patches) and Better Fast Travel (under Better Fast Travel - Patches) in the new ICAIO - Patches package. The original patch packages also weren't updated. EDIT2: With the removal of ICAIO, does this mean we need to start a new game to reinitialize the various mods? Wet & Cold "Go Home" functionality comes to mind.
  25. Yeowza! I totally understand the reasons behind it. I've been getting REALLY frustrating FPS drops all around Skyrim at certain times of the day (especially when it is time for all the AI characters to go to the bar in the evening). But if you are going to make this decision, can we have an addendum to the guide that helps people transition from the old build to the new ICAIO-less build? IIRC, there were a ton of .esps merged into various merges, and it would be painful to say the least trawling through so many merges to find all the ICAIO patches to remove.
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