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Showing content with the highest reputation since 04/11/2025 in Posts
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Actually anisotropic filtration not only fixed aspenleaf for me, but also this aqua-blue thing too. I didn't set anisotropic filtration in driver settings on skyrim, because I always thought Skyrim by default have anisotropic filtration, guess i was wrong. In fact, anisotropic filtration fixed all issues of complex grass for me. I suggest that enabling anisotropic filtration (because apparently it is not enabled in skyrim by default) maybe worth putting up in description of Complex Grass in guide.2 points
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Sorry for the necro and thanks for your responses but it was an unmanaged mod i had that was hidden above my masters so i didn't see it at first.1 point
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I could give you a big hug and kiss! I have never left that enabled in previous installations, but I missed it this time. Turning off the TEMP LODGEN mod fixed those awful ground texture issues. Thank you also for the tip for AF in the display driver, I'm not sure I've ever done that in previous STEP installs, and it cleared that weird colored grass issue right up. "The game isn't technically ready to play until you finish the guide though." I knew that might be the case, but I felt I should stop where I was because in previous installs the performance test never showed any kinds of visual issues minus the lack of LOD, so I was concerned something had gone terribly wrong. One more thing, I really appreciate you. You saved me more stress than this probably should have caused, but the STEP guide is a hefty one, so I dreaded having to possibly start over because I broke it. But I know now that this forum should always be my first stop because you were incredibly understanding and helpful.1 point
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4x AF in Nvidia game settings fixes it almost for me. Still some little pink if i look close.1 point
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Discussion topic: True Hunter - fewer animals per square meter by lilebonymace Wiki Link customizable via MCM1 point
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I didn't use this mod directly but I used Open World Loot which incorporates it. I liked it very much but it won't appeal to everyone's taste in how it somewhat alters the open-world mechanic by "gating" dungeons based on levels, thereby increasing difficulty and limiting freedom of exploration/questing. It makes the game a bit closer to old-school RPGs where as a lowly adventurer you're supposed to chase wolves and clear bandit camps before hunting dragons. I found it worked quite well with other mods (they're popular and included in STEP Guide I think, but I forgot their names) which restrict the quests and/or radiant dungeons that are handed out to the player based on player level. So one doesn't get stuck with a radiant quest sending the player at level 10 to a dungeon with enemies level 20+, for example. It all seems to progress naturally and organically without roadblocks, unless one willingly persists in exploring dungeons above their level.1 point
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FWIW, I decompiled the script provided by Improved Traps - Follower Safety Patch and it does include the fix.1 point
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Simon Magus is a great mod author who has sort of followed in the footsteps of EnaiSiaion, making mods very similar to Ordinator, Apocalypse, etc. But Simon's are much more lightweight and closer to the mechanics and implementation of vanilla. At least, that's how he (and users) describe his mods. I can't honestly say much more about them as I've never used them; only discovered recently, and I'm in the middle of a play-through. Mysticism I never understood why so many people seem to feel magic is underpowered in Skyrim. I've played through as many builds of vanilla Skyrim characters as I could possibly think to make, and mages were usually the most over-powered. The very beginning can be a little tricky, yeah; conjuration will help a lot with that, and grab a follower. I have found that most of the time when people say stuff like that; they weren't actually playing a 'straight' mage. They don't trust the magic system or something, so they wind up wearing armor, and using swords or bows or whatever. If you're going to play a pure mage, you want to be wearing clothing; ie the outfit they give you in the very beginning of the game that is perfect for a mage character. You want to take perks in whatever school of magic you want to build your mage around (alteration mage armor perks are essentially a necessity) and you don't want to use other skills too much. One thing to remember always in Skyrim; anytime you are using skills that are not your main combat skills, or directly supporting those skills, you are by proxy making yourself weaker. You level up, the world levels up with you, and you have not increased your ability to deal with the challenges of the world.1 point
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Terrain LOD is splatted from the full terrain textures and layer information so it matches. If someone were to make a mod/shader to change full terrain works in one of the supported games, we would try to accommodate that.0 points
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I don't know enough about all the particular details ENB brings to compare the two. Honestly for what is included, and that I get the incredible grass blending and terrain shadows, I think I won't mind whatever I lose from ENB until CS catches up, assuming it's even really that behind. I'm going to try going back and forth between them though, especially the new settings from 2.4 for ENB, feeling out which I enjoy more features from. As always, I appreciate you taking time to respond!0 points
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I looked it up on step wiki and it seems Original Skyrim LE had filtering setting. But the SE actually does not. And Pie does not have filtering setting. Someone said that while game don't offer any visible AF settings, you can still write in the ini. I didn't check it, so I don't know whether SE able to do AF natively. It would be weird if didn't, kinda regressing from LE here. edit: I tried to write it in ini, and then launch BethIni Pie, Bethini deleted it as invalid setting.0 points
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Updated at AFK. v4.2.4 Fixed an issue where Hadvar and Ralof could be found outside the cave still on their way to their markers inside the cave. Especially when using the Camping in the Woods start. Changed the quest marker for going to the cave so that it won't direct people to go into the Keep itself. You should be directed to the exterior cave entrance after reading the journal.0 points
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Discussion topic: Arena - An Encounter Zone Overhaul by Simon Magus Wiki Link0 points