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Showing content with the highest reputation on 11/29/2023 in all areas

  1. Defined in / Last changed by "Unknown" indicates the entity was not statically defined or overridden by a plugin, but was dynamically created or modified at runtime, by a Papyrus script, or by the engine itself. Or possibly by a SKSE plugin (such as Base Object Swapper) but I'm not sure about that. MIC has some bugs where it erroneously reports "Unknown" in some cases while it should not, but according to the MIC MA it only affects NPCs. You can always tell an entity was created at runtime because the load order index of its Form ID is FF. Hence there can only be up to 253 "fat" plugins in the load order: index 00 is Skyrim.esm, index FE is reserved for "light" plugins, and index FF is reserved for the engine. 256 max theoretical limit - 3 always reserved = 253 available. In any case, the engine is completely oblivious to overwritten DDS texture files or NIF mesh files, so changing the overwrite order of those files cannot be detected by the console and reported as "Unknown". If you're seeing "Unknown", it's caused by something else.
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  2. I'm not sure if that's the case either, but I do know that ERM has, for the longest time, pretty much sat in the lowest part of the left pane of MO2 (followed only by Icy Mesh Remaster, along with DynDOLOD Add-ons and outputs). I also found that, in returning to the same mountain ridge while using the NON-parallax ERM meshes and the same ERM texture pack I'd already been using, the problem was no longer present. This, along with the fact that the warping appears all over Skyrim (not just outside of Falkreath) is pretty much enough to convince me it's a parallax issue, not an issue with COTN - Falkreath specifically.
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  3. New version of ENBSeries: v.0 499 "Former Patreon optimized version with some adjustments."
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