FalloutNV:1.1.0/changelog: Difference between revisions

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==Post-Release Changes==
==Post-Release Changes==
===September 2022: Maintenance===
Moved a lot of mods around due to (somewhat) better understanding of the mod groups and a bout of OCD.
==== 02-Extenders ====
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
::* [[{{NAMESPACE}}:KNVSE_Animation_Plugin|KNVSE Animation Plugin]] - moved to 03-Resources. It's a stepping ground for animation mods, but does not provide any essential engine-level stability fixes.
==== 03-Resources ====
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
All of the following moved to 02 - Extenders. All are stability fixes that extend the game's functionality.
::* [[{{NAMESPACE}}:FNV_4GB_Patcher|FNV 4GB Patcher]]
::* [[{{NAMESPACE}}:New_Vegas_Heap_Replacer|New Vegas Heap Replacer]]
::* [[{{NAMESPACE}}:FNV_Mod_Limit_Fix|FNV Mod Limit Fix]]
::* [[{{NAMESPACE}}:NVTF_-_New_Vegas_Tick_Fix|NVTF - New Vegas Tick Fix]]
::* [[{{NAMESPACE}}:NVAC_-_New_Vegas_Anti_Crash|NVAC - New Vegas Anti Crash]]
::* [[{{NAMESPACE}}:Ogg_Vorbis_Libraries|Ogg Vorbis Libraries]]
==== 10-Gameplay General  ====
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
::* [[{{NAMESPACE}}:Dead_money_-_Surprise_Vending_Items_Restoration|Dead money - Surprise Vending Items Restoration]] - moved to 12-Gameplay-Economy
Moved to 13-Gameplay-Immersion
::* [[{{NAMESPACE}}:Working_Gomorrah_Prostitues_-_pun intended|Working Gomorrah Prostitues - pun intended]]
::* [[{{NAMESPACE}}:Working_Grinding_Wheel|Working Grinding Wheel]]
::* [[{{NAMESPACE}}:Working_Crimson_Caravan_Traders|Working Crimson Caravan Traders]]
::* [[{{NAMESPACE}}:Gun_Runners_Actually_Run_Guns|Gun Runners Actually Run Guns]]
Moved to 14-Gameplay-Quests
::* [[{{NAMESPACE}}:New_Vegas_Uncut_1_-_Rotface_to_Riches|New Vegas Uncut 1 - Rotface to Riches]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_3_-_A_Van_Graff_Scorned|New Vegas Uncut 3 - A Van Graff Scorned]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_4_-_A_Thorny_Situation|New Vegas Uncut 4 - A Thorny Situation]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_7_-_Pacers_Gambit|New Vegas Uncut 7 - Pacers Gambit]]
==== 13-Gameplay-Immersion ====
::* [[{{NAMESPACE}}:Marilyn_Vanilla_Restoration_-_Improved_Cut_Content|Marilyn Vanilla Restoration - Improved Cut Content]] - moved to 17-Locations. The NPC is stuck in the Lucky 38 and has only one line of dialogue, but is still cut content that improves the area greatly.
===August 2022: Maintenance===
===August 2022: Maintenance===
==== 06-Models and Textures ====
 
::* [[{{NAMESPACE}}:45_SMG_Fixed_Iron_Sights_for_Iron_Sight_Recoil_Animations_or_Anniversary_Anim_Pack|45 SMG Fixed Iron Sights for Iron Sight Recoil Animations or Anniversary Anim Pack]]: removed due to redundancy (also not on Nexus anymore).
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
 
==== 05-Animation and Physics  ====
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
Long time time ago this section was called "Animation and Effects". Since the "effects part was dropped off, none of these mods belong here:
::* [[{{NAMESPACE}}:NV_Compatibility_Skeleton|NV_Compatibility_Skeleton]] - to 06-Models and Textures
::* [[{{NAMESPACE}}:EXE_-_Effect_teXtures_Enhanced|EXE]] - to 06-Models and Textures
::* [[{{NAMESPACE}}:Shishkebab_Torch_Light|Shishkebab_Torch_Light]] - to 06-Models and Textures
::* [[{{NAMESPACE}}:Thermic_Lance_-_Fire_effects|Thermic_Lance_-_Fire_effects]] - to 11-Gameplay-AI and Combat
::* [[{{NAMESPACE}}:Centered_3rd_Person_Camera|Centered_3rd_Person_Camera]] - to 09-Fixes
::* [[{{NAMESPACE}}:Better_Gas_Leak_Effect|Better_Gas_Leak_Effect]] - to 06-Models and Textures
==== 07-Sounds and Music ====
::* [[{{NAMESPACE}}:Improved_Sound_FX_v0821|Improved_Sound_FX_v0821]] - moved to 04-Foundadtion due to changes in the upcoming v. 1.2.0 of the guide
==== 09-Fixes ====
==== 09-Fixes ====
::* [[{{NAMESPACE}}:Asterras_Many_Fixes|Asterra's Many Fixes]]: Moved to Foundation.
::* [[{{NAMESPACE}}:Asterras_Many_Fixes|Asterra's Many Fixes]]: Moved to Foundation.
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
===== 06-Models and Textures =====
::* [[{{NAMESPACE}}:45_SMG_Fixed_Iron_Sights_for_Iron_Sight_Recoil_Animations_or_Anniversary_Anim_Pack|45 SMG Fixed Iron Sights for Iron Sight Recoil Animations or Anniversary Anim Pack]]: removed due to redundancy (also not on Nexus anymore).
==== 14-Gameplay-Quests ====
==== 14-Gameplay-Quests ====
::* [[{{NAMESPACE}}:Brotherhood_and_House_Truce|Brotherhood and House Truce]]: removed because it requires mods that are not on the list and likely never will be.
::* [[{{NAMESPACE}}:Brotherhood_and_House_Truce|Brotherhood and House Truce]]: removed because it requires mods that are not on the list and likely never will be.
===May 2022: Instructions changed===
===May 2022: Instructions changed===
Regular maintainance. Just keeping the mods in the guide up-to-date.
Regular maintainance. Just keeping the mods in the guide up-to-date.
Line 33: Line 83:
::* [[{{NAMESPACE}}:Laser_Weapon_Iron_Sights|Laser Weapon Iron Sights]] adds iron sights to all energy weapons in the game, so they will no longer look weird in comparison to "conventional" guns. It is incompatible with WMX as well and another reason to remove the latter from the modlist. It is also incompatible with most of the texture mods that affect energy weapons.  
::* [[{{NAMESPACE}}:Laser_Weapon_Iron_Sights|Laser Weapon Iron Sights]] adds iron sights to all energy weapons in the game, so they will no longer look weird in comparison to "conventional" guns. It is incompatible with WMX as well and another reason to remove the latter from the modlist. It is also incompatible with most of the texture mods that affect energy weapons.  
::* adding various other mods that fix aspects of the game.
::* adding various other mods that fix aspects of the game.
:3. Improving combat animations - Basically the "Animation & Physics" section was reworked.
:3. Improving combat animations - Basically the "Animation and Physics" section was reworked.


An in-depth changelog is listed below.
An in-depth changelog is listed below.
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The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical {{Fc|green|green bar}} to the left of the mod name in ModGroup tables.
The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical {{Fc|green|green bar}} to the left of the mod name in ModGroup tables.


<!-->{{Fc|instruction|'''Step Patch - Lighting & Weather'''}}
<!-->{{Fc|instruction|'''Step Patch - Lighting and Weather'''}}
The ''Lighting & Weather'' conflict resolution patch is required if the optional Lighting & Weather ModGroup is installed. Mods on which the CR patch depends are indicated by a vertical {{Fc|red|red bar}} to the left of the mod name in ModGroup tables.
The ''Lighting and Weather'' conflict resolution patch is required if the optional Lighting and Weather ModGroup is installed. Mods on which the CR patch depends are indicated by a vertical {{Fc|red|red bar}} to the left of the mod name in ModGroup tables.
<-->
<-->


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::* [[{{NAMESPACE}}:Hall_Of_Equipment|Hall Of Equipment]]| Removed due to poor quality
::* [[{{NAMESPACE}}:Hall_Of_Equipment|Hall Of Equipment]]| Removed due to poor quality


=== 05-Animation & Physics  ===
=== 05-Animation and Physics  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Tesla_Cannon_Animation_Fix|Tesla Cannon Animation Fix]]
::* [[{{NAMESPACE}}:Tesla_Cannon_Animation_Fix|Tesla Cannon Animation Fix]]
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::* [[{{NAMESPACE}}:Collision_Meshes|Collision Meshes]]  | Added instruction on which meshes can be hidden to improve FPS. This is entirely optional.
::* [[{{NAMESPACE}}:Collision_Meshes|Collision Meshes]]  | Added instruction on which meshes can be hidden to improve FPS. This is entirely optional.


=== 06-Models & Textures  ===
=== 06-Models and Textures  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Transparent_Nuka_Bottles|Transparent Nuka Bottles]]
::* [[{{NAMESPACE}}:Transparent_Nuka_Bottles|Transparent Nuka Bottles]]
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::* [[{{NAMESPACE}}:Project_Nevada_-_Equipment_Standalone|Project Nevada - Equipment Standalone]]
::* [[{{NAMESPACE}}:Project_Nevada_-_Equipment_Standalone|Project Nevada - Equipment Standalone]]


=== 07-Sounds & Music  ===
=== 07-Sounds and Music  ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Improved_Sound_FX_-_WMX_Patch|Improved Sound FX - WMX Patch]]  
::* [[{{NAMESPACE}}:Improved_Sound_FX_-_WMX_Patch|Improved Sound FX - WMX Patch]]  
Line 203: Line 253:
::* [[{{NAMESPACE}}:New_Vegas_Uncut_1-5_7|New Vegas Uncut 1-5 7]]| This is a merge of 6 mods in the "New Vegas Uncut" series; however, one of these mods is not cut content and the other contributes nothing to the game.
::* [[{{NAMESPACE}}:New_Vegas_Uncut_1-5_7|New Vegas Uncut 1-5 7]]| This is a merge of 6 mods in the "New Vegas Uncut" series; however, one of these mods is not cut content and the other contributes nothing to the game.


=== 11-Gameplay-AI & Combat  ===
=== 11-Gameplay-AI and Combat  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Player_Combat_Priority|Player Combat Priority]]
::* [[{{NAMESPACE}}:Player_Combat_Priority|Player Combat Priority]]
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::* [[{{NAMESPACE}}:BrotherhoodHouse_Alliance|BrotherhoodHouse Alliance]]
::* [[{{NAMESPACE}}:BrotherhoodHouse_Alliance|BrotherhoodHouse Alliance]]


=== 15-Gameplay-Skills & Perks ===
=== 15-Gameplay-Skills and Perks ===
{{fc|orange|{{fs|1.15em|'''Incorporated'''}}}}
{{fc|orange|{{fs|1.15em|'''Incorporated'''}}}}
::* [[{{NAMESPACE}}:COMPANION_CARRY_WEIGHT_FIX_-_Companion_Suite|COMPANION CARRY WEIGHT FIX - Companion_Suite]]| Incorporated into the Step Patch - Conflict Resolution.
::* [[{{NAMESPACE}}:COMPANION_CARRY_WEIGHT_FIX_-_Companion_Suite|COMPANION CARRY WEIGHT FIX - Companion_Suite]]| Incorporated into the Step Patch - Conflict Resolution.
Line 244: Line 294:




=== 18-Lighting & Weather  ===
=== 18-Lighting and Weather  ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Old_World_Blues_-_Path_Lighting|Old World Blues - Path Lighting]]
::* [[{{NAMESPACE}}:Old_World_Blues_-_Path_Lighting|Old World Blues - Path Lighting]]

Latest revision as of 15:56, March 30, 2023

FalloutNV:1.1.0/changelog

< All FalloutNV changelogs | FalloutNV:1.1.0 Guide

Warning-Logo.png

WARNING

This guide is not current! It may contain information that is incorrect or not in line with the current state of the game!
     View the current changelog instead

Post-Release Changes[edit | edit source]

September 2022: Maintenance[edit | edit source]

Moved a lot of mods around due to (somewhat) better understanding of the mod groups and a bout of OCD.

02-Extenders[edit | edit source]

Moved
  • KNVSE Animation Plugin - moved to 03-Resources. It's a stepping ground for animation mods, but does not provide any essential engine-level stability fixes.

03-Resources[edit | edit source]

Moved

All of the following moved to 02 - Extenders. All are stability fixes that extend the game's functionality.

10-Gameplay General[edit | edit source]

Moved

Moved to 13-Gameplay-Immersion

Moved to 14-Gameplay-Quests

13-Gameplay-Immersion[edit | edit source]

August 2022: Maintenance[edit | edit source]

Moved

05-Animation and Physics[edit | edit source]

Moved

Long time time ago this section was called "Animation and Effects". Since the "effects part was dropped off, none of these mods belong here:

07-Sounds and Music[edit | edit source]

09-Fixes[edit | edit source]

Dropped / Replaced
06-Models and Textures[edit | edit source]

14-Gameplay-Quests[edit | edit source]

May 2022: Instructions changed[edit | edit source]

Regular maintainance. Just keeping the mods in the guide up-to-date.

02-Extenders[edit | edit source]

06-Models and Textures[edit | edit source]

May 2022: Mods added[edit | edit source]

03-Resources[edit | edit source]

What's New[edit | edit source]

Version 1.0.0 of the official FalloutNV mod-build guide was basically a love letter to the Fear and Loathing in New Vegas guide by EssArrBee which has been a staple in modding New Vegas for years. However, one has to realize that the guide hasn't been updated for years and many of the mods listed there are no longer up to the quality standards for a complete, crash-free experience. The current version 1.1.0 therefore deviates from the idea of succeeding "Fear and Loathing in New Vegas" in favor of following more up-to-date tendencies in New Vegas modding. The concepts followed when creating Version 1.1.0 are as follows:

1. Troubleshooting potential "bad" mods that can negatively impact performance:
2. Choosing fixes over added content:
  • Weapon Mesh Improvement Mod (WMIM) nowadays is pretty much an essential bugfix at the level of YUP and Unofficial Patch NVSE Plus. Unfortunately, it is incompatible with WMX, which means that
  • WMX and all related patches had to be removed from the modlist.
  • GRA Merged was brought in to replace certain aspects of WMX.
  • Laser Weapon Iron Sights adds iron sights to all energy weapons in the game, so they will no longer look weird in comparison to "conventional" guns. It is incompatible with WMX as well and another reason to remove the latter from the modlist. It is also incompatible with most of the texture mods that affect energy weapons.
  • adding various other mods that fix aspects of the game.
3. Improving combat animations - Basically the "Animation and Physics" section was reworked.

An in-depth changelog is listed below.

System Setup Guide[edit | edit source]

The System Setup Guide is an integral component of all Step mod-build guides and should be completed early as indicated in all mod-build guide instructions.

Changelog Format[edit | edit source]

The changelog format has been modified to improve readability, group like-changes together, and include more information about changes made. We hope these updates will help to improve workflow when updating to a new version.

Improved Guide Workflow[edit | edit source]

The workflow of mod-build guides has been revised to both reduce page length of guide pages and to facilitate simper updating from version to version. A great deal of consideration was given to the user experience. Step's updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the 'ModGroup' tables themselves.

New 'ModGroup' Tables[edit | edit source]

Mod are grouped together based on standardized, logical categories called 'ModGroups' that maximize differentiation while minimizing conflicts. These ModGroups are the same across all game-specific mod-build guides. This improves mod list organization while also reducing the need to hide individual mod assets; thus, improving workflow and reducing the potential for user error from missed steps.

Step Patches[edit | edit source]

Also see the forum topic.

Step Patch - Conflict Resolution The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical green bar to the left of the mod name in ModGroup tables.


Guide-Level Changes[edit | edit source]

<NOTE OR LIST GUIDE-LEVEL CHANGES>

Mod-Level Changes[edit | edit source]

Legend[edit | edit source]

Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)

01-Tools[edit | edit source]

02-Extenders[edit | edit source]

03-Resources[edit | edit source]

04-Foundation[edit | edit source]

Added
Moved
  • Project Nevada | Moved, so it could be easily overwritten by texture/models mods.
Dropped / Replaced

05-Animation and Physics[edit | edit source]

Added
Dropped / Replaced
Updated
  • Collision Meshes | Added instruction on which meshes can be hidden to improve FPS. This is entirely optional.

06-Models and Textures[edit | edit source]

Added
Dropped / Replaced
Updated

07-Sounds and Music[edit | edit source]

Dropped / Replaced
Updated

08-Character Appearance[edit | edit source]

Added


Dropped / Replaced
Updated
  • ADAM Reborn| ADAM is installed with a different setup in order to replace NCR Trooper Overhaul.

09-Fixes[edit | edit source]

Added
Dropped / Replaced
Updated

10-Gameplay-General[edit | edit source]

Added
Dropped / Replaced

11-Gameplay-AI and Combat[edit | edit source]

Added

12-Gameplay-Economy[edit | edit source]

Dropped / Replaced

13-Gameplay-Immersion[edit | edit source]

Added
Dropped / Replaced

14-Gameplay-Quests[edit | edit source]

Added
Dropped / Replaced

15-Gameplay-Skills and Perks[edit | edit source]

Incorporated

16-Interface[edit | edit source]

Dropped / Replaced

17-Locations[edit | edit source]

18-Lighting and Weather[edit | edit source]

Dropped / Replaced

19-Utilities[edit | edit source]

20-Patches[edit | edit source]

21-Post-Processing[edit | edit source]