FalloutNV:1.1.0/changelog: Difference between revisions

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==Post-Release Changes==
==Post-Release Changes==
<Empty>
===September 2022: Maintenance===
Moved a lot of mods around due to (somewhat) better understanding of the mod groups and a bout of OCD.
==== 02-Extenders ====
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
::* [[{{NAMESPACE}}:KNVSE_Animation_Plugin|KNVSE Animation Plugin]] - moved to 03-Resources. It's a stepping ground for animation mods, but does not provide any essential engine-level stability fixes.
 
==== 03-Resources ====
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
All of the following moved to 02 - Extenders. All are stability fixes that extend the game's functionality.
::* [[{{NAMESPACE}}:FNV_4GB_Patcher|FNV 4GB Patcher]]
::* [[{{NAMESPACE}}:New_Vegas_Heap_Replacer|New Vegas Heap Replacer]]
::* [[{{NAMESPACE}}:FNV_Mod_Limit_Fix|FNV Mod Limit Fix]]
::* [[{{NAMESPACE}}:NVTF_-_New_Vegas_Tick_Fix|NVTF - New Vegas Tick Fix]]
::* [[{{NAMESPACE}}:NVAC_-_New_Vegas_Anti_Crash|NVAC - New Vegas Anti Crash]]
::* [[{{NAMESPACE}}:Ogg_Vorbis_Libraries|Ogg Vorbis Libraries]]
 
==== 10-Gameplay General  ====
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
::* [[{{NAMESPACE}}:Dead_money_-_Surprise_Vending_Items_Restoration|Dead money - Surprise Vending Items Restoration]] - moved to 12-Gameplay-Economy
Moved to 13-Gameplay-Immersion
::* [[{{NAMESPACE}}:Working_Gomorrah_Prostitues_-_pun intended|Working Gomorrah Prostitues - pun intended]]
::* [[{{NAMESPACE}}:Working_Grinding_Wheel|Working Grinding Wheel]]
::* [[{{NAMESPACE}}:Working_Crimson_Caravan_Traders|Working Crimson Caravan Traders]]
::* [[{{NAMESPACE}}:Gun_Runners_Actually_Run_Guns|Gun Runners Actually Run Guns]]
Moved to 14-Gameplay-Quests
::* [[{{NAMESPACE}}:New_Vegas_Uncut_1_-_Rotface_to_Riches|New Vegas Uncut 1 - Rotface to Riches]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_3_-_A_Van_Graff_Scorned|New Vegas Uncut 3 - A Van Graff Scorned]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_4_-_A_Thorny_Situation|New Vegas Uncut 4 - A Thorny Situation]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_7_-_Pacers_Gambit|New Vegas Uncut 7 - Pacers Gambit]]
 
==== 13-Gameplay-Immersion ====
::* [[{{NAMESPACE}}:Marilyn_Vanilla_Restoration_-_Improved_Cut_Content|Marilyn Vanilla Restoration - Improved Cut Content]] - moved to 17-Locations. The NPC is stuck in the Lucky 38 and has only one line of dialogue, but is still cut content that improves the area greatly.
 
===August 2022: Maintenance===
 
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
 
==== 05-Animation and Physics  ====
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
Long time time ago this section was called "Animation and Effects". Since the "effects part was dropped off, none of these mods belong here:
::* [[{{NAMESPACE}}:NV_Compatibility_Skeleton|NV_Compatibility_Skeleton]] - to 06-Models and Textures
::* [[{{NAMESPACE}}:EXE_-_Effect_teXtures_Enhanced|EXE]] - to 06-Models and Textures
::* [[{{NAMESPACE}}:Shishkebab_Torch_Light|Shishkebab_Torch_Light]] - to 06-Models and Textures
::* [[{{NAMESPACE}}:Thermic_Lance_-_Fire_effects|Thermic_Lance_-_Fire_effects]] - to 11-Gameplay-AI and Combat
::* [[{{NAMESPACE}}:Centered_3rd_Person_Camera|Centered_3rd_Person_Camera]] - to 09-Fixes
::* [[{{NAMESPACE}}:Better_Gas_Leak_Effect|Better_Gas_Leak_Effect]] - to 06-Models and Textures
==== 07-Sounds and Music ====
::* [[{{NAMESPACE}}:Improved_Sound_FX_v0821|Improved_Sound_FX_v0821]] - moved to 04-Foundadtion due to changes in the upcoming v. 1.2.0 of the guide
==== 09-Fixes ====
::* [[{{NAMESPACE}}:Asterras_Many_Fixes|Asterra's Many Fixes]]: Moved to Foundation.
 
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
===== 06-Models and Textures =====
::* [[{{NAMESPACE}}:45_SMG_Fixed_Iron_Sights_for_Iron_Sight_Recoil_Animations_or_Anniversary_Anim_Pack|45 SMG Fixed Iron Sights for Iron Sight Recoil Animations or Anniversary Anim Pack]]: removed due to redundancy (also not on Nexus anymore).
==== 14-Gameplay-Quests ====
::* [[{{NAMESPACE}}:Brotherhood_and_House_Truce|Brotherhood and House Truce]]: removed because it requires mods that are not on the list and likely never will be.
 
===May 2022: Instructions changed===
Regular maintainance. Just keeping the mods in the guide up-to-date.
==== 02-Extenders ====
::* [[{{NAMESPACE}}:ShowOff_NVSE_Plugin|ShowOff NVSE]] instructions changed;
==== 06-Models and Textures ====
::* [[{{NAMESPACE}}:Simplified_Weapon_Retexture_Project|Simplified Weapon Retexture Project]] instrucions changed;
::* [[{{NAMESPACE}}:PSRO_-_Peripheral_Scope_Reticle_Overhaul|PSRO - Peripheral Scope Reticle Overhaul]] instrucions changed;
===May 2022: Mods added===
==== 03-Resources ====
::* [[{{NAMESPACE}}:iscontroller|iscontroller]] added to the modlist. ;


==What's New==
==What's New==
{{Alert|text=This is the first edition of the official FalloutNV mod-build guide, so this changelog is empty. Only post-release changes will be added post-release.}}
Version 1.0.0 of the official {{NAMESPACE}} mod-build guide was basically a love letter to the [[FalloutNV:Unofficial-EssArrBee-1.0.0|Fear and Loathing in New Vegas]] guide by EssArrBee which has been a staple in modding New Vegas for years. However, one has to realize that the guide hasn't been updated for years and many of the mods listed there are no longer up to the quality standards for a complete, crash-free experience. The current version 1.1.0 therefore deviates from the idea of succeeding "Fear and Loathing in New Vegas" in favor of following more up-to-date tendencies in New Vegas modding. The concepts followed when creating Version 1.1.0 are as follows:
:1. Troubleshooting potential "bad" mods that can negatively impact performance:
::* [[{{NAMESPACE}}:NCR_Trooper_Overhaul_beta|NCR Trooper Overhaul beta]] and related patches - can cause a potential crash at Camp McCarran;
::* [[{{NAMESPACE}}:Ojo_Bueno_Nuka_Cola_Machine|Ojo Bueno Nuka Cola Machine]] had a strain on FPS due to poorly optimized textures.
::* [[{{NAMESPACE}}:Hall_Of_Equipment|Hall Of Equipment]] had various issues with clothing textures.
::* Replacing mods that edit main plugin records with mods that rely on NVSE scripts for better compatibility.
:2. Choosing fixes over added content:
::* [[{{NAMESPACE}}:Weapon_Mesh_Improvement_Mod|Weapon Mesh Improvement Mod (WMIM)]] nowadays is pretty much an essential bugfix at the level of [[{{NAMESPACE}}:Yukichigai_Unofficial_Patch_-_YUP|YUP]] and [[{{NAMESPACE}}:Unofficial_Patch_NVSE_Plus|Unofficial Patch NVSE Plus]]. Unfortunately, it is incompatible with WMX, which means that
::* [[{{NAMESPACE}}:Weapon_Mods_Expanded_-_WMX|WMX]] and all related patches had to be removed from the modlist.
::* [[{{NAMESPACE}}:Gun_Runners'_Arsenal_Merged|GRA Merged]] was brought in to replace certain aspects of WMX.
::* [[{{NAMESPACE}}:Laser_Weapon_Iron_Sights|Laser Weapon Iron Sights]] adds iron sights to all energy weapons in the game, so they will no longer look weird in comparison to "conventional" guns. It is incompatible with WMX as well and another reason to remove the latter from the modlist. It is also incompatible with most of the texture mods that affect energy weapons.
::* adding various other mods that fix aspects of the game.
:3. Improving combat animations - Basically the "Animation and Physics" section was reworked.
 
An in-depth changelog is listed below.


====System Setup Guide====
====System Setup Guide====
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Also see the [https://stepmodifications.org/ipb4/topic/14516-step-se-core-patches-by-the-step-team/ forum topic].
Also see the [https://stepmodifications.org/ipb4/topic/14516-step-se-core-patches-by-the-step-team/ forum topic].


{{Fc|instruction|'''Step CR Patch'''}}
{{Fc|instruction|'''Step Patch - Conflict Resolution'''}}
The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical {{Fc|green|green bar}} to the left of the mod name in ModGroup tables.
The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical {{Fc|green|green bar}} to the left of the mod name in ModGroup tables.


{{Fc|instruction|'''Step LW Patch'''}}
<!-->{{Fc|instruction|'''Step Patch - Lighting and Weather'''}}
The ''Lighting & Weather'' conflict resolution patch is required if the optional Lighting & Weather ModGroup is installed. Mods on which the CR patch depends are indicated by a vertical {{Fc|red|red bar}} to the left of the mod name in ModGroup tables.
The ''Lighting and Weather'' conflict resolution patch is required if the optional Lighting and Weather ModGroup is installed. Mods on which the CR patch depends are indicated by a vertical {{Fc|red|red bar}} to the left of the mod name in ModGroup tables.
<-->


== Guide-Level Changes ==
== Guide-Level Changes ==
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{{fc|orange|{{fs|1.15em|'''Moved'''}}}} | mod was moved to a new ModGroup (move these mods)<br>
{{fc|orange|{{fs|1.15em|'''Moved'''}}}} | mod was moved to a new ModGroup (move these mods)<br>
{{fc|orange|{{fs|1.15em|'''Updated'''}}}} | mod instructions updated<br>
{{fc|orange|{{fs|1.15em|'''Updated'''}}}} | mod instructions updated<br>
{{fc|orange|{{fs|1.15em|'''Incorporated'''}}}}  | mod is included in the Step CR Patch (remove these mods)<br>
{{fc|orange|{{fs|1.15em|'''Incorporated'''}}}}  | mod is included in the Step Patch - Conflict Resolution (remove these mods)<br>
{{fc|red|{{fs|1.15em|'''Dropped / Replaced'''}}}} | mod was removed (remove these mods)<br>
{{fc|red|{{fs|1.15em|'''Dropped / Replaced'''}}}} | mod was removed (remove these mods)<br>
</div>
</div>
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=== 04-Foundation ===
=== 04-Foundation ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[FalloutNV:Wasteland_Clothing_Hires_Retexture]]
::* [[{{NAMESPACE}}:Wasteland_Clothing_Hires_Retexture|Wasteland Clothing Hires Retexture]]
::* [[FalloutNV:Weapon_Mesh_Improvement_Mod]]  
::* [[{{NAMESPACE}}:Weapon_Mesh_Improvement_Mod|Weapon Mesh Improvement Mod (WMIM)]]  


: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
::* [[FalloutNV:Project_Nevada]]| Moved, so it could be easily overwritten by texture/models mods.
::* [[{{NAMESPACE}}:Project_Nevada|Project Nevada]] | Moved, so it could be easily overwritten by texture/models mods.


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:Hall_Of_Equipment]]| Removed due to poor quality
::* [[{{NAMESPACE}}:Hall_Of_Equipment|Hall Of Equipment]]| Removed due to poor quality


=== 05-Animation & Physics  ===
=== 05-Animation and Physics  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[FalloutNV:Tesla_Cannon_Animation_Fix]]
::* [[{{NAMESPACE}}:Tesla_Cannon_Animation_Fix|Tesla Cannon Animation Fix]]
::* [[FalloutNV:Shishkebab_Torch_Light]]
::* [[{{NAMESPACE}}:Shishkebab_Torch_Light|Shishkebab Torch Light]]
::* [[FalloutNV:Anniversary_Anim_Pack]]
::* [[{{NAMESPACE}}:Anniversary_Anim_Pack|Anniversary Anim Pack]]
::* [[FalloutNV:Anniversary_Anim_Pack_-_General_Bugfix]]
::* [[{{NAMESPACE}}:Anniversary_Anim_Pack_-_General_Bugfix|Anniversary Anim Pack - General Bugfix]]
::* [[FalloutNV:FNV_Clean_Animation]]
::* [[{{NAMESPACE}}:FNV_Clean_Animation|FNV Clean Animation]]


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:WAR]] [[FalloutNV:WAR]]  
::* [[{{NAMESPACE}}:WAR|WAR]]
::* [[FalloutNV:WAR-Enhanced_Camera_Compatibility_Pack]]  
::* [[{{NAMESPACE}}:WAR-Enhanced_Camera_Compatibility_Pack|WAR-Enhanced Camera Compatibility Pack]]  


: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
::* [[FalloutNV:Collision_Meshes]]  | Added instruction on which meshes can be hidden to improve FPS. This is entirely optional.
::* [[{{NAMESPACE}}:Collision_Meshes|Collision Meshes]]  | Added instruction on which meshes can be hidden to improve FPS. This is entirely optional.


=== 06-Models & Textures  ===
=== 06-Models and Textures  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[FalloutNV:Transparent_Nuka_Bottles]]
::* [[{{NAMESPACE}}:Transparent_Nuka_Bottles|Transparent Nuka Bottles]]
::* [[FalloutNV:Alcohol_Bottles_OVERHAUL_-_by_zzjay]]
::* [[{{NAMESPACE}}:Alcohol_Bottles_OVERHAUL_-_by_zzjay|Alcohol Bottles OVERHAUL - by_zzjay]]
::* [[FalloutNV:Coffee_Kettle_-_Replacer_by_zzjay]]
::* [[{{NAMESPACE}}:Coffee_Kettle_-_Replacer_by_zzjay|Coffee Kettle - Replacer by zzjay]]
::* [[FalloutNV:IHWT_-_Improved_Heavy_Weapons_Textures]]
::* [[{{NAMESPACE}}:IHWT_-_Improved_Heavy_Weapons_Textures|IHWT - Improved Heavy Weapons Textures]]
::* [[FalloutNV:Improved_ED-E_Textures]]
::* [[{{NAMESPACE}}:Improved_ED-E_Textures|Improved ED-E Textures]]
::* [[FalloutNV:4k_Nuka_Cola_Vending_Machine_Replacer]]
::* [[{{NAMESPACE}}:4k_Nuka_Cola_Vending_Machine_Replacer|4k Nuka Cola Vending Machine Replacer]]
::* [[FalloutNV:Simplified_Weapon_Retexture_Project]]
::* [[{{NAMESPACE}}:Simplified_Weapon_Retexture_Project|Simplified Weapon Retexture Project]]
::* [[FalloutNV:Laser_Weapon_Iron_Sights]]
::* [[{{NAMESPACE}}:Laser_Weapon_Iron_Sights|Laser Weapon Iron Sights]]
::* [[FalloutNV:Bowie_Knife_Blue_Glow_Fix]]
::* [[{{NAMESPACE}}:Bowie_Knife_Blue_Glow_Fix|Bowie Knife Blue Glow Fix]]
::* [[FalloutNV:Magazines_of_Unparalleled_Aesthetic_Quality]]
::* [[{{NAMESPACE}}:Magazines_of_Unparalleled_Aesthetic_Quality|Magazines of Unparalleled Aesthetic Quality]]
::* [[FalloutNV:10mm_Submachine_Gun_Iron_Sights]]
::* [[{{NAMESPACE}}:10mm_Submachine_Gun_Iron_Sights|10mm Submachine Gun Iron Sights]]
::* [[FalloutNV:45_SMG_Fixed_Iron_Sights_for_Iron_Sight_Recoil_Animations_or_Anniversary_Anim_Pack]]
::* [[{{NAMESPACE}}:45_SMG_Fixed_Iron_Sights_for_Iron_Sight_Recoil_Animations_or_Anniversary_Anim_Pack|45 SMG Fixed Iron Sights for Iron Sight Recoil Animations or Anniversary Anim Pack]]
::* [[{{NAMESPACE}}:Better_Books_-_Fallout3NV|Better Books - Fallout3NV]]
::* [[{{NAMESPACE}}:WTH_-_Weapon_Textures_from_Heaven|WTH - Weapon Textures from Heaven]]


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:Weapon_Retexture_Project_-_WRP]]
::* [[{{NAMESPACE}}:Weapon_Retexture_Project_-_WRP|Weapon Retexture Project - WRP]] | Replaced by Simplified Weapon Retexture Project
::* [[FalloutNV:357_Revolver_Re-Retexture]]
::* [[{{NAMESPACE}}:357_Revolver_Re-Retexture|357 Revolver Re-Retexture]]] | Replaced by Simplified Weapon Retexture Project
::* [[FalloutNV:Single_Shotgun_Re-Retexture]]
::* [[{{NAMESPACE}}:Single_Shotgun_Re-Retexture|Single Shotgun Re-Retexture]] | Replaced by Simplified Weapon Retexture Project
::* [[FalloutNV:12_7mm_SMG_re-retextured]]
::* [[{{NAMESPACE}}:12_7mm_SMG_re-retextured|12.7mm SMG re-retextured]] | Replaced by Simplified Weapon Retexture Project
::* [[FalloutNV:Sniper_Rifle_Retexture]]
::* [[{{NAMESPACE}}:Sniper_Rifle_Retexture|Sniper Rifle Retexture]] | Replaced by Simplified Weapon Retexture Project
::* [[FalloutNV:Bozar_retexture]]
::* [[{{NAMESPACE}}:Bozar_retexture|Bozar retexture]] | Replaced by Simplified Weapon Retexture Project
::* [[FalloutNV:GRA_WRP_Unofficial_Patch_V2]]
::* [[{{NAMESPACE}}:GRA_WRP_Unofficial_Patch_V2|GRA WRP Unofficial Patch V2]]
::* [[FalloutNV:Hatchet_Retex]]
::* [[{{NAMESPACE}}:Hatchet_Retex|Hatchet Retex]]
::* [[FalloutNV:Bowie_Knife_retexture]]
::* [[{{NAMESPACE}}:Bowie_Knife_retexture|Bowie Knife retexture]]
::* [[FalloutNV:Half_Hansified_Holorifle]]
::* [[{{NAMESPACE}}:Half_Hansified_Holorifle|Half Hansified Holorifle]] | not compatible with Laser Weapon Iron Sights
::* [[FalloutNV:Ojo_Bueno_Nuka_Cola_Machine]]
::* [[{{NAMESPACE}}:Ojo_Bueno_Nuka_Cola_Machine|Ojo Bueno Nuka Cola Machine]] | Had unoptimized meshes and was performance-heavy.
::* [[FalloutNV:Weapon_Mods_Expanded_-_WMX]]
::* [[{{NAMESPACE}}:Weapon_Mods_Expanded_-_WMX|Weapon Mods Expanded - WMX]]
::* [[FalloutNV:Hectrol_Mailbox_Deluxe_HighRes_Retex]]
::* [[{{NAMESPACE}}:Hectrol_Mailbox_Deluxe_HighRes_Retex|Hectrol Mailbox Deluxe HighRes Retex]]
::* [[FalloutNV:Hectrol_ED-E_Deluxe_HR_Retex_EVOLUTION_PACK]]
::* [[{{NAMESPACE}}:Hectrol_ED-E_Deluxe_HR_Retex_EVOLUTION_PACK|Hectrol ED-E Deluxe HR Retex EVOLUTION PACK]]
::* [[FalloutNV:Hectrol_MiniNuke_Deluxe_HighRes_Retex]]
::* [[{{NAMESPACE}}:Hectrol_MiniNuke_Deluxe_HighRes_Retex|Hectrol MiniNuke Deluxe HighRes Retex]]
::* [[FalloutNV:LAER_Retexture]]
::* [[{{NAMESPACE}}:LAER_Retexture|LAER Retexture]] | not compatible with Laser Weapon Iron Sights
::* [[FalloutNV:HQ_Pre-War_Books_and_Damaged_Books]]
::* [[{{NAMESPACE}}:HQ_Pre-War_Books_and_Damaged_Books|HQ Pre-War Books and Damaged Books]]
::* [[FalloutNV:Magazine_Redux]]
::* [[{{NAMESPACE}}:Magazine_Redux|Magazine Redux]] | Magazines of Unparalleled Aesthetic Quality looks better
::* [[FalloutNV:Project_Nevada_Patches]]
::* [[{{NAMESPACE}}:Project_Nevada_Patches|Project Nevada Patches]]
::* [[{{NAMESPACE}}:HiRes_Skill_Books_Retexture|HiRes Skill Books Retexture]]


: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
::* [[FalloutNV:Cleaver_and_Chopper_Retex]]
::* [[{{NAMESPACE}}:Cleaver_and_Chopper_Retex|Cleaver and Chopper Retex]]
::* [[FalloutNV:Combat_knife_retexture]]
::* [[{{NAMESPACE}}:Combat_knife_retexture|Combat knife retexture]]
::* [[FalloutNV:Euclids_C-Finder_Retexture]]
::* [[{{NAMESPACE}}:Euclids_C-Finder_Retexture|Euclids C-Finder Retexture]]
::* [[FalloutNV:Fire_Axe_replacer]]
::* [[{{NAMESPACE}}:Fire_Axe_replacer|Fire Axe replacer]]
::* [[FalloutNV:Weapon_Enhancement_Pack]]
::* [[{{NAMESPACE}}:Weapon_Enhancement_Pack|Weapon Enhancement Pack]]
::* [[FalloutNV:Project_Nevada_-_Equipment_Standalone]]
::* [[{{NAMESPACE}}:Project_Nevada_-_Equipment_Standalone|Project Nevada - Equipment Standalone]]


=== 07-Sounds & Music  ===
=== 07-Sounds and Music  ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:Improved_Sound_FX_-_WMX_Patch]]  
::* [[{{NAMESPACE}}:Improved_Sound_FX_-_WMX_Patch|Improved Sound FX - WMX Patch]]  


: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
::* [[FalloutNV:Improved_Sound_FX_v0821]]  
::* [[{{NAMESPACE}}:Improved_Sound_FX_v0821|Improved Sound FX v0821]]  


=== 08-Character Appearance ===
=== 08-Character Appearance ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[FalloutNV:aMidianBorn_NV_Book_Of_Water_-_Armour_Fixes]]  
::* [[{{NAMESPACE}}:aMidianBorn_NV_Book_Of_Water_-_Armour_Fixes|aMidianBorn NV Book Of Water - Armour Fixes]]  
::* [[FalloutNV:ADAM_Reborn_Helmet_Shadow_Glitch_Fix]]  
::* [[{{NAMESPACE}}:ADAM_Reborn_Helmet_Shadow_Glitch_Fix|ADAM Reborn Helmet Shadow Glitch Fix]]  




: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:NCR_Trooper_Overhaul_beta]]
::* [[{{NAMESPACE}}:NCR_Trooper_Overhaul_beta|NCR Trooper Overhaul beta]]
::* [[FalloutNV:NCR_Trooper_Overhaul_-_Distributed]]
::* [[{{NAMESPACE}}:NCR_Trooper_Overhaul_-_Distributed|NCR Trooper Overhaul - Distributed]]
::* [[FalloutNV:FCO_Fallout_Character_Overhaul_-_Compatiblity_Patches_for_YUP_and_More]]
::* [[{{NAMESPACE}}:FCO_Fallout_Character_Overhaul_-_Compatiblity_Patches_for_YUP_and_More|FCO Fallout Character Overhaul - Compatiblity Patches for YUP and More]]


: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
::* [[FalloutNV:ADAM_Reborn]]| ADAM is installed with a different setup in order to replace NCR Trooper Overhaul.
::* [[{{NAMESPACE}}:ADAM_Reborn|ADAM Reborn]]| ADAM is installed with a different setup in order to replace NCR Trooper Overhaul.


=== 09-Fixes  ===
=== 09-Fixes  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[FalloutNV:Aim_Transition_Patch_(NVSE)]]
::* [[{{NAMESPACE}}:Aim_Transition_Patch_(NVSE)|Aim Transition Patch (NVSE)]]
::* [[FalloutNV:Logic_and_Consistency_Fixes]]
::* [[{{NAMESPACE}}:Logic_and_Consistency_Fixes|Logic and Consistency Fixes]]
::* [[FalloutNV:Melee_VATS_Animation_Restoration]]
::* [[{{NAMESPACE}}:Melee_VATS_Animation_Restoration|Melee VATS Animation Restoration]]


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:Mojave_Patch_Outpost]]
::* [[{{NAMESPACE}}:Mojave_Patch_Outpost|Mojave Patch Outpost]]
::* [[FalloutNV:Lonesome_Road_True_Faction_Allegiance]]
::* [[{{NAMESPACE}}:Lonesome_Road_True_Faction_Allegiance|Lonesome Road True Faction Allegiance]]


: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
::* [[FalloutNV:Mostly_Unarmed_Tweaks]]| Mod was renamed by the author. Previous name was "Boxing Fatigue Fix and Tweaks".
::* [[{{NAMESPACE}}:Mostly_Unarmed_Tweaks|Mostly Unarmed Tweaks]]| Mod was renamed by the author. Previous name was "Boxing Fatigue Fix and Tweaks".


=== 10-Gameplay-General ===
=== 10-Gameplay-General ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[FalloutNV:Gun_Runners'_Arsenal_Merged]]
::* [[{{NAMESPACE}}:Gun_Runners'_Arsenal_Merged|GRA Merged]]
::* [[FalloutNV:Simple_DLC_Delay]]
::* [[{{NAMESPACE}}:Simple_DLC_Delay|Simple DLC Delay]]
::* [[FalloutNV:Pre-Order_Packs_Scattered_-_YUP_Compatibility_Version]]
::* [[{{NAMESPACE}}:Pre-Order_Packs_Scattered_-_YUP_Compatibility_Version|Pre-Order Packs Scattered - YUP Compatibility Version]]
::* [[FalloutNV:Essential_DLC_Enhancements_Merged]]
::* [[{{NAMESPACE}}:Essential_DLC_Enhancements_Merged|Essential DLC Enhancements Merged]]
::* [[FalloutNV:Miscellaneous_Tweaks_Collection]]
::* [[{{NAMESPACE}}:Miscellaneous_Tweaks_Collection|Miscellaneous Tweaks Collection]]
::* [[FalloutNV:New_Vegas_Uncut_1_-_Rotface_to_Riches]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_1_-_Rotface_to_Riches|New Vegas Uncut 1 - Rotface to Riches]]
::* [[FalloutNV:New_Vegas_Uncut_3_-_A_Van_Graff_Scorned]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_3_-_A_Van_Graff_Scorned|New Vegas Uncut 3 - A Van Graff Scorned]]
::* [[FalloutNV:New_Vegas_Uncut_4_-_A_Thorny_Situation]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_4_-_A_Thorny_Situation|New Vegas Uncut 4 - A Thorny Situation]]
::* [[FalloutNV:New_Vegas_Uncut_7_-_Pacers_Gambit]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_7_-_Pacers_Gambit|New Vegas Uncut 7 - Pacers Gambit]]


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:Delay_DLC]]
::* [[{{NAMESPACE}}:Delay_DLC]] | Replaced by Simple DLC Delay.
::* [[FalloutNV:Couriers_Stash_Integration]]
::* [[{{NAMESPACE}}:Couriers_Stash_Integration|Couriers Stash Integration]] | great idea, but poor execution. Replaced by Pre-Order Packs Scattered - YUP Compatibility Version.
::* [[FalloutNV:Ammo_Ingredients_as_Loot]]
::* [[{{NAMESPACE}}:Ammo_Ingredients_as_Loot|Ammo Ingredients as Loot]]
::* [[FalloutNV:New_Vegas_Uncut_1-5_7]]| This is a merge of 6 mods in the "New Vegas Uncut" series; however, one of these mods is not cut content and the other contributes nothing to the game.
::* [[{{NAMESPACE}}:New_Vegas_Uncut_1-5_7|New Vegas Uncut 1-5 7]]| This is a merge of 6 mods in the "New Vegas Uncut" series; however, one of these mods is not cut content and the other contributes nothing to the game.


=== 11-Gameplay-AI & Combat  ===
=== 11-Gameplay-AI and Combat  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[FalloutNV:Player_Combat_Priority]]
::* [[{{NAMESPACE}}:Player_Combat_Priority|Player Combat Priority]]
::* [[FalloutNV:NPCs_Sprint_In_Combat]]
::* [[{{NAMESPACE}}:NPCs_Sprint_In_Combat|NPCs Sprint In Combat]]


=== 12-Gameplay-Economy  ===
=== 12-Gameplay-Economy  ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:Working_Bottle_Cap_Press]]| Adds realism but breaks the game's economy.
::* [[{{NAMESPACE}}:Working_Bottle_Cap_Press|Working Bottle Cap Press]]| Adds realism but breaks the game's economy.
::* [[FalloutNV:Craftable_Sellable_Counterfeit_Bottle_Caps]]| Adds realism but breaks the game's economy.
::* [[{{NAMESPACE}}:Craftable_Sellable_Counterfeit_Bottle_Caps|Craftable Sellable Counterfeit Bottle Caps]]| Adds realism but breaks the game's economy.


=== 13-Gameplay-Immersion  ===
=== 13-Gameplay-Immersion  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[FalloutNV:Mass_Ownership_Tweaks]]
::* [[{{NAMESPACE}}:Mass_Ownership_Tweaks|Mass Ownership Tweaks]]
::* [[FalloutNV:Cannibal_Plus_-_More_Cannibal-related_recipes]]
::* [[{{NAMESPACE}}:Cannibal_Plus_-_More_Cannibal-related_recipes|Cannibal Plus - More Cannibal-related recipes]]
::* [[FalloutNV:Dixon_Recipes_-_Jet_-_Whiskey]]
::* [[{{NAMESPACE}}:Dixon_Recipes_-_Jet_-_Whiskey|Dixon Recipes - Jet - Whiskey]]


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:Nipton_Fires_Extinguished]]
::* [[{{NAMESPACE}}:Nipton_Fires_Extinguished|Nipton Fires Extinguished]]
::* [[FalloutNV:Better_Armed_Bright_Followers]]
::* [[{{NAMESPACE}}:Better_Armed_Bright_Followers|Better Armed Bright Followers]]


=== 14-Gameplay-Quests ===
=== 14-Gameplay-Quests ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[FalloutNV:Return_Vance's_Gun]]
::* [[{{NAMESPACE}}:Return_Vance's_Gun|Return Vance's Gun]]
::* [[FalloutNV:Brotherhood_and_Legion_Truce]]
::* [[{{NAMESPACE}}:Brotherhood_and_Legion_Truce|Brotherhood and Legion Truce]]
::* [[FalloutNV:Brotherhood_and_House_Truce]]
::* [[{{NAMESPACE}}:Brotherhood_and_House_Truce|Brotherhood and House Truce]]


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:Legion_Brotherhood_Alliance]]
::* [[{{NAMESPACE}}:Legion_Brotherhood_Alliance|Legion Brotherhood Alliance]]
::* [[FalloutNV:BrotherhoodHouse_Alliance]]
::* [[{{NAMESPACE}}:BrotherhoodHouse_Alliance|BrotherhoodHouse Alliance]]


=== 15-Gameplay-Skills & Perks ===
=== 15-Gameplay-Skills and Perks ===
{fc|orange|{{fs|1.15em|'''Incorporated'''}}}}
{{fc|orange|{{fs|1.15em|'''Incorporated'''}}}}
::* [[FalloutNV:COMPANION_CARRY_WEIGHT_FIX_-_Companion_Suite]]| Incorporated into the Step CR Patch.
::* [[{{NAMESPACE}}:COMPANION_CARRY_WEIGHT_FIX_-_Companion_Suite|COMPANION CARRY WEIGHT FIX - Companion_Suite]]| Incorporated into the Step Patch - Conflict Resolution.


=== 16-Interface  ===
=== 16-Interface  ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:A_Few_More_Map_Marrkers]]
::* [[{{NAMESPACE}}:A_Few_More_Map_Marrkers|A Few More Map Markers]]


=== 17-Locations  ===
=== 17-Locations  ===




=== 18-Lighting & Weather  ===
=== 18-Lighting and Weather  ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:Old_World_Blues_-_Path_Lighting]]
::* [[{{NAMESPACE}}:Old_World_Blues_-_Path_Lighting|Old World Blues - Path Lighting]]


=== 19-Utilities  ===
=== 19-Utilities  ===

Latest revision as of 15:56, March 30, 2023

FalloutNV:1.1.0/changelog

< All FalloutNV changelogs | FalloutNV:1.1.0 Guide

Warning-Logo.png

WARNING

This guide is not current! It may contain information that is incorrect or not in line with the current state of the game!
     View the current changelog instead

Post-Release Changes[edit | edit source]

September 2022: Maintenance[edit | edit source]

Moved a lot of mods around due to (somewhat) better understanding of the mod groups and a bout of OCD.

02-Extenders[edit | edit source]

Moved
  • KNVSE Animation Plugin - moved to 03-Resources. It's a stepping ground for animation mods, but does not provide any essential engine-level stability fixes.

03-Resources[edit | edit source]

Moved

All of the following moved to 02 - Extenders. All are stability fixes that extend the game's functionality.

10-Gameplay General[edit | edit source]

Moved

Moved to 13-Gameplay-Immersion

Moved to 14-Gameplay-Quests

13-Gameplay-Immersion[edit | edit source]

August 2022: Maintenance[edit | edit source]

Moved

05-Animation and Physics[edit | edit source]

Moved

Long time time ago this section was called "Animation and Effects". Since the "effects part was dropped off, none of these mods belong here:

07-Sounds and Music[edit | edit source]

09-Fixes[edit | edit source]

Dropped / Replaced
06-Models and Textures[edit | edit source]

14-Gameplay-Quests[edit | edit source]

May 2022: Instructions changed[edit | edit source]

Regular maintainance. Just keeping the mods in the guide up-to-date.

02-Extenders[edit | edit source]

06-Models and Textures[edit | edit source]

May 2022: Mods added[edit | edit source]

03-Resources[edit | edit source]

What's New[edit | edit source]

Version 1.0.0 of the official FalloutNV mod-build guide was basically a love letter to the Fear and Loathing in New Vegas guide by EssArrBee which has been a staple in modding New Vegas for years. However, one has to realize that the guide hasn't been updated for years and many of the mods listed there are no longer up to the quality standards for a complete, crash-free experience. The current version 1.1.0 therefore deviates from the idea of succeeding "Fear and Loathing in New Vegas" in favor of following more up-to-date tendencies in New Vegas modding. The concepts followed when creating Version 1.1.0 are as follows:

1. Troubleshooting potential "bad" mods that can negatively impact performance:
2. Choosing fixes over added content:
  • Weapon Mesh Improvement Mod (WMIM) nowadays is pretty much an essential bugfix at the level of YUP and Unofficial Patch NVSE Plus. Unfortunately, it is incompatible with WMX, which means that
  • WMX and all related patches had to be removed from the modlist.
  • GRA Merged was brought in to replace certain aspects of WMX.
  • Laser Weapon Iron Sights adds iron sights to all energy weapons in the game, so they will no longer look weird in comparison to "conventional" guns. It is incompatible with WMX as well and another reason to remove the latter from the modlist. It is also incompatible with most of the texture mods that affect energy weapons.
  • adding various other mods that fix aspects of the game.
3. Improving combat animations - Basically the "Animation and Physics" section was reworked.

An in-depth changelog is listed below.

System Setup Guide[edit | edit source]

The System Setup Guide is an integral component of all Step mod-build guides and should be completed early as indicated in all mod-build guide instructions.

Changelog Format[edit | edit source]

The changelog format has been modified to improve readability, group like-changes together, and include more information about changes made. We hope these updates will help to improve workflow when updating to a new version.

Improved Guide Workflow[edit | edit source]

The workflow of mod-build guides has been revised to both reduce page length of guide pages and to facilitate simper updating from version to version. A great deal of consideration was given to the user experience. Step's updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the 'ModGroup' tables themselves.

New 'ModGroup' Tables[edit | edit source]

Mod are grouped together based on standardized, logical categories called 'ModGroups' that maximize differentiation while minimizing conflicts. These ModGroups are the same across all game-specific mod-build guides. This improves mod list organization while also reducing the need to hide individual mod assets; thus, improving workflow and reducing the potential for user error from missed steps.

Step Patches[edit | edit source]

Also see the forum topic.

Step Patch - Conflict Resolution The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical green bar to the left of the mod name in ModGroup tables.


Guide-Level Changes[edit | edit source]

<NOTE OR LIST GUIDE-LEVEL CHANGES>

Mod-Level Changes[edit | edit source]

Legend[edit | edit source]

Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)

01-Tools[edit | edit source]

02-Extenders[edit | edit source]

03-Resources[edit | edit source]

04-Foundation[edit | edit source]

Added
Moved
  • Project Nevada | Moved, so it could be easily overwritten by texture/models mods.
Dropped / Replaced

05-Animation and Physics[edit | edit source]

Added
Dropped / Replaced
Updated
  • Collision Meshes | Added instruction on which meshes can be hidden to improve FPS. This is entirely optional.

06-Models and Textures[edit | edit source]

Added
Dropped / Replaced
Updated

07-Sounds and Music[edit | edit source]

Dropped / Replaced
Updated

08-Character Appearance[edit | edit source]

Added


Dropped / Replaced
Updated
  • ADAM Reborn| ADAM is installed with a different setup in order to replace NCR Trooper Overhaul.

09-Fixes[edit | edit source]

Added
Dropped / Replaced
Updated

10-Gameplay-General[edit | edit source]

Added
Dropped / Replaced

11-Gameplay-AI and Combat[edit | edit source]

Added

12-Gameplay-Economy[edit | edit source]

Dropped / Replaced

13-Gameplay-Immersion[edit | edit source]

Added
Dropped / Replaced

14-Gameplay-Quests[edit | edit source]

Added
Dropped / Replaced

15-Gameplay-Skills and Perks[edit | edit source]

Incorporated

16-Interface[edit | edit source]

Dropped / Replaced

17-Locations[edit | edit source]

18-Lighting and Weather[edit | edit source]

Dropped / Replaced

19-Utilities[edit | edit source]

20-Patches[edit | edit source]

21-Post-Processing[edit | edit source]