The process to create a Bashed Patch seems simple enough (in youtube videos xD), however there are many doubts that a basic user like me has, and would be nice to have this cleared/explained, gonna try to cover it so that this topic is useful in the future.
1 - Bashed Patch and Merged Patch? I've read that a bashed patch and a merged patch are not the same thing. Can someone explain how a bashed is different? I mean, merged patch in Xedit is easy and intuitive enough, since every conflict/lines can be seen and areas expanded or even editedhttps://postimg.org/image/ggu7hgom3/
However when making a bashed, wrye flash just "does its thing" and I dont really understand what it did, or "how it fares" compated to an Xedit merged, care to explain the big picture?, no nitpicking needed.
I'm assuming trying to create both and have the 2 work concurrently is bad and should not be done.
As for load order there seems to be some conflicting information... for example this mod (The Wasteland Patch Collection) states that its plugins be loaded after a merged patch, however wrye flash seems to think its plugins can be included in the bashed patch (https://postimg.org/image/i7o54v45x/full/), what is the correct course here, do I follow wrye flash or the mod author? (in doubt because the author was probably referring to an Xedit merged patch).
Note that including these into a bashed patch will make the load order quite confusing, since the load order by the end/botton (done by LOOT) is supposed to be quite sensitive, does it matter?
3 - Leaving plugins outside of a Bashed Patch, or loading plugin(s) after the bashed patch. Okay so plugins that were merged in a bashed patch must be ticked off in the order (except purple text that must be ticked on/reactivated), but left there in order since the need may come to re-build patch, at wich point ticked off plugins must ALL be ticked on again right?
I've done some editing years ago and still have my plugin, back in the day it was safe to leave it after a merged patch. Are there any pros/cons or general guidelines/information to something that goes AFTER the bashed patch in load order? (like basic tips to know IF it should be loaded after, and HOW MUCH OVERWRITING -OR HARM- it is going to do)
Thats it! I'll add/edit if something else comes. If anyone can answer these even partially of just share some knowledge, please be my guest =]
Thanks to all of you who make modding community to be special!
Question
Himself
Hi all and sorry to bother! =)
The process to create a Bashed Patch seems simple enough (in youtube videos xD), however there are many doubts that a basic user like me has, and would be nice to have this cleared/explained, gonna try to cover it so that this topic is useful in the future.
1 - Bashed Patch and Merged Patch?
I've read that a bashed patch and a merged patch are not the same thing. Can someone explain how a bashed is different? I mean, merged patch in Xedit is easy and intuitive enough, since every conflict/lines can be seen and areas expanded or even edited https://postimg.org/image/ggu7hgom3/
However when making a bashed, wrye flash just "does its thing" and I dont really understand what it did, or "how it fares" compated to an Xedit merged, care to explain the big picture?, no nitpicking needed.
2 - Merged Patch + Bashed Patch (or vice-versa), and Load Order.
I'm assuming trying to create both and have the 2 work concurrently is bad and should not be done.
As for load order there seems to be some conflicting information... for example this mod (The Wasteland Patch Collection) states that its plugins be loaded after a merged patch, however wrye flash seems to think its plugins can be included in the bashed patch (https://postimg.org/image/i7o54v45x/full/), what is the correct course here, do I follow wrye flash or the mod author? (in doubt because the author was probably referring to an Xedit merged patch).
Note that including these into a bashed patch will make the load order quite confusing, since the load order by the end/botton (done by LOOT) is supposed to be quite sensitive, does it matter?
3 - Leaving plugins outside of a Bashed Patch, or loading plugin(s) after the bashed patch.
Okay so plugins that were merged in a bashed patch must be ticked off in the order (except purple text that must be ticked on/reactivated), but left there in order since the need may come to re-build patch, at wich point ticked off plugins must ALL be ticked on again right?
I've done some editing years ago and still have my plugin, back in the day it was safe to leave it after a merged patch. Are there any pros/cons or general guidelines/information to something that goes AFTER the bashed patch in load order? (like basic tips to know IF it should be loaded after, and HOW MUCH OVERWRITING -OR HARM- it is going to do)
Edited by HimselfThats it! I'll add/edit if something else comes. If anyone can answer these even partially of just share some knowledge, please be my guest =]
Thanks to all of you who make modding community to be special!
10 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now