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thanks for these and yes i do agre the look so much better can you PM me the procedure of how you did this so i can have a go.

Yeah, it'll be tomorrow night though.  Basically it's easiest to just copy the Males of Skyrim Folder, place the new folder right under the original, rename it and delete everything but the texture path in the new folder.  Then copy over the old assets with the textures you want to use (in this example, Skysight Skins).  The only thing you have to be aware of is if the mod has different folders for different characters (if I remember right Males of Skyrim and Original Women are easy in this regards since they just have one folder all the npcs use.  Bijin, however, has a mix of both so it takes longer but still pretty easy to do).  You might need to rename one of the aged women textures, if I remember right.  It will end up being just a few body, hand, feet and head dds files though (and all related sk, n, etc... files.  Once you look in the texture folder you'll see what I mean.  If the folder doesn't have any textures besides facegen data, such as is the case with NPC overhaul, I'm assuming it already uses whatever default textures you use (so, in my case, Skysight and Pride).  

 

Sorry for such a sketchy description, I'm going to bed and then work tomorrow.  I'll PM you when I get home and have had a chance to look at the folders again so I can be a bit more specific.  I just wanted to give you a general description in case you want to mess with it before then.

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Yeah, it'll be tomorrow night though.  Basically it's easiest to just copy the Males of Skyrim Folder, place the new folder right under the original, rename it and delete everything but the texture path in the new folder.  Then copy over the old assets with the textures you want to use (in this example, Skysight Skins).  The only thing you have to be aware of is if the mod has different folders for different characters (if I remember right Males of Skyrim and Original Women are easy in this regards since they just have one folder all the npcs use.  Bijin, however, has a mix of both so it takes longer but still pretty easy to do).  You might need to rename one of the aged women textures, if I remember right.  It will end up being just a few body, hand, feet and head dds files though (and all related sk, n, etc... files.  Once you look in the texture folder you'll see what I mean.  If the folder doesn't have any textures besides facegen data, such as is the case with NPC overhaul, I'm assuming it already uses whatever default textures you use (so, in my case, Skysight and Pride).  

 

Sorry for such a sketchy description, I'm going to bed and then work tomorrow.  I'll PM you when I get home and have had a chance to look at the folders again so I can be a bit more specific.  I just wanted to give you a general description in case you want to mess with it before then.

OK thanks

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Hey Darth, I just saw some guy outside helgen with a messed up helmet (non ICH version, mod added helmet).  I think you need the Improved Closefaced Helmets Patch for Helgen Reborn.

 

And you should remove the Campfire optional from Vigor as it will get merged in bash patch and overwrite changes from CACO-Vigor patch.

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Hey Darth, I just saw some guy outside helgen with a messed up helmet (non ICH version, mod added helmet).  I think you need the Improved Closefaced Helmets Patch for Helgen Reborn.

 

And you should remove the Campfire optional from Vigor as it will get merged in bash patch and overwrite changes from CACO-Vigor patch.

don't have helgen reborn currently in the guide. Removed the campfire optional as it's not needed.

 

 

Also Hoth has a patch esp for UFO in its main folder, I guess we dont install this or does it work with EFF too?

no you don't need the hoth UFO patched. Fixed

 

also everyone don't forget to vote (if you haven't already) on the latest STRAPOLL: https://strawpoll.me/6825861 IF YOU DON'T VOTE YOU THEN CAN'T COMPLAIN TO ME ABOUT IT LOL.

The strawpoll will Finish TODAY 5pm GMT  as always If it ends in a draw I will cast the deciding vote. i'll be back on from then

Edited by Darth_mathias
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Hi Darth,

 

I just noticed that you have included Arthmoor's "Whistling Mine" into the guide.

 

You can set a LOOT rule to load it after ICAIO; WM's cell records on NPCRefs should win over the ones from ICAIO.

 

I do not know if you have conflict resolved the following records into your CR.esp:

 

Cell \ Block 7 \ Sub-Block 3 \ 7F00234D <ARTHWMBadnirHouse> \ Temporary \ 000AE77A <BadnirRef>

Cell \ Block 8 \ Sub-Block 7 \ 7F001D9A <ARTHWMAngvidHouse> \ Temporary \ 000AE77F <AngvidRef>

Cell \ Block 9 \ Sub-Block 7 \ 7F001D9B <ARTHWMGundingHouse> \ Temporary \ 000AE77C <GundingRef>

 

...but if you have CRed them you can remove these records from your CR.esp and just load WM after ICAIO. The persistent flags that ICAIO sets for these records are not needed...have checked that with Shurah as well.  :;):

 

Just a heads up mate... ::):

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Hi Darth,

 

I just noticed that you have included Arthmoor's "Whistling Mine" into the guide.

 

You can set a LOOT rule to load it after ICAIO; WM's cell records on NPCRefs should win over the ones from ICAIO.

 

I do not know if you have conflict resolved the following records into your CR.esp:

 

Cell \ Block 7 \ Sub-Block 3 \ 7F00234D \ Temporary \ 000AE77A

Cell \ Block 8 \ Sub-Block 7 \ 7F001D9A \ Temporary \ 000AE77F

Cell \ Block 9 \ Sub-Block 7 \ 7F001D9B \ Temporary \ 000AE77C

 

...but if you have CRed them you can remove these records from your CR.esp and just load WM after ICAIO. The persistent flags that ICAIO sets for these records are not needed...have checked that with Shurah as well.  :;):

 

Just a heads up mate... ::):

thanks I am dealing with the CR for Endgame overhaul right now so I will double check if if so remove those records.

 

yes the were included now removed i will tell his lordship to change add a loot rule when he wakes up. thanks Astakos

Edited by DarkladyLexy
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yes they are i really like them. i'm going to have a go and see if i work out how to re create and how easy it would be for others.

If you think it's too complicated for normal instructions then I can write a little .exe you can use that will create a new mod folder copying in whichever files are needed; or else a .bat that just has a bunch of xcopy lines.

Edited by Electrocutor
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