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SRLE Extended


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Posted
  On 5/7/2016 at 8:04 AM, thorgal said:

q for the blood textures :

 

 when you say remove everything , does that include  the scripts,meshes and esp files ? or do you mean only those files should remain inside the texture folder and the other files +esp should remain untouched ?

 

also the original   blood mod installed during  SRLE  should be disabled right ? 

only these file are needed:

/textures/effects/gradients/gradblood02.dds/textures/effects/gradients/gradblood.dds/textures/blood/screenbloodcolor01opt.dds/textures/blood/screenbloodalpha01opt.dds/textures/blood/decalsbloodsplatterblend01.dds/textures/blood/decalsbloodsplatter01_n.dds/textures/blood/decalsbloodbladecut01.dds/textures/blood/bloodhitdraugr.dds/textures/blood/bloodhitdecals01.dds/textures/blood/bloodhitdecals01_n.dds/textures/blood/bloodledge01add.dds/textures/blood/bloodledge01_n.dds/textures/blood/bloodledge01.dds/textures/actors/characters/gore/neckgorecap_n.dds/textures/actors/characters/gore/neckgorecap.dds

everything else can go. yes disable the orginal mod installed for SRLE.

Posted

Hmm, idk my 980ti is pretty damn fast, will wait for benches. I may get it but I plan on getting the Titan because of hbm but I don't know when that is supposed to pop out.

Posted (edited)
  On 5/7/2016 at 8:25 AM, hishutup said:

Hmm, idk my 980ti is pretty damn fast, will wait for benches. I may get it but I plan on getting the Titan because of hbm but I don't know when that is supposed to pop out.

I just spend like £500 on a GTX980TI and Lexy almost killed me don't think she would be to happy if I sold it and upgrded now.

Edited by Darth_mathias
Posted (edited)

ok just noticed the following texture needs to be removed from weapons and aromr fixes remade:

 

Mod Organizer\mods\Weapons and Armor Fixes Remade\textures\armor\dbarmor\dbarmor_female_hood.dds

 

Otherwise it will overwrite the female hood from Proper Dark brotherhood armor retex 4K

Edited by Darth_mathias
Posted
  On 5/7/2016 at 9:16 AM, paul666root said:

I guess you can remove the whole armor folder from textures since dbarmor_female_hood.dds is the only file there

actually yes you can do that. makes much more sense

Posted
  On 5/7/2016 at 2:59 PM, paul666root said:

any news related to wyrmstooth ? will SRLE base change ?

I did speak to Neo a few days ago and he said he was going to give it until Sunday before pulling. Think he is hopeing like the rest of us that Jonx0r will be back but I have serious doubts about that.

  • +1 1
Posted (edited)
  On 5/7/2016 at 8:09 AM, Darth_mathias said:

only these file are needed:

/textures/effects/gradients/gradblood02.dds/textures/effects/gradients/gradblood.dds/textures/blood/screenbloodcolor01opt.dds/textures/blood/screenbloodalpha01opt.dds/textures/blood/decalsbloodsplatterblend01.dds/textures/blood/decalsbloodsplatter01_n.dds/textures/blood/decalsbloodbladecut01.dds/textures/blood/bloodhitdraugr.dds/textures/blood/bloodhitdecals01.dds/textures/blood/bloodhitdecals01_n.dds/textures/blood/bloodledge01add.dds/textures/blood/bloodledge01_n.dds/textures/blood/bloodledge01.dds/textures/actors/characters/gore/neckgorecap_n.dds/textures/actors/characters/gore/neckgorecap.dds

everything else can go. yes disable the orginal mod installed for SRLE.

thank you . one other thing : i noticed  Dragon combat overhaul has been included in the guide .

 

Has the Miraak bug been fixed then ?

 

 

also in regards  to Wyrmstooth : are you planning on throwing all wyrmstooth related files out of the guide this sunday ( related to your post above ) ?

 

Just reached  DCO in the guide and i don't know if any further mods are coming after that that require a wyrmstooth path or file to function properly . and it would suck to not be able to play it now i still have the file .

Edited by thorgal
Posted
  On 5/7/2016 at 3:14 AM, cstarkey42 said:

Twice as fast as a Titan X.  $599.  May 27 release.  It took the three points I was looking for in the release and greatly exceeded my wildest hopes.  Looks like this 980ti is going up on Ebay way sooner than I had planned.

Twice as fast is for VR only. Still a huge improvement from the 900 series.

https://i.imgur.com/gjzIhKZ.png

Posted (edited)
  On 5/7/2016 at 5:46 PM, thorgal said:

thank you . one other thing : i noticed  Dragon combat overhaul has been included in the guide .

 

Has the Miraak bug been fixed then ?

As far a I know nothing has changed that bug is still there but it not such a big deal just deactivte before doing the fight.

 

I personally don't use DCO I use Ultimate Dragons by tktk https://www.nexusmods.com/skyrim/mods/55206/?

 

 

 

  On 5/7/2016 at 5:46 PM, thorgal said:

also in regards  to Wyrmstooth : are you planning on throwing all wyrmstooth related files out of the guide this sunday ( related to your post above ) ?

 

Just reached  DCO in the guide and i don't know if any further mods are coming after that that require a wyrmstooth path or file to function properly . and it would suck to not be able to play it now i still have the file .

there one for CACO but you should alreday have that from base.

Edited by DarkladyLexy
Posted (edited)
  On 5/7/2016 at 6:53 PM, thorgal said:

won't disabling it cause issues with my save files though ,since it is quite script heavy ?

it could but that's the recommendation of the mod author. Personally i think Darth should drop it and switch to UD.

 

Anyway forgot to mention that the Miraak fight issue is actually a vanillia bug that has never been patched.

Edited by DarkladyLexy
Posted
  On 5/7/2016 at 5:46 PM, thorgal said:

thank you . one other thing : i noticed  Dragon combat overhaul has been included in the guide .

 

Has the Miraak bug been fixed then ?

 

 

The author of DCO stated that the bug is not directly related to his mod. The bug can trigger in a normal playthrough. Take that as ye will.

Posted

Hello Darth,

I was wondering why you have added the details concerning ASIS for Enhanced Dragons, since per your instructions you are referring to 'ASIS as per SR-LE' the perk and increased spawns options aren't selected anyway. If it is just added detail on your part for people that would like to use these options I would like to suggest the following for consideration as well.

 

For Immersive College of Winterhold... The spell packages from this mod conflict with the Automatic Spells.ini option.

The following non-character actors should be moved from 'NPCinclusions' to the 'NPCexlusions' header;

 

uraggroshub
onmund
Jzargo
Brelynamaryon
Faralda
drevisneloren
phinisgestor
colettemarence
nirya
enthir
arnielgane
tolfdir
savosaren
mirabelleervine
sergiusturrianus
ancano
mgarnielsummon

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