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SRLE Extended


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q for the blood textures :

 

 when you say remove everything , does that include  the scripts,meshes and esp files ? or do you mean only those files should remain inside the texture folder and the other files +esp should remain untouched ?

 

also the original   blood mod installed during  SRLE  should be disabled right ? 

only these file are needed:

/textures/effects/gradients/gradblood02.dds/textures/effects/gradients/gradblood.dds/textures/blood/screenbloodcolor01opt.dds/textures/blood/screenbloodalpha01opt.dds/textures/blood/decalsbloodsplatterblend01.dds/textures/blood/decalsbloodsplatter01_n.dds/textures/blood/decalsbloodbladecut01.dds/textures/blood/bloodhitdraugr.dds/textures/blood/bloodhitdecals01.dds/textures/blood/bloodhitdecals01_n.dds/textures/blood/bloodledge01add.dds/textures/blood/bloodledge01_n.dds/textures/blood/bloodledge01.dds/textures/actors/characters/gore/neckgorecap_n.dds/textures/actors/characters/gore/neckgorecap.dds

everything else can go. yes disable the orginal mod installed for SRLE.

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Hmm, idk my 980ti is pretty damn fast, will wait for benches. I may get it but I plan on getting the Titan because of hbm but I don't know when that is supposed to pop out.

I just spend like £500 on a GTX980TI and Lexy almost killed me don't think she would be to happy if I sold it and upgrded now.

Edited by Darth_mathias
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ok just noticed the following texture needs to be removed from weapons and aromr fixes remade:

 

Mod Organizer\mods\Weapons and Armor Fixes Remade\textures\armor\dbarmor\dbarmor_female_hood.dds

 

Otherwise it will overwrite the female hood from Proper Dark brotherhood armor retex 4K

Edited by Darth_mathias
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only these file are needed:

/textures/effects/gradients/gradblood02.dds/textures/effects/gradients/gradblood.dds/textures/blood/screenbloodcolor01opt.dds/textures/blood/screenbloodalpha01opt.dds/textures/blood/decalsbloodsplatterblend01.dds/textures/blood/decalsbloodsplatter01_n.dds/textures/blood/decalsbloodbladecut01.dds/textures/blood/bloodhitdraugr.dds/textures/blood/bloodhitdecals01.dds/textures/blood/bloodhitdecals01_n.dds/textures/blood/bloodledge01add.dds/textures/blood/bloodledge01_n.dds/textures/blood/bloodledge01.dds/textures/actors/characters/gore/neckgorecap_n.dds/textures/actors/characters/gore/neckgorecap.dds

everything else can go. yes disable the orginal mod installed for SRLE.

thank you . one other thing : i noticed  Dragon combat overhaul has been included in the guide .

 

Has the Miraak bug been fixed then ?

 

 

also in regards  to Wyrmstooth : are you planning on throwing all wyrmstooth related files out of the guide this sunday ( related to your post above ) ?

 

Just reached  DCO in the guide and i don't know if any further mods are coming after that that require a wyrmstooth path or file to function properly . and it would suck to not be able to play it now i still have the file .

Edited by thorgal
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thank you . one other thing : i noticed  Dragon combat overhaul has been included in the guide .

 

Has the Miraak bug been fixed then ?

As far a I know nothing has changed that bug is still there but it not such a big deal just deactivte before doing the fight.

 

I personally don't use DCO I use Ultimate Dragons by tktk https://www.nexusmods.com/skyrim/mods/55206/?

 

 

 

also in regards  to Wyrmstooth : are you planning on throwing all wyrmstooth related files out of the guide this sunday ( related to your post above ) ?

 

Just reached  DCO in the guide and i don't know if any further mods are coming after that that require a wyrmstooth path or file to function properly . and it would suck to not be able to play it now i still have the file .

there one for CACO but you should alreday have that from base.

Edited by DarkladyLexy
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won't disabling it cause issues with my save files though ,since it is quite script heavy ?

it could but that's the recommendation of the mod author. Personally i think Darth should drop it and switch to UD.

 

Anyway forgot to mention that the Miraak fight issue is actually a vanillia bug that has never been patched.

Edited by DarkladyLexy
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thank you . one other thing : i noticed  Dragon combat overhaul has been included in the guide .

 

Has the Miraak bug been fixed then ?

 

 

The author of DCO stated that the bug is not directly related to his mod. The bug can trigger in a normal playthrough. Take that as ye will.

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Hello Darth,

I was wondering why you have added the details concerning ASIS for Enhanced Dragons, since per your instructions you are referring to 'ASIS as per SR-LE' the perk and increased spawns options aren't selected anyway. If it is just added detail on your part for people that would like to use these options I would like to suggest the following for consideration as well.

 

For Immersive College of Winterhold... The spell packages from this mod conflict with the Automatic Spells.ini option.

The following non-character actors should be moved from 'NPCinclusions' to the 'NPCexlusions' header;

 

uraggroshub
onmund
Jzargo
Brelynamaryon
Faralda
drevisneloren
phinisgestor
colettemarence
nirya
enthir
arnielgane
tolfdir
savosaren
mirabelleervine
sergiusturrianus
ancano
mgarnielsummon

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