Darth_mathias Posted April 16, 2016 Author Share Posted April 16, 2016 why don't we use v1.0b? https://www.nexusmods.com/skyrim/mods/70723/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D70723&pUp=1my bad we should i've got this installed on my system i must of missed updated the guide I have now done so. Link to comment
Razorsedge877 Posted April 16, 2016 Share Posted April 16, 2016 The Seranaholic install directions seam wierd to me. Whe web page says The new updated textures! The main file required. For all versions except for v1.5 and 1.6. That is telling mme v1.6 and v1.6.1 should be installed. But I could be miss-understanding something Link to comment
Darth_mathias Posted April 16, 2016 Author Share Posted April 16, 2016 The Seranaholic install directions seam wierd to me. Whe web page says The new updated textures! The main file required. For all versions except for v1.5 and 1.6. That is telling mme v1.6 and v1.6.1 should be installed. But I could be miss-understanding somethingno you don't need the updated texture for 1.6 as far as I can tell they are included. the change of version number actually comes from the compatiblity patch for Vampire Lord and warewolf fix. Link to comment
Darth_mathias Posted April 16, 2016 Author Share Posted April 16, 2016 ok I have added Bring Your Silver to the pack please note there a replacemnet esp for the RoTE patch as the mod author has yet to fix it. there is also a new meregd plus I have updated both CR's main and Morrowloot versions. Link to comment
cstarkey42 Posted April 16, 2016 Share Posted April 16, 2016 ok I have added Bring Your Silver to the pack please note there a replacemnet esp for the RoTE patch as the mod author has yet to fix it. there is also a new meregd plus I have updated both CR's main and Morrowloot versions.Hey Darth. I was curious why you didn't include the WAFR patch in the BYS merge also? Link to comment
Darth_mathias Posted April 16, 2016 Author Share Posted April 16, 2016 (edited) Hey Darth. I was curious why you didn't include the WAFR patch in the BYS merge also?I didn't realise there was one. If some could point me the the right direction for this patch then i'll add that too. Edited April 16, 2016 by Darth_mathias Link to comment
cstarkey42 Posted April 16, 2016 Share Posted April 16, 2016 (edited) I didn't realise there was one. If some could point me the the right direction for this patch then i'll add that too.My bad, I just checked the page and there isn't one. It must be one I made when I was using BYS before. I'll double check what's in it and let you know if there's anything important or if it's stuff you already added to your CR. edit: It might be an old one he used to have posted, I really don't remember. Edited April 16, 2016 by cstarkey42 Link to comment
lordzap Posted April 17, 2016 Share Posted April 17, 2016 (edited) Hey!That's an amazing guide you have done :)I have started a new playthrough yesterday and have found some problems (probably coming from my side):- My health regens by ticks. Is it normal? Vigor should not stop the passive regen if it's ticked in MCM? And that not a continuous regen like mana or stamina but really by ticks.- I have sometimes a bug at the end of a fight where I hear my guy sprinting in the 1st person only whereas I am just walking/running and thus stamina does not regen. Mounting/Dismounting resolves the problem.- Face masks blocks my view in first person.- Holding a shield should drain stamina? Or stop the stamina regen? It costs me nothing to do that for the moment (Edit: repaired by stopping/reactiving vigor in MCM)- Accessing the skill menu causes an heavy framerate drop. Something wrong from my side? Thank you! Edited April 17, 2016 by lordzap Link to comment
Darth_mathias Posted April 17, 2016 Author Share Posted April 17, 2016 (edited) Hey!That's an amazing guide you have done :) - Accessing the skill menu causes an heavy framerate drop. Something wrong from my side? Thank you!Yes I am aware of the heavy frame drop on the skill menu as that has be plaging me for some time. I beleive it is script lag but have not narrowed to a particular mod. some feedback from everyone on this wolud be helpful. Edited April 17, 2016 by Darth_mathias Link to comment
Darth_mathias Posted April 17, 2016 Author Share Posted April 17, 2016 (edited) Inresting activting DyndoLod.esp cause the heavy frame drop in the skill menu and more interestingly enough Dyndolod has Ordinator as amaster. so i wonder if it possible to allow dyndolod block ordinator being added. something I might need to ask Sheson about. Edited April 17, 2016 by Darth_mathias Link to comment
sm0kem Posted April 17, 2016 Share Posted April 17, 2016 If you run clean masters on dyndolod half of them will be gone (at least it did for me), also try disabling other script mods first and see if it fixes the issue. I have srlee plus handful of extras and i don't have lags in skills menu, although when i add thunderchild i start to get it so i think i hit my limit of heavy script mods Link to comment
Darth_mathias Posted April 17, 2016 Author Share Posted April 17, 2016 (edited) If you run clean masters on dyndolod half of them will be gone (at least it did for me), also try disabling other script mods first and see if it fixes the issue. I have srlee plus handful of extras and i don't have lags in skills menu, although when i add thunderchild i start to get it so i think i hit my limit of heavy script modsI'll give that ago as this heavy drop frame issue has be doing my heading for a long time now. Edit: nope still lag. Looks like i might need to drop a few of the scripted mods now to decided which ones I can live without Edited April 17, 2016 by Darth_mathias Link to comment
sm0kem Posted April 17, 2016 Share Posted April 17, 2016 Well cleaning dydolod masters will not fix script lag, that was in response to ordinator being a master. As for script mods, i've turned off footprints and wonders of weather (from top of my head) Link to comment
Darth_mathias Posted April 17, 2016 Author Share Posted April 17, 2016 Well cleaning dydolod masters will not fix script lag, that was in response to ordinator being a master. As for script mods, i've turned off footprints and wonders of weather (from top of my head)ordinator is still a master it adds stuff the the static section at least that what report master script is says even after cleaning. there a re currently 3 i am think of removong but need to test: wonders of weatherFootprintsBathing in skyrim (can live without this really) Link to comment
paul666root Posted April 17, 2016 Share Posted April 17, 2016 (edited) wonders of weatherFootprintsBathing in skyrim (can live without this really)i removed all 3 of them even iNeed. Not really my playstyle to stop and eat and sleep and bathe etc.... you got Sims for that. Edited April 17, 2016 by paul666root Link to comment
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