Guest garazh Posted April 15, 2016 Posted April 15, 2016 Regarding Morrowloot, shouldn't CACO followed by its patches be placed right below MLU.esp followed by MLU merges patches as the mod's author suggests it?
DarkladyLexy Posted April 15, 2016 Posted April 15, 2016 (edited) On 4/15/2016 at 2:06 PM, garazh said: Regarding Morrowloot, shouldn't CACO followed by its patches be placed right below MLU.esp followed by MLU merges patches as the mod's author suggests it?the mod author suggests only to place CACO and it pacthes afetr MLU which they are. Anyway currently CACO Patches MSUT go after Ordinator in both Left and right hand panes in MO. I suggest creating a looot rule that places both CACO and CACO Patches after MLU that way they will always be sort correctly. Edited April 15, 2016 by DarkladyLexy
Zegorzalek Posted April 15, 2016 Posted April 15, 2016 (edited) On 4/15/2016 at 3:00 AM, Whetstone said: I just did this. Its not so bad if you are willing to do your own CR. You will need to remove Book Covers SkyrimBook Covers Skyrim - Lost LibraryMoonpath to Elsweyr I also removed Interesting NPCs to offset the string count impact from Legacy of the Dragonborn. Yep... I started play testing my build of that last night.... still need to do a CR though. Would be interested in seeing what you come up with as that is a learning point for me. From my post awhile back, you will see what I pared out of the load order. I loaded it up last night, and thus far, stability seems good. I do have Dawn of Skyrim added for the cities, and it makes a noticeable FPS hit... how much, don't know bc the fps meter is dorked atm, but i do have to slow down in town. playable, but slightly annoying. Just my take on about 1.5 hr of playing. More to follow. Interesting in my quest to reduce scripts that Alternate Start clocks in at a whopping 609.... might have to re look that one... seems a pretty heavy whack for something done once in a game. Edited April 15, 2016 by Zegorzalek
Guest garazh Posted April 15, 2016 Posted April 15, 2016 (edited) On 4/15/2016 at 2:27 PM, DarkladyLexy said: the mod author suggests only to place CACO and it pacthes afetr MLU which they are. Anyway currently CACO Patches MSUT go after Ordinator in both Left and right hand panes in MO. I suggest creating a looot rule that places both CACO and CACO Patches after MLU that way they will always be sort correctly.Thanks for a quick reply! I am having a hard time installing the mods in a correct order By the way, should I also move Coin Replacer Redux esp below both MLU and CACO since there's a LOOT rule for it in the SRLE guide? Edited April 15, 2016 by garazh
DarkladyLexy Posted April 15, 2016 Posted April 15, 2016 (edited) On 4/15/2016 at 2:41 PM, garazh said: Thanks for a quick reply! I am having a hard time installing the mods in a correct order By the way, should I also move Coin Replacer Redux esp below both MLU and CACO since there's a LOOT rule for it in the SRLE guide?you shouldn't need to since the from SRLE is to load it after CACO and if you have a rule to Load CACO after MLU then you should be fine. if your stuck on load order check out Darth's Modwatch profile https://www.modwat.ch/u/Darth_mathias he recently updated but i'll get him to update it again with his latest LO. Edited April 15, 2016 by DarkladyLexy
Guest garazh Posted April 15, 2016 Posted April 15, 2016 (edited) Thanks again! I'll go take a look at his esp load order. Seems like mine is completely screwed up... Upd: Finally I've corrected my load order! I can actually get to play the game now. Edited April 15, 2016 by garazh
Darth_mathias Posted April 15, 2016 Author Posted April 15, 2016 On 4/15/2016 at 2:55 PM, garazh said: Thanks again! I'll go take a look at his esp load order. Seems like mine is completely screwed up... Upd: Finally I've corrected my load order! I can actually get to play the game now.that good i've actually also just updated by modwat.ch profiel with my latest LO.
Alluistras Posted April 15, 2016 Posted April 15, 2016 On 4/15/2016 at 3:33 PM, Darth_mathias said: that good i've actually also just updated by modwat.ch profiel with my latest LO.So we don't follow Dreadflopps loot rules then?
Darth_mathias Posted April 15, 2016 Author Posted April 15, 2016 On 4/15/2016 at 6:54 PM, Alluistras said: So we don't follow Dreadflopps loot rules then?I did use Dreadfloop loot rules in combination with Neo's Rules
Alluistras Posted April 15, 2016 Posted April 15, 2016 (edited) On 4/15/2016 at 7:01 PM, Darth_mathias said: I did use Dreadfloop loot rules in combination with Neo's RulesWeird. Me too and mine sorted differently. Edited April 15, 2016 by Alluistras
Darth_mathias Posted April 15, 2016 Author Posted April 15, 2016 On 4/15/2016 at 7:05 PM, Alluistras said: Weird. Me too and mine sorted differently.that is mosly like LOOT being LOOT cause lexy uses the mods I do plus a few extra but her LO is completely diiferent to mine.
Alluistras Posted April 15, 2016 Posted April 15, 2016 On 4/15/2016 at 7:16 PM, Darth_mathias said: that is mosly like LOOT being LOOT cause lexy uses the mods I do plus a few extra but her LO is completely diiferent to mine.Yours isMLUCACOCACO PatchesMLU Patches Mine isCACOCACO PatchesMLUMLU Patches This is the problem: Load MLU.esp after Complete Crafting_TrueWeaponsLvlLists.esp which following Neo's rule would be after ELE_Legendary_Fs_Wt_Lite.esp. I musta missed something.
Darth_mathias Posted April 15, 2016 Author Posted April 15, 2016 (edited) On 4/15/2016 at 7:19 PM, Alluistras said: Yours isMLUCACOCACO PatchesMLU Patches Mine isCACOCACO PatchesMLUMLU Patches This is the problem: Load MLU.esp after Complete Crafting_TrueWeaponsLvlLists.esp which following Neo's rule would be after ELE_Legendary_Fs_Wt_Lite.esp. I musta missed something.oh right yes you need to remove Neo's rule and use dreadflopps. Edited April 15, 2016 by Darth_mathias
Alluistras Posted April 15, 2016 Posted April 15, 2016 On 4/15/2016 at 7:20 PM, Darth_mathias said: oh right yes you need to remove Neo's rule and use dreadflopps.Okay thanks. :D
Razorsedge877 Posted April 16, 2016 Posted April 16, 2016 why don't we use v1.0b? https://www.nexusmods.com/skyrim/mods/70723/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D70723&pUp=1
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