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Nope don't think its memory blocks.  Ran it then crashed I was only about 630 and I have it set at 1024.  I tried upping it to 1152 just incase but no difference.  I've copied the bottom of the log below.  I notice column 2 is hitting 256 is this relevant? usually I only look at the first column and the total of the two?

 

267 256
272 256
273 256
285 256
292 256
303 256
319 256
320 256
321 256
322 256
344 256
365 256
 
 
Also I'd be grateful if someone with a similar purish setup could fast travel to Fellhammer and see if they can replicate it?

 

What direction out of Fellhammer did you go?

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Rhodsey can a ask where you CTD's do you get past "Wolf Den" or as far as Fellhemmars Wastes Hunters Overlook or further?

 

 

What direction out of Fellhammer did you go?

ok come out of fellhammer main entrance and turn to face NNE.  There is a map marker (type hidden to me because of the compass mod) not far away.  As soon as you approach whatever that is from ANY direction (I even circled around and came at it from the west) it CTD's  screenshot below just line up with that and walk straight.

 

https://gyazo.com/257b0845fa843b01d3e6e34e6fec93a5

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ok come out of fellhammer main entrance and turn to face NNE.  There is a map marker (type hidden to me because of the compass mod) not far away.  As soon as you approach whatever that is from ANY direction (I even circled around and came at it from the west) it CTD's  screenshot below just line up with that and walk straight.

 

https://gyazo.com/257b0845fa843b01d3e6e34e6fec93a5

no CTD for me (there a bit of a stutter as you approach (Wolfs Den) the mark it looks like your heading too maybe this stutter is casuing a CTD on your system. 

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no CTD for me (there a bit of a stutter as you approach (Wolfs Den) the mark it looks like your heading too maybe this stutter is casuing a CTD on your system. 

damn.. any ideas what mod might be causing it?  Is the wolves den a vanilla thing or added by something like immersive creatures of SkyTEST?  if so might reinstall them just incase.

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damn.. any ideas what mod might be causing it?  Is the wolves den a vanilla thing or added by something like immersive creatures of SkyTEST?  if so might reinstall them just incase.

i think it's a vanillia cave howver Skytest and SIC might be interfering somehow you might need to check papyrus logs on this one. could even be Atlas as it is a unmarked location in vanillia

 

One other thing have to tried a new test charcater and seeing if the CTD happen on that?

 

Also try Save game script cleaner https://www.nexusmods.com/skyrim/mods/52363/?

Edited by Darth_mathias
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i think it's a vanillia cave howver Skytest and SIC might be interfering somehow you might need to check papyrus logs on this one. could even be Atlas as it is a unmarked location in vanillia

I'm not great at reading them.  Here is the messages just before the crash.  Does it mean anything to anyone?  just to add since hte crash started i've updated the CR and pack (apart from remove morskom) and re-ran dyndolod, SUM etc so duel sheath patch is all new

 

[04/03/2016 - 09:25:35PM] Error: Cannot call GetStage() on a None object, aborting function call
stack:
[alias playerref1 on quest MBI_Dante_boss_Battle_scene_alias_holder_1 (1103971F)].MBI_clean_allmusic_1.OnPlayerLoadGame() - "mbi_clean_allmusic_1.psc" Line 34
[04/03/2016 - 09:25:35PM] Warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias playerref1 on quest MBI_Dante_boss_Battle_scene_alias_holder_1 (1103971F)].MBI_clean_allmusic_1.OnPlayerLoadGame() - "mbi_clean_allmusic_1.psc" Line 34
[04/03/2016 - 09:25:35PM] Error: Cannot call GetValueInt() on a None object, aborting function call
stack:
[alias playerref1 on quest MBI_Dante_boss_Battle_scene_alias_holder_1 (1103971F)].MBI_clean_allmusic_1.OnPlayerLoadGame() - "mbi_clean_allmusic_1.psc" Line 38
[04/03/2016 - 09:25:35PM] Warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias playerref1 on quest MBI_Dante_boss_Battle_scene_alias_holder_1 (1103971F)].MBI_clean_allmusic_1.OnPlayerLoadGame() - "mbi_clean_allmusic_1.psc" Line 38
[04/03/2016 - 09:26:02PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[None].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
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Hi Darth.

Did you know there is a Civil War Overhaul version of Immersive Patrols?

no i didn't i'll take a a look.

 

Edit: Added this to the guide look like a stright swap, plugin named the same so wont interfer with SR Conflict Resolution.

Edited by Darth_mathias
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Someone asked this on SRLE but since we use Enhanced Landscapes it seems different for this set up.  The new SFO 2.5 billboards conflict with EL's SFO billboards but if we place them after EL then the aspen trees won't be the same, I think.  If we just delete the conflicting non-aspen trees from EL will that work or will other item's LODs get lost as well (or we could delete the aspen billboards from SFO and place it after EL.  I think it would be the same either way)?  I think the billboards only affect the trees but I'm not really sure how it all works, to be honest.

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Someone asked this on SRLE but since we use Enhanced Landscapes it seems different for this set up.  The new SFO 2.5 billboards conflict with EL's SFO billboards but if we place them after EL then the aspen trees won't be the same, I think.  If we just delete the conflicting non-aspen trees from EL will that work or will other item's LODs get lost as well (or we could delete the aspen billboards from SFO and place it after EL.  I think it would be the same either way)?  I think the billboards only affect the trees but I'm not really sure how it all works, to be honest.

as far a i Understand it we don't need the billboard from SFO as they are included with EL; however things might of changed now that SFO has been updated.

 

as I have said I don't use SFO nor does SRLE Extended so i really haven't looked into.

Edited by Darth_mathias
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as far a i Understand it we don't need the billboard from SFO as they are included with EL; however things might of changed now that SFO has been updated.

 

as I have said I don't use SFO nor does SRLE Extended so i really haven't looked into.

Sorry, I forgot that you dropped SFO.  I'm not entirely sure the new billboards are needed but would imagine they are since vurt went through the trouble of making a new set for 2.5.

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