Darth_mathias Posted April 3, 2016 Author Posted April 3, 2016 (edited) Rhodsey can a ask where you CTD's do you get past "Wolf Den" or as far as Fellhemmars Wastes Hunters Overlook or further? Edited April 3, 2016 by Darth_mathias
BuddyKidd Posted April 3, 2016 Posted April 3, 2016 On 4/3/2016 at 7:31 PM, rhodsey said: Nope don't think its memory blocks. Ran it then crashed I was only about 630 and I have it set at 1024. I tried upping it to 1152 just incase but no difference. I've copied the bottom of the log below. I notice column 2 is hitting 256 is this relevant? usually I only look at the first column and the total of the two? 267 256272 256273 256285 256292 256303 256319 256320 256321 256322 256344 256365 256 Also I'd be grateful if someone with a similar purish setup could fast travel to Fellhammer and see if they can replicate it? What direction out of Fellhammer did you go?
rhodsey Posted April 3, 2016 Posted April 3, 2016 On 4/3/2016 at 7:53 PM, Darth_mathias said: Rhodsey can a ask where you CTD's do you get past "Wolf Den" or as far as Fellhemmars Wastes Hunters Overlook or further? On 4/3/2016 at 7:55 PM, BuddyKidd said: What direction out of Fellhammer did you go?ok come out of fellhammer main entrance and turn to face NNE. There is a map marker (type hidden to me because of the compass mod) not far away. As soon as you approach whatever that is from ANY direction (I even circled around and came at it from the west) it CTD's screenshot below just line up with that and walk straight. https://gyazo.com/257b0845fa843b01d3e6e34e6fec93a5
Darth_mathias Posted April 3, 2016 Author Posted April 3, 2016 On 4/3/2016 at 8:09 PM, rhodsey said: ok come out of fellhammer main entrance and turn to face NNE. There is a map marker (type hidden to me because of the compass mod) not far away. As soon as you approach whatever that is from ANY direction (I even circled around and came at it from the west) it CTD's screenshot below just line up with that and walk straight. https://gyazo.com/257b0845fa843b01d3e6e34e6fec93a5no CTD for me (there a bit of a stutter as you approach (Wolfs Den) the mark it looks like your heading too maybe this stutter is casuing a CTD on your system.
rhodsey Posted April 3, 2016 Posted April 3, 2016 On 4/3/2016 at 8:14 PM, Darth_mathias said: no CTD for me (there a bit of a stutter as you approach (Wolfs Den) the mark it looks like your heading too maybe this stutter is casuing a CTD on your system. damn.. any ideas what mod might be causing it? Is the wolves den a vanilla thing or added by something like immersive creatures of SkyTEST? if so might reinstall them just incase.
Darth_mathias Posted April 3, 2016 Author Posted April 3, 2016 (edited) On 4/3/2016 at 8:18 PM, rhodsey said: damn.. any ideas what mod might be causing it? Is the wolves den a vanilla thing or added by something like immersive creatures of SkyTEST? if so might reinstall them just incase.i think it's a vanillia cave howver Skytest and SIC might be interfering somehow you might need to check papyrus logs on this one. could even be Atlas as it is a unmarked location in vanillia One other thing have to tried a new test charcater and seeing if the CTD happen on that? Also try Save game script cleaner https://www.nexusmods.com/skyrim/mods/52363/? Edited April 3, 2016 by Darth_mathias
rhodsey Posted April 3, 2016 Posted April 3, 2016 On 4/3/2016 at 8:20 PM, Darth_mathias said: i think it's a vanillia cave howver Skytest and SIC might be interfering somehow you might need to check papyrus logs on this one. could even be Atlas as it is a unmarked location in vanilliaI'm not great at reading them. Here is the messages just before the crash. Does it mean anything to anyone? just to add since hte crash started i've updated the CR and pack (apart from remove morskom) and re-ran dyndolod, SUM etc so duel sheath patch is all new [04/03/2016 - 09:25:35PM] Error: Cannot call GetStage() on a None object, aborting function callstack:[alias playerref1 on quest MBI_Dante_boss_Battle_scene_alias_holder_1 (1103971F)].MBI_clean_allmusic_1.OnPlayerLoadGame() - "mbi_clean_allmusic_1.psc" Line 34[04/03/2016 - 09:25:35PM] Warning: Assigning None to a non-object variable named "::temp1"stack:[alias playerref1 on quest MBI_Dante_boss_Battle_scene_alias_holder_1 (1103971F)].MBI_clean_allmusic_1.OnPlayerLoadGame() - "mbi_clean_allmusic_1.psc" Line 34[04/03/2016 - 09:25:35PM] Error: Cannot call GetValueInt() on a None object, aborting function callstack:[alias playerref1 on quest MBI_Dante_boss_Battle_scene_alias_holder_1 (1103971F)].MBI_clean_allmusic_1.OnPlayerLoadGame() - "mbi_clean_allmusic_1.psc" Line 38[04/03/2016 - 09:25:35PM] Warning: Assigning None to a non-object variable named "::temp1"stack:[alias playerref1 on quest MBI_Dante_boss_Battle_scene_alias_holder_1 (1103971F)].MBI_clean_allmusic_1.OnPlayerLoadGame() - "mbi_clean_allmusic_1.psc" Line 38[04/03/2016 - 09:26:02PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack:[None].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?[None].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
BuddyKidd Posted April 3, 2016 Posted April 3, 2016 Sorry it took me so long, I was redoing DynDolod and SUM. I went to the Wolfs Den with only one stutter.
Razorsedge877 Posted April 4, 2016 Posted April 4, 2016 Hi Darth.Did you know there is a Civil War Overhaul version of Immersive Patrols?
Darth_mathias Posted April 4, 2016 Author Posted April 4, 2016 (edited) On 4/4/2016 at 12:37 AM, Razorsedge877 said: Hi Darth.Did you know there is a Civil War Overhaul version of Immersive Patrols?no i didn't i'll take a a look. Edit: Added this to the guide look like a stright swap, plugin named the same so wont interfer with SR Conflict Resolution. Edited April 4, 2016 by Darth_mathias
cstarkey42 Posted April 4, 2016 Posted April 4, 2016 Someone asked this on SRLE but since we use Enhanced Landscapes it seems different for this set up. The new SFO 2.5 billboards conflict with EL's SFO billboards but if we place them after EL then the aspen trees won't be the same, I think. If we just delete the conflicting non-aspen trees from EL will that work or will other item's LODs get lost as well (or we could delete the aspen billboards from SFO and place it after EL. I think it would be the same either way)? I think the billboards only affect the trees but I'm not really sure how it all works, to be honest.
Darth_mathias Posted April 4, 2016 Author Posted April 4, 2016 (edited) On 4/4/2016 at 3:53 PM, cstarkey42 said: Someone asked this on SRLE but since we use Enhanced Landscapes it seems different for this set up. The new SFO 2.5 billboards conflict with EL's SFO billboards but if we place them after EL then the aspen trees won't be the same, I think. If we just delete the conflicting non-aspen trees from EL will that work or will other item's LODs get lost as well (or we could delete the aspen billboards from SFO and place it after EL. I think it would be the same either way)? I think the billboards only affect the trees but I'm not really sure how it all works, to be honest.as far a i Understand it we don't need the billboard from SFO as they are included with EL; however things might of changed now that SFO has been updated. as I have said I don't use SFO nor does SRLE Extended so i really haven't looked into. Edited April 4, 2016 by Darth_mathias
cstarkey42 Posted April 4, 2016 Posted April 4, 2016 On 4/4/2016 at 3:59 PM, Darth_mathias said: as far a i Understand it we don't need the billboard from SFO as they are included with EL; however things might of changed now that SFO has been updated. as I have said I don't use SFO nor does SRLE Extended so i really haven't looked into.Sorry, I forgot that you dropped SFO. I'm not entirely sure the new billboards are needed but would imagine they are since vurt went through the trouble of making a new set for 2.5.
Darth_mathias Posted April 4, 2016 Author Posted April 4, 2016 On 4/4/2016 at 4:07 PM, cstarkey42 said: Sorry, I forgot that you dropped SFO. I'm not entirely sure the new billboards are needed but would imagine they are since vurt went through the trouble of making a new set for 2.5.I say use the billboards from SFO until EL updates
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