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Most saves get corrupted, constantly losing progress


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Posted (edited)

Hi,

I've been having a serious problem with my save games since I broke the 220-hour barrier. I updated a few of the mods in my list a few weeks ago, and a few days later, almost all the save games I created started to get corrupted (unable to load them). I was able to load only a handful of saves out of about hundred and that meant losing hours of progress each time I had to return to the latest stable save. Then, I thought maybe I had messed something up pretty badly while updating, so I reverted all of my MO folder to a date before the update, losing 30 hours in the process. Things returned to normal, or at least that was what I thought. I've broken the 220-hour barrier again and the save games started getting corrupted just like before. I can load roughly just one save out of ten.

I've tried looking for something common in corrupted saves, and likewise for the stable saves but nothing, nada. The stable save games look completely random. I've tried saving in QASmoke Hall to no avail.

Also, programs like Save Game Cleaner & Scalpel can't even open these corrupt save games (they crash), so I can't repair them.

It's taken all the joy out of Skyrim for me, I've already lost 30 hours and it seems I'll lose another 30 hours again unless I manage to save my setup this time. Any ideas why this is happening?

Btw, I'll post my load order and MO setup in a few hours (I'm on my phone now)

Edited by Judassem

9 answers to this question

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Posted

Individual saves are generally between 28 and 30 mb. I'm using Samsung PRO SSD. This is my MO mod list:

 

 

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And this is my load order:
 
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Posted

Lets do some targeted troubleshooting:

 

Papyrus Util 3.0, update to PapyrusUtil 3.1

3.1 Fixed a bug causing CTD during save load for some users

 

RaceMenu 3.2.0, update to 3.4.4

3.4.4

Fixed string erasure bug causing co-saves to lose data

3.4.3

Fixed rare case where if a string could not be mapped to the string table at save time it would corrupt the save

3.2.2

Fixes NiOverride occasional crash when loading other saves of the same session

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Posted
  On 10/19/2015 at 11:56 AM, sheson said:

Lets do some targeted troubleshooting:

 

Papyrus Util 3.0, update to PapyrusUtil 3.1

3.1 Fixed a bug causing CTD during save load for some users

 

RaceMenu 3.2.0, update to 3.4.4

3.4.4

Fixed string erasure bug causing co-saves to lose data

3.4.3

Fixed rare case where if a string could not be mapped to the string table at save time it would corrupt the save

3.2.2

Fixes NiOverride occasional crash when loading other saves of the same session

First off, thank you for taking your time to help me. The topic was quite deserted as you can see [emoji4] Secondly, I apologize for not updating my post as *solved*.

 

Here is how I solved my problem. First, I created a copy of my (then) current MO profile and started updating all the out of date mods. That included Race Menu and Papyrus Util. The others were UOP series, a few misc mods with no extra scripts (no scripts folder) and DynDOLOD. I then proceeded to try loading my corrupted save games, and it obviously failed. I then loaded a save game I knew to be working and continued from there, but alas, the game still continued to corrupt nine out of ten saves I made. I then created another copy of my MO profile and deleted 7 (don't remember the exact number) (I listed them on your DynDOLOD page) script intensive mods. I couldn't still load the corrupted saves but at least the new saves stopped being corrupted. I retraced all my lost progress and am continuing my current playthrough without any problems so far.

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Posted
  On 10/19/2015 at 4:46 PM, TechAngel85 said:

If scripts were the issue, you can clean those out of saves using the Save Game Script Cleaner. I and many others have used it very successfully.

Tried them many times (including Save Game Scalpel) , as you can see in my first post. They couldn't uncorrupt the saves (they crashed the minute I chose the corrupt save games) and they couldn't stop the healthy ones being corrupted either.
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Posted
  On 10/19/2015 at 5:40 PM, Judassem said:

Tried them many times (including Save Game Scalpel) , as you can see in my first post. They couldn't uncorrupt the saves (they crashed the minute I chose the corrupt save games) and they couldn't stop the healthy ones being corrupted either.

 

I've been having this same problem, except that script scalpel at least gets as far as showing me that there are hundreds of millions (sometimes billions) of stored script definitions. What's crazy is that a savegame made just ten seconds earlier had just six thousand.

 

Can you possibly repost a list of the mods you removed? I'm now having this happen just ten hours into my game, after losing my previous savegame where I was a hundred hours in.

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Posted
  On 10/19/2015 at 6:59 PM, markdf said:

I've been having this same problem, except that script scalpel at least gets as far as showing me that there are hundreds of millions (sometimes billions) of stored script definitions. What's crazy is that a savegame made just ten seconds earlier had just six thousand.

 

Can you possibly repost a list of the mods you removed? I'm now having this happen just ten hours into my game, after losing my previous savegame where I was a hundred hours in.

Now that you mention it, I remember Save Game Script Cleaner sometimes not crashing and showing billions of scripts as you say. I thought this was just a glitch [emoji53]

 

The mods I uninstalled were Unknown Enchants, Wonders of Weather, Footprints, Enhanced Blood Textures, Convenient Horses, Burn Freeze Shock Effects, Wet&Cold and DynDOLOD.

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