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Posted (edited)

I noticed that this mod that is included with Robco Certified seems to disable the equpip/unequip sounds for armor.

 

I didn't know the cause at first until I went through the mods and found it was Robco Certified. So I opened the included plugins in xEdit and found:

 

cc.esm.jpeg_zpsuhkjcfet.png

 

I don't really know what those setting mean but I'm guessing they make the sounds quieter/silent? I don't understand it's need to do this. Is it necessary? Can I just copy the vanilla settings back over?

Edited by Bugsbugme
Posted

I noticed that this mod that is included with Robco Certified seems to disable the equpip/unequip sounds for armor.

 

I didn't know the cause at first until I went through the mods and found it was Robco Certified. So I opened the included plugins in xEdit and found:

 

I don't really know what those setting mean but I'm guessing they make the sounds quieter/silent? I don't understand it's need to do this. Is it necessary? Can I just copy the vanilla settings back over?

You should have no issues by reverting those changes as far as I can see. I would imagine the changes are purely a design choice in RobCo Certified to make equiping clothing quieter, as you surmised.

 

You could make a changed version of that plugin, rather than editing the original, or perhaps the best bet would be to make those changes in your bashed patch.

Posted

You could make a manual patch to take care of all the 3 objects that have changed audio values. This should be a fairly straightforward patch with FO3Edit.

Posted

I made a quick patch in fo3 edit by just copying those two records as overrides into a new plugin and reverting them to vanilla. The patch is mergable in Wrye Bash too so it doesn't add to the load order.

 

I can upload it if anyone wants it. It works just fine, the sounds are back.

Posted

Great. I'm glad it worked out well for you. Once STEP determines how to accommodate small user mods like this it might be possible to have a host where it can be provided to other users.

Posted

Ok :) Thanks for the guide too btw. I have had FO3 far ages but never actually played it properly, it just kept crashing. But I think now with enbboost and being able to clean the plugins, it's working just fine and with mods too.

Posted

When I played FO3 years ago it crashed a lot. The game I started that uses the guide has been much more stable than than previous games. It's by no means trouble free, but it's better.

  • 2 weeks later...
Posted (edited)

Great. I'm glad it worked out well for you. Once STEP determines how to accommodate small user mods like this it might be possible to have a host where it can be provided to other users.

I like this idea. A lot. Edited by 13thGeneral

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