*INTRODUCTION* Hello, I'm new here. I'll start off with a little background for context. I've played Skyrim before, on the Xbox 360, so I'm mostly familiar with the game. Until this past weekend, I knew exactly NOTHING about modding in general or modding Skyrim. I have a pretty powerful PC now so I wanted to re-experience Skyrim at it's modded potential. Google searches on the topic led me straight to STEP. It's a rather steep learning curve, but between the comprehensive 2.2.9 guide and STEP wiki, the STEP tutorial videos by Gamer Poets, and some other assorted guides and tutorials, the process is far less intimidating as it otherwise would be. My congratulations and thanks to everyone involved in this project. I am in the process of going through STEP Core as a way of getting hands on experience with modding Skyrim. I especially appreciate the sound preparation and pre-installation practices that teach me how mod correctly from the start without developing any 'bad habits'. Eventually I'm sure I will screw it all up, and when I do I appreciate that starting over from scratch will be as painless as possible. I am currently progressed through 2.D. Fixes. In my attempts to thoroughly comprehend everything required for a successful STEP Core install (before actually doing anything), I went through and tried to familiarize myself with all steps in the process from start to finish. This included watching most of the videos in the STEP Official Video Series by Gamer Poets and reading many of the STEP wiki pages associated with the categories found in the 2.2.9 guide. This lead me to the understanding that after completing installation of all the mods, I will need a STEP patch and a bashed patch to finalize the whole process. I also understand that both the Core patch and Extended patch are NOT flexible assets; they are very specifically ONLY for mod builds that adhere exactly to their respective categories (Core, Ext.). Which brings us to..
*QUESTION*
My question is a bit multi-faceted and relates to the nature of the TES5edit merged patch, the STEP Core/Ext. patch and Combined Plugins, and their relationships to each other.
1.) Are the STEP patches essentially streamlined, highly customized and optimized TES5Edit "merged patches"? If so, does installing a STEP patch replace / fulfill the purpose of what the STEP video series refers to as a "TES5Merged" patch, eliminating the need for the me to create my own TES5Merged patch? If no, a STEP Patch does NOT take the place of a TES5Edit Merged patch, would I then need all 3 patches implemented in order (Skse > mod list > STEP Core patch > TES5Edit merged patch > Bashed patch etc.? I am also still rather confused on what the "Combined Plugins" option is exactly, and how it differs from the STEP tutorial video version of a TES5edit merged patch.
After countless google and forum searches and much reading on the STEP wiki, I still have not been able to find a direct answer to these questions (although admittedly I might have missed them). This was the first topic/question I failed to find clear material on. I see in the 2.2.9 guide there is NO entry for "TES5edit merged patch", but instead "2.N. Patches - STEP Patches". After watching the TES5Edit tutorial videos and reading much information on both separately, I understand the function of a TES5edit merged patch, how to make one, and where it goes. I also understand the STEP patches seem to be able to be manipulated in TES5Edit and that they, "Reduce the amount of plugins in STEP for those running strict STEP Core." All this leads me to believe they are different versions of the same thing, but I HATE assuming.
2.) The reason I would like some clarification on this issue is because, eventually, I plan on adding to or customizing my mod build. My initial goal was to play Skyrim using Requiem and possibly an ENB preset with a lighting mod (ELFX?), AFTER fully completing the STEP Core build. If I understand it correctly, this means I will not be able to use the STEP Core patch. I am not sure how to proceed to accomplish my goal as far as it relates to configuring my patches properly (I still have quite a bit of research to do). If I was correct in my assumptions from question 1., then would I just be using my own custom made TES5Edit merged patch in place of anything provided by STEP?
3.)Additionally, while installing the mods from 2.D. Fixes, I arrived at a point where I decided I would prefer NOT to use the mod Dead Body Collision (personal preference: Don't want to worry about kicking, jumping over, or tripping over corpses. Also didn't want AI impeded by corpses or trying to path around them). Again, what I've read leads me to believe there can be no deviations from the Core Build while using the STEP Core patch. Is there a simple way to exclude Dead Body Collisions from my build without screwing up the STEP Core patch? I understand STEP doesn't support custom configurations. If not, I'll use DBC, its not the end of the world. It would be helpful to know though for future reference. This might be moot if my desired setup requires that I not use a STEP patch at all.
I apologize if these are trivial questions. I honestly did try to locate the answers through comparing sources on the wiki, tutorial videos, and forum discussions. I found myself actually becoming more confused on the issue the more information I absorbed. I would really like to play Skyrim with Requiem so I'm hoping the process to configure STEP Core mods, Requiem, their patches, and all be compatible is not one that is prohibitive to an extreme newbie such as myself.
Thanks in advance for any help on this issue. The STEP project is awesome!
Question
B1indsid3
*INTRODUCTION*
Hello, I'm new here. I'll start off with a little background for context. I've played Skyrim before, on the Xbox 360, so I'm mostly familiar with the game. Until this past weekend, I knew exactly NOTHING about modding in general or modding Skyrim. I have a pretty powerful PC now so I wanted to re-experience Skyrim at it's modded potential. Google searches on the topic led me straight to STEP. It's a rather steep learning curve, but between the comprehensive 2.2.9 guide and STEP wiki, the STEP tutorial videos by Gamer Poets, and some other assorted guides and tutorials, the process is far less intimidating as it otherwise would be. My congratulations and thanks to everyone involved in this project. I am in the process of going through STEP Core as a way of getting hands on experience with modding Skyrim. I especially appreciate the sound preparation and pre-installation practices that teach me how mod correctly from the start without developing any 'bad habits'. Eventually I'm sure I will screw it all up, and when I do I appreciate that starting over from scratch will be as painless as possible. I am currently progressed through 2.D. Fixes. In my attempts to thoroughly comprehend everything required for a successful STEP Core install (before actually doing anything), I went through and tried to familiarize myself with all steps in the process from start to finish. This included watching most of the videos in the STEP Official Video Series by Gamer Poets and reading many of the STEP wiki pages associated with the categories found in the 2.2.9 guide. This lead me to the understanding that after completing installation of all the mods, I will need a STEP patch and a bashed patch to finalize the whole process. I also understand that both the Core patch and Extended patch are NOT flexible assets; they are very specifically ONLY for mod builds that adhere exactly to their respective categories (Core, Ext.). Which brings us to..
*QUESTION*
My question is a bit multi-faceted and relates to the nature of the TES5edit merged patch, the STEP Core/Ext. patch and Combined Plugins, and their relationships to each other.
1.) Are the STEP patches essentially streamlined, highly customized and optimized TES5Edit "merged patches"? If so, does installing a STEP patch replace / fulfill the purpose of what the STEP video series refers to as a "TES5Merged" patch, eliminating the need for the me to create my own TES5Merged patch? If no, a STEP Patch does NOT take the place of a TES5Edit Merged patch, would I then need all 3 patches implemented in order (Skse > mod list > STEP Core patch > TES5Edit merged patch > Bashed patch etc.? I am also still rather confused on what the "Combined Plugins" option is exactly, and how it differs from the STEP tutorial video version of a TES5edit merged patch.
After countless google and forum searches and much reading on the STEP wiki, I still have not been able to find a direct answer to these questions (although admittedly I might have missed them). This was the first topic/question I failed to find clear material on. I see in the 2.2.9 guide there is NO entry for "TES5edit merged patch", but instead "2.N. Patches - STEP Patches". After watching the TES5Edit tutorial videos and reading much information on both separately, I understand the function of a TES5edit merged patch, how to make one, and where it goes. I also understand the STEP patches seem to be able to be manipulated in TES5Edit and that they, "Reduce the amount of plugins in STEP for those running strict STEP Core." All this leads me to believe they are different versions of the same thing, but I HATE assuming.
Edited by B1indsid32.) The reason I would like some clarification on this issue is because, eventually, I plan on adding to or customizing my mod build. My initial goal was to play Skyrim using Requiem and possibly an ENB preset with a lighting mod (ELFX?), AFTER fully completing the STEP Core build. If I understand it correctly, this means I will not be able to use the STEP Core patch. I am not sure how to proceed to accomplish my goal as far as it relates to configuring my patches properly (I still have quite a bit of research to do). If I was correct in my assumptions from question 1., then would I just be using my own custom made TES5Edit merged patch in place of anything provided by STEP?
3.)Additionally, while installing the mods from 2.D. Fixes, I arrived at a point where I decided I would prefer NOT to use the mod Dead Body Collision (personal preference: Don't want to worry about kicking, jumping over, or tripping over corpses. Also didn't want AI impeded by corpses or trying to path around them). Again, what I've read leads me to believe there can be no deviations from the Core Build while using the STEP Core patch. Is there a simple way to exclude Dead Body Collisions from my build without screwing up the STEP Core patch? I understand STEP doesn't support custom configurations. If not, I'll use DBC, its not the end of the world. It would be helpful to know though for future reference. This might be moot if my desired setup requires that I not use a STEP patch at all.
I apologize if these are trivial questions. I honestly did try to locate the answers through comparing sources on the wiki, tutorial videos, and forum discussions. I found myself actually becoming more confused on the issue the more information I absorbed. I would really like to play Skyrim with Requiem so I'm hoping the process to configure STEP Core mods, Requiem, their patches, and all be compatible is not one that is prohibitive to an extreme newbie such as myself.
Thanks in advance for any help on this issue. The STEP project is awesome!
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