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Everything seems to be working great, except for two little things.

 

First, I'm getting a weird "sunflare" effect every once in a while.  For example, every time I use the smelter in Whiterun, as soon as I hit "E" to bring up the menu, I get this large white spot in the lower-left corner.  It's got a round corner and fuzzy edges (fades out at the edges).  Either above it, or the top part of it is pink/magenta.  It flares, then disappears very quickly; maybe 1 second.  I've also noticed it near the travel cart outside of Whiterun.  When I turn and look in that direction, I will see a very small, very bright white flare.  It looks like sunlight reflecting off of a shiny bit of metal.  Most times it is very small, and again, flares very quickly.  However, I've noticed that riding from the tower (where the first dragon attacks) on the road back to Whiterun, it makes a large rectangle in that same spot.  It's about the same size as the smelter rectangle, but this has a blueish edge.  Both of them are about 1/4 of the screen in size and shape.

 

Second, occasionally when I'm killing critters in the wilderness - generally Immersive Creatures critters - one or two of the bodies will disappear.  For example, if I get attacked by 2 wolves and 4 wolf pup, there will only be 2 wolf and 3 wolf pup bodies.

 

Neither of these is a big deal, though my machine did lock up once when I got the large flare from the travel cart.  I'm just wondering if anybody else is seeing these issues.

 

Oh yeah, one other weird thing.  Wearable Lanterns.  If I have Wearable Lanterns set to Manual, the lantern activates automatically.  If I have it set to Automatic, it only activates manually.

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Posted

The flare is the combination of BFT or CCO with Vividian. BFT / CCO spawn items overtop of other items and this causes a flare in the bloom code for the current Vividian version on the nexus. I haven't seen it yet with Vividian 7 Alpha.

 

As for bodies disappearing or the wearable lanterns thing.. thats odd. I've never had bodies go missing unless they went into a wall or something like that. Wearable lanterns will activate whenever you first equip a lantern regardless of mode... but once its initialized it should toggle fine.

  • 0
Posted

As for the bodies, watch to see if they fall through the world. I've had that happen too many times.

That was my suspicion, but when I'm fighting, I can't be paying attention to the dead bodies.  ;)

The flare is the combination of BFT or CCO with Vividian. BFT / CCO spawn items overtop of other items and this causes a flare in the bloom code for the current Vividian version on the nexus. I haven't seen it yet with Vividian 7 Alpha.

 

As for bodies disappearing or the wearable lanterns thing.. thats odd. I've never had bodies go missing unless they went into a wall or something like that. Wearable lanterns will activate whenever you first equip a lantern regardless of mode... but once its initialized it should toggle fine.

Cool.  I look forward to 7 then.

 

When in manual mode, I shutter the lantern using the hotkey (G), then I use the favorite key to stow it in my backpack.  I'll wander along, and suddenly it will be on my belt and lit again.  It seems to work manually in Automatic mode though.  Not sure why it'd be backward.  I posted on the Wearable Lanterns Nexus Forum (not that I expect any response).

  • 0
Posted (edited)

I've discovered two other weird problems with my game.

 

The gate of Whiterun is surrounded by a wall of rain outside the city walls.  Just the gate area.  Nowhere else.  There are no clouds, just a line of rain "cells".  I'll link some screenshots.  They are at 1920x1200 FWIW.

https://www.yippee38.net/images/Skyrim/RainyWR1.bmp  Outside, looking in.

https://www.yippee38.net/images/Skyrim/RainyWR2.bmp  Inside, looking out.

https://www.yippee38.net/images/Skyrim/RainyWR3.bmp  Another outside, looking in.

 

Oh yeah.  That rain persists over multiple in-game days, night and day, and if I exit the game and come back in.  It appears to be permanent.

 

I was just letting a Mudcrab beat on me to increase my block and heavy armor.  I'm wearing all Dwarven (Armor, Helmet, Gauntlets, Boots and Shield), but I got an increase in "Light Armor".  It also happened when I was wearing something like a "Brigand Dwarven Curiase" or something like that.  I don't think it was related to the Conflict Resolution patch as I didn't see anything related to Dwarven Armor in there, but I did download that patch (04/20/2015) rather than manually make the changes myself.

Edited by Yippee38
  • 0
Posted

The wall of rain sounds like a common Real Shelter error in patch creation. Just re-run your Real Shelter patch creation again.

Haven't played Skyrim for a while, and hence not used the later versions of Real Shelter, but I bet that at least is an easy fix.

  • 0
Posted

Oh yeah.  I hadn't thought of that.

 

As far as the Light Armor thing goes.  I noticed that even though every piece of armor I was wearing was heavy, my belt pouch (which I think comes from Bandoliers) was listed as Light Armor.  That's probably what screwed it up.  I switched it out for a different kind of pouch that shows at heavy armor.  Hopefully, that fixes it.

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