Jump to content
  • 0
Sarou89

[Skyrim-TES5Edit-STEP-RSPatcher

Question

Hello !

I have a problem with TES5Edit when following STEP.

I followed every steps of STEP then come back to this one (it could not load all plugins until I ended every steps of STEP..):

 

 Open TES5Edit and click [OK] to load all plugins.
Right-click RSPatch.esp and select "Apply Script".
In the drop down, select "RSPatcher" and click [Ok].
When the pop up message appears select [Create Patch].
Click [Yes] when prompted about adding masters to the patch.
Exit TES5Edit and save RSPatch.esp.

 

This message arrives juste before [Create Patch] :

 

233029Capturedcran20150302124744.png

 

It creates a txt file for this error, containing :

 

 

 

date/time         : 2015-03-02, 12:40:08, 849ms
computer name     : A4
user name         : Sarou89
registered owner  : Windows User
operating system  : Windows 8 x64 build 9200
system language   : French
system up time    : 3 days 5 hours
program up time   : 6 minutes 35 seconds
processors        : 8x Intel® Core i7-3820 CPU @ 3.60GHz
physical memory   : 8929/16326 MB (free/total)
free disk space   : (C:) 21.33 GB (H:) 348.47 GB
display mode      : 1680x1050, 32 bit
process id        : $19ac0
allocated memory  : 1.00 GB
executable        : TES5Edit.exe
exec. date/time   : 2015-02-07 12:38
version           : 3.0.33.0
compiled with     : Delphi XE
madExcept version : 4.0.5
callstack crc     : $d003c4a4, $4164b6ed, $23e2a30c
exception number  : 4
exception class   : EJvInterpreterError
exception message : Error in unit 'RSFunctions' on line 337 : Undeclared Identifier 'ConstructLabel'.
 
main thread ($1aedc):
00998ea7 +01b TES5Edit.exe JvInterpreter          JvInterpreterErrorN
009a25e2 +242 TES5Edit.exe JvInterpreter          TJvInterpreterExpression.InternalGetValue
009a1074 +134 TES5Edit.exe JvInterpreter          Expression
009a1b50 +05c TES5Edit.exe JvInterpreter          TJvInterpreterExpression.Expression1
009a46c6 +386 TES5Edit.exe JvInterpreter          TJvInterpreterFunction.InternalSetValue
009a49c0 +0a8 TES5Edit.exe JvInterpreter          TJvInterpreterFunction.InterpretIdentifier
009a3cdd +0e5 TES5Edit.exe JvInterpreter          TJvInterpreterFunction.InterpretStatement
009a4aad +0b1 TES5Edit.exe JvInterpreter          TJvInterpreterFunction.InterpretBegin
009a3976 +052 TES5Edit.exe JvInterpreter          TJvInterpreterFunction.InFunction
009a7ebb +0c3 TES5Edit.exe JvInterpreter          TJvInterpreterUnit.ExecFunction
009a7c06 +15e TES5Edit.exe JvInterpreter          TJvInterpreterUnit.GetValue
009a2504 +164 TES5Edit.exe JvInterpreter          TJvInterpreterExpression.InternalGetValue
009a4975 +05d TES5Edit.exe JvInterpreter          TJvInterpreterFunction.InterpretIdentifier
009a3cdd +0e5 TES5Edit.exe JvInterpreter          TJvInterpreterFunction.InterpretStatement
009a5f56 +126 TES5Edit.exe JvInterpreter          TJvInterpreterFunction.InterpretTry
009a3d63 +16b TES5Edit.exe JvInterpreter          TJvInterpreterFunction.InterpretStatement
009a4aad +0b1 TES5Edit.exe JvInterpreter          TJvInterpreterFunction.InterpretBegin
009a3976 +052 TES5Edit.exe JvInterpreter          TJvInterpreterFunction.InFunction
009a7ebb +0c3 TES5Edit.exe JvInterpreter          TJvInterpreterUnit.ExecFunction
009a7c06 +15e TES5Edit.exe JvInterpreter          TJvInterpreterUnit.GetValue
009a2504 +164 TES5Edit.exe JvInterpreter          TJvInterpreterExpression.InternalGetValue
009a1079 +139 TES5Edit.exe JvInterpreter          Expression
009a1b50 +05c TES5Edit.exe JvInterpreter          TJvInterpreterExpression.Expression1
009a1c29 +039 TES5Edit.exe JvInterpreter          TJvInterpreterExpression.Expression2
009a4b42 +02a TES5Edit.exe JvInterpreter          TJvInterpreterFunction.InterpretIf
009a3d2d +135 TES5Edit.exe JvInterpreter          TJvInterpreterFunction.InterpretStatement
009a4aad +0b1 TES5Edit.exe JvInterpreter          TJvInterpreterFunction.InterpretBegin
009a3976 +052 TES5Edit.exe JvInterpreter          TJvInterpreterFunction.InFunction
009a7ebb +0c3 TES5Edit.exe JvInterpreter          TJvInterpreterUnit.ExecFunction
009a8169 +145 TES5Edit.exe JvInterpreter          TJvInterpreterUnit.CallFunctionEx
009a7fea +062 TES5Edit.exe JvInterpreter          TJvInterpreterUnit.CallFunction
00a5524a +226 TES5Edit.exe frmViewMain   6607 +43 TfrmMain.ApplyScript
00a55b6c +104 TES5Edit.exe frmViewMain   6703 +13 TfrmMain.mniNavApplyScriptClick
00525e97 +0a7 TES5Edit.exe Menus                  TMenuItem.Click
00527393 +013 TES5Edit.exe Menus                  TMenu.DispatchCommand
00528572 +082 TES5Edit.exe Menus                  TPopupList.WndProc
005284c1 +01d TES5Edit.exe Menus                  TPopupList.MainWndProc
004c4e8c +014 TES5Edit.exe Classes                StdWndProc
76ca9854 +00b user32.dll                          DispatchMessageW
005b2133 +0f3 TES5Edit.exe Forms                  TApplication.ProcessMessage
005b2176 +00a TES5Edit.exe Forms                  TApplication.HandleMessage
005b24a1 +0c9 TES5Edit.exe Forms                  TApplication.Run
00a85faf +05f TES5Edit.exe TES5Edit        77  +7 initialization
765a919d +00c KERNEL32.DLL                        BaseThreadInitThunk
 
thread $1ac0c:
765a919d +c KERNEL32.DLL  BaseThreadInitThunk
 
thread $1a644 (TWorkerThread):
76a8110f +b1 KERNELBASE.dll                      WaitForSingleObjectEx
76a81050 +0d KERNELBASE.dll                      WaitForSingleObject
005d21e9 +19 TES5Edit.exe   VirtualTrees 6308 +3 TWorkerThread.Execute
00472cf7 +2b TES5Edit.exe   madExcept            HookedTThreadExecute
004c21c6 +42 TES5Edit.exe   Classes              ThreadProc
00407588 +28 TES5Edit.exe   System        148 +0 ThreadWrapper
00472bd9 +0d TES5Edit.exe   madExcept            CallThreadProcSafe
00472c43 +37 TES5Edit.exe   madExcept            ThreadExceptFrame
765a919d +0c KERNEL32.DLL                        BaseThreadInitThunk
>> created by main thread ($1aedc) at:
005d20d1 +19 TES5Edit.exe   VirtualTrees 6251 +1 TWorkerThread.Create
 
thread $19f98:
765a919d +c KERNEL32.DLL  BaseThreadInitThunk
 
thread $1af80:
765a919d +c KERNEL32.DLL  BaseThreadInitThunk

 
Thank you for any help !
Edited by Sarou89

Share this post


Link to post
Share on other sites

3 answers to this question

Recommended Posts

  • 0

Thanks for your responses ! No, I really did pay attention to that. In the doubt, I'm going to put it back and retry (but "mteFunctions.pas" was not part of TES5Edit[..] but is part of Merge Plugins v1.8-37981-1-8).

 

Thanks for the precision STEP/SR;LE (had that in my favourites for months, waiting to install)

 

 

 

Edit: Apparently it solved the problem. Thanks you both !

Edited by Sarou89

Share this post


Link to post
Share on other sites
  • 0

Based on the image, it looks like you are follow SR:LE not STEP. Did your follow the following advice from Neovalen:

 

"Special Installation: The contents of R.S. Patcher Edit Scripts file should be extracted to the TES5Edit/Edit Scripts installation directory. Do not overwrite the mteFunctions.pas installed earlier from Merge Plugins TES5Edit Script as it is more up to date. After BOSS sorting is complete, perform the following:"

 

The "mteFunctions.pas"  is part of TES5Edit v3.0.33r1910 EXPERIMENTAL and is found here. You did not by chance overwrite it with the one from "Real Shelter"?

  • Upvote 2

Share this post


Link to post
Share on other sites
  • 0

Based on the image, it looks like you are follow SR:LE not STEP. Did your follow the following advice from Neovalen:

 

"Special Installation: The contents of R.S. Patcher Edit Scripts file should be extracted to the TES5Edit/Edit Scripts installation directory. Do not overwrite the mteFunctions.pas installed earlier from Merge Plugins TES5Edit Script as it is more up to date. After BOSS sorting is complete, perform the following:"

 

The "mteFunctions.pas"  is part of TES5Edit v3.0.33r1910 EXPERIMENTAL and is found here. You did not by chance overwrite it with the one from "Real Shelter"?

mteFunctions is actually not included with TES5Edit (but hell, it should be!).  You can always acquire the most up to date version on GitHub if you're uncertain which version is more up to date (the tendency is, the bigger the file, the more up-to-date it is).

 

All versions of mteFunctions are backwards compatible, with a few VERY RARE exceptions.

Edited by Mator

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By packwatch
      Screenshot of the problem:

      I dragged SSEEdit from my 1080P Monitor to my 4K Monitor. Most things scaled properly, except for the font and title bar. I did it again. The font got smaller.
      My monkey brain thought this was funny, so I continued until I couldn't read it anymore. Well, there was NOTHING funny about it AT ALL.
      When I restarted, the font stayed the same.
      Overriding Windows DPI scaling to System for the Mod Organizer and xEdit applications didn't work. Running xEdit manually outside of MO didn't work. Changing theme didn't work. Deleting and reinstalling xEdit didn't work. Setting my windows scaling to 350% makes the font a little bigger, but still barely readable. Changing my Main Display in Windows/Nvidia and relaunching didn't work.
      I've been crying from troubleshooting an infinite loading screen error for the past 2 days and I need xEdit to help troubleshoot it. I miss Lydia. Please help.
    • By keithinhanoi
      Over time, and by reading comments of mod authors, I have learned that for certain record types displayed in TES5Edit, when using the conflict filter feature, some records are incorrectly identified as conflicting (ie., "conflicting" = overridden by a plugin which comes later in the load order.)
       
      For example, ripple, the author of Inconsequential NPCs has explained that location persistent references (LCPR sub-records in LCTN / Location records) supplied by different plugins are not actually overwritten by the last mod in the load order LCTN for certain locations (source). The implication here is that all those references are combined and used from all mods with that record type when Skyrim is started. So in other words, when making a compatibility patch in TES5Edit, you do not need to copy overrides for those particular records.
       
      I have asked in a number of places which records types do not need to be carried forward into compatibility patches, but have never received a reply, and still to this day have not found a definitive list in one place. Well, I'd like to change that, and I need your help, if this is something you are knowledgeable about.
       
      Below is a list of record types, grouped by category, that I have read comments saying they are incorrectly identified as conflicting, because they are actually combined at runtime:
       
      A List of Non-Conflicting Record Types seen in TES5Edit [WIP]
      Default Object Manager (DOBJ)Record sub-record types:
      DNAM - Objects  (Confirmed here) Dialogue Topic (DIAL) Record sub-record types:
      TFIC - Info Count  (Confirmed - sources: here & here) Dialogue Information (INFO) Record sub-record types:
      PNAM - Previous Info  (Confirmed here) Idle Animation (IDLE) Record sub-record types:
      ANAM - Related Idle Animations  (Confirmed here) Location (LCTN) Record sub-record types:  (Confirmed here)
      ACPR - Actor Cell Persistent Reference LCPR - Location Cell Persistent Reference RCUN - Reference Cell UNique ACSR - Actor Cell Static References LCSR - Location Cell Static Reference RCSR - Reference Cell Static Reference ACEC - Actor Cell Encounter Cell LCEC - Location Cell Encounter Cell RCEC - Reference Cell Encounter Cell ACID - Actor Cell Marker Reference LCID - Location Cell Marker Reference ACEP - Actor Cell Enable Point LCEP - Location Cell Enable Point NOTE: Other LCTN sub-record types require conflict management.
      (Confirmed - sources: here, here, here & here)

      Story Manager Quest Node (SMQN) Record sub-record types: (Confirmed - source: here & here)
      SNAM - Child sub-records QNAM - Quest Count / Quests Story Manager B??? Node (SMBN) Record sub-record types:
      SNAM - Child sub-records  (Confirmed here) For more details about how the above listed sub-record types merge at runtime, please see this excellent opening thread post by Arthmoor from 12 March 2014. Many thanks to him for confirming / explaining all of these, and a tip of the hat to MonoAccipitor for noticing Arthmoor's post.
       
      I will update this list with additional confirmed non-conflicting record types based on your replies.
      Thanks in advance for your help, and let's hope others can benefit from this list!
    • By KillingMachine1914
      Greetings, 
       
      As it was stated in the title, it seems DynDOLOD is not applying modded statue of Azura (Sexy Statues Skyrim v2 NSFW Warning) when generating LODs. When I launch the game, vanilla Azura appears instead of the modded variant. The modded statue of Azura will only appear once I get close enough to it. Also, I installed a mod which resize the statue 2x its normal to make it visible all across Skyrim (Elizabeths Tower - Azura Shrine SSE).
       
      I have checked SSEEdit to see what defines the conflict and it turns out DynDOLOD.esp set the statue as persistent only and removed "is full lod" definition which was there in Elizabeth's Tower. I have very little idea of what those terms mean but my gut tells me that it has something to do with the trouble I am facing currently. Hence, is there a method to overcome this matter? 
       
      Thank you very much in advance.
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.