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Weird dates and freezes when waiting in the AM


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Posted (edited)

Hi all,

 

Got a weird problem that has started randomly...

 

A couple of days ago, I noticed my dates were messed up, everything from '-120th sun's dawn' to '58th hearth fire'. I ignored it as it wasn't a big issue.

 

I'm not sure if it's related, but now Skyrim freezes when waiting, but only when the counter hits the AM. E.G waiting 9pm - 5am, it will freeze as soon as it hits 12am. This will also happen when sleeping.

 

The freeze doesn't occur if I play normally, I could stand idle 9pm - 5am with no freeze. I have tried waiting in different increments of time, but it always freezes in the AM. Also, if I try to wait at say, 8am, it will freeze as soon as I click OK.

 

I've tried messing with timescale in the console but nothing helps.

I've not installed any mods that affect time, it could be argued that 'real time on load screen' and 'glass UI' affect it, but I seriously doubt it.

I've not installed any new mods recently and I've run my load order through LOOT.

I also reinstalled my ENB as it was suggested on a thread that it could be affecting lighting transitions.

 

If you need any further info, please ask.

 

Many thanks, Mix

Edited by O0mix0O

6 answers to this question

Recommended Posts

  • 0
Posted (edited)

https://forum.step-project.com/topic/6726-common-ctds-freezes-ils-and-memory-issues/

Check your memory blocks log. It also wouldn't hurt for you to post your SKSE.ini, ENBlocal.ini in spoiler

Hi,

 

Thanks for the link, I still had safety load and SSME which could have been causing my, quite regular, CTDs.

I didn't have a 'SKSE.ini' despite having SKSE V 1.7.1, so I created one, entered the values from your link, and placed it in the SKSE folder.

Unfortunately, it solved neither the weird dates, nor the freezing at 1am :(

 

*EDIT*

I then tried the '-forcesteamloader' argument, but still freezes :(

 

*EDIT2*

Found a save made 2 hours previous that doesn't have the issue. I can wait for 24 hours and the dates are normal

 

*EDIT3*

Tried cleaning my game using this form ID cleaner and this script cleaner. Still doesn't work :/

 

 

SKSE.ini

 

 

[General]

ClearInvalidRegistrations=1

 

[Memory]

DefaultHeapInitialAllocMB=768

ScrapHeapSizeMB=256

 

 

 

Memory blocks log

 

 

logging of blocks enabled

logging max values only

Timer disabled

Block1 Block2

512MB 256MB

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ENBlocal.ini

 

 

// Kountervibe ENB Northern Light

// 0.000, -0.625 or -0.125 LOD Bias via NVI < -0.750, -0.8750

// Select right Proxy below according to SweetFX version

// ENB Series Copyright © 2007-2015 Boris Vorontsov

// K ENB Setup a/ ENB Series Shaders Copyright © 2014-2015 Kyo aka Kyokushinoyama

 

[PROXY]

EnableProxyLibrary=true

InitProxyFunctions=true

//ProxyLibrary=d3d9_SFX_FXAA.dll

//ProxyLibrary=d3d9_SFX_SMAA.dll

ProxyLibrary=d3d9_SFX.dll

//[KYO : Above is for SweetFX 1.4 a/o SweetFX 1.5.1 w/ Boulotaur's modified injector]

 

[GLOBAL]

UsePatchSpeedhackWithoutGraphics=false

UseDefferedRendering=true

IgnoreCreationKit=true

 

[PERFORMANCE]

SpeedHack=true

EnableOcclusionCulling=true

 

[MULTIHEAD]

ForceVideoAdapterIndex=false

VideoAdapterIndex=0

 

[MEMORY]

//[KYO : Set SizeMb accordingly to VRAM + RAM - 2048 amounts, uGridsToLoad a/o Textures amount - 1024 / 1280 set for 3GB-4GB GPUs, 16-24 GB RAM, UGridsToLoad=5]

ExpandSystemMemoryX64=true

ReduceSystemMemoryUsage=true

;Both work below for Pre-0.204

DisableDriverMemoryManager=true

;DisableDriverMemoryManager=false

DisablePreloadToVRAM=false

;

;EnableUnsafeMemoryHacks=true

EnableUnsafeMemoryHacks=false

;

ReservedMemorySizeMb=512

VideoMemorySizeMb=10240

;

EnableCompression=false

AutodetectVideoMemorySize=false

 

[WINDOW]

ForceBorderless=false

ForceBorderlessFullscreen=true

 

[ENGINE]

//[KYO : I'm forcing AF via Nvidia Inspector]

ForceAnisotropicFiltering=true

MaxAnisotropy=16

//[KYO : I'm forcing LOD Bias via Nvidia Inspector]

;ForceLodBias=false JUST CHANGED THIS

ForceLodBias=true

;LodBias=0.0

;Below is quite balanced

LodBias=-0.75

;Below is rather brute-force

;LodBias=-0.8250

EnableVSync=true

//[KYO : Keep below to 0]

VSyncSkipNumFrames=0

AddDisplaySuperSamplingResolutions=false

//[KYO : I'm downsampling via Nvidia Control Panel]

 

[LIMITER]

WaitBusyRenderer=false

EnableFPSLimit=true

FPSLimit=29.0

 

[iNPUT]

//shift

KeyCombination=16

//num /

KeyUseEffect=106

//home

KeyFPSLimit=36

//num *       

KeyShowFPS=111

//print screen

KeyScreenshot=44

//enter

KeyEditor=13

//num -

KeyFreeVRAM=109

 

[ADAPTIVEQUALITY]

Enable=false

Quality=0

DesiredFPS=20.0

 

[ANTIALIASING]

EnableEdgeAA=true

EnableTemporalAA=true

//[KYO : I don't use TAA since it's not compatible with Multi-GPUs]

//[KYO : Best method to my eyes remains Ãœber SMAA coupled with downsampling, so all false]

EnableSubPixelAA=true

EnableTransparencyAA=true

 

[FIX]

FixGameBugs=true

FixParallaxBugs=true

//[KYO : Below kills noise in textures details, so false]

FixAliasedTextures=false

IgnoreInventory=true

FixTintGamma=false

RemoveBlur=true

FixSubSurfaceScattering=true

FixSkyReflection=false

FixCursorVisibility=false

IgnoreLoadingScreen=true

FixParallaxTerrain=true

 

 

Edited by O0mix0O
  • 0
Posted

in enblocal set

ExpandSystemMemoryX64=false

then report back

Just tried your suggestion, but the freeze still occurs :/

 

Thankfully I've got a save made a couple of hours previous that hasn't developed this bug, but it would be interesting to know what's causing this...

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