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Trimming the folder sizes


eberkain

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If you are using SRO etc. then there is no point in having optimized versions of the vanilla textures... almost every texture is going to be overwritten by other mods... the few that remain you are most likely never going to notice anyways. 

 

That will save up a lot of space. 

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I think @Neo is probably closest to the mark. Since you will always have the archives in your 'downloads' folder, if you need to restore some mods, simply use MO and delete the unneeded files/folders from those mods. The Information window's Filetree tab is very useful for things like this.

 

That is a lot of space taken up, nearly 30Gb just with what is shown in the image. Is that what a full STEP install takes?

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Doesn't Mod Organizer rename hidden files to something like *.mohide? Assuming this is the case, you could just open the Information dialog for each mod with overwritten conflicts and hide all the overwritten conflict files. I imagine this will be time consuming, but this way you can then recursively delete *.mohide from the mod folder (something like del /f /s /q *.mohide).

 

I'm just thinking it might be safer and easier to use the conflicts tab to hide the overwritten meshes and textures since you know these aren't used in the game.

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Hiding them doesn't do anything about your SSD being used though. As you note, all you've done is changed the extension to make MO 'hide' them.

 

Whether you hide them in MO first and then delete them from explorer or delete them from within MO is 'six of one, half a dozen of the other'.

i'm just envious of all you users that have desktops that have SSDs and dedicated mainstream graphics cards with large glorious monitors to get immersed in the game worlds. ::(:

 

Hopefully soon I will be in a position to retire my trusty laptop.

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