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Dragon 4k-8k Texture Mod Extracting error + Facelift Overhaul


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Posted (edited)

Hello everyone,

 

I´m useing MO now for 4 days and its still a quite good tool.

By the way the i installed with Gophers Videos.

I´m happy, it works fine. But I got a problem on installing a single Mod.

 

Its a Dragon Texture Mod with 4k and 8k textures ( https://www.nexusmods.com/skyrim/mods/58461/? )

and I´m failing on install it.

 

What am I doing?

Well, simply i double click it and choose the manual path.

Next I set the directory to the Datafolder of this Mod and it says " Looks Good ".

At the next step i got my problem.

After clicking for okay i get an error message which says : "Extracting failed (9)".

 

A friend try´d the same an get the same message, while same time the mod worked fine on NMM.

 

Die I/ we forget to set any plugins/addons for MO?

 

I contact the modoffer already, no answer a.t.m.

 

Also i checked the Wiki for some help, but the only line could fine was right below the FAQ:
"Q: Can I install ScriptDragon and its scripts via MO?

A: You cannot install ScriptDragon as a mod via MO as it is a no go at the moment. You may be able to install ScriptDragon scripts as a mod in MO if they go into the data directory or <skyrim\Data\asi directory "   Does this line already giving me my information I´m looking for or what does it mean? Or maybe did I unread something else? At the moment I´m useing Bellyaches Dragon Texture Mod as an replace, which works grantly.  

 

 

______________________________________________________________  

 

The next thing I want to ask about a Mod that I downloaded some months before. It is unavailable at NexusMods now. It is a Facelife Overhaul Mod which actually works at NMM very fine.  The exactly name of the Mod is "1v5 Massive NPC Facelift Project"

Here I´m adding it from the archive and the first window that gonna open is the manual installion. As expected "No game data on top level"

 

Okay, thats what I´m thinking.

 

Searching for a data folder, dont find one. So i´m trying to set the directory to the First given below <data> : "1.5 Facelifts for Skyrim"

 

Right clicked it, "Set data directory" aaaand still "No game data on top level".

I get the same message everywhere.

 

Is there a way to fix it or let the mod do his work? 

Or would help "Create directory..."?

 

 

Thanks forward:
 

-Sencho

Edited by Sencho

14 answers to this question

Recommended Posts

  • 0
Posted

Try a manual extraction using whatever zip rar etc. program you use. See if it is a bad download.. it can happen that the archives get corrupted during transit. 

 

As for the other one.. you might have to extract and create the data path yourself if the mod does not come with a standard data path. 

 

 

Hope that helps! 

  • 0
Posted

Okay thanks for a quick answer.

 

Extract and add to archive the meshes and texture folders workes just fine. Dragon Texture Pack works now.

 

But create a datapath on extract the facelift doesnt worked.

 

I extracted the mod, put the folders of it into a new datafolder, tried to archiv it and add to MO

Still No game data on top level.

 

Without create a new data folder and archiv the given folders is exactly the same result.

 

Or did I made any mistake on it? 

 

Would it help to upload the file somewhere(/how) or transfering it via skype?

  • 0
Posted

I know that the deadly dragons archive cant be extracted through mo for some reason. 

Why? I dont know...

So, just do it manually and its all good.

 

I have not idea what facelift is because I have never used it

 

you say there is not game data on top but that is half the story.

What is the folder that is currently on top?

  • 0
Posted

I know that the deadly dragons archive cant be extracted through mo for some reason. 

Why? I dont know...

So, just do it manually and its all good.

 

I have not idea what facelift is because I have never used it

 

you say there is not game data on top but that is half the story.

What is the folder that is currently on top?

 

Um... its not Deadly Dragons. Its a texture Mod for 4k - 8k textures for dragons.

And its already fixed and works fine.

 

And the facelift overhaul is a texture overhaul for a big bunch of npc faces, which isnt available on NexusMods since.. half of a year i think.

 

The Mod itself is extracted looking like this:

 

2d0m4as.jpg

 

  • 0
Posted

I got the same error with the 4-8k file. I used winrar to convert it to a rar file and it worked fine. I then used 7z to repackage and reinstalled the mod and it worked fine. I suspect something might be wrong with the original archive.

 

@hishutup, the picture above is not the mod itself, only a representation of the "No game data on top level". there is no readme file, just meshes and textures.

  • 0
Posted

@hishutup, the picture above is not the mod itself, only a representation of the "No game data on top level". there is no readme file, just meshes and textures.

There's two things going and its getting mixed together.

 

Post #6 is in reference to the image he shared in post #5. I know that is for the facelift mod because I read to mod name.

  • 0
Posted (edited)

There's two things going and its getting mixed together.

 

Post #6 is in reference to the image he shared in post #5. I know that is for the facelift mod because I read to mod name.

 

The readme files giving infotmations about recommended mods like apachi skyhair.

Also there is a Troubleshooting Q&A if someone have a bug with the mod. 

But like i said before its not available since months.

Adding to Archive the loose and the bsa files one for one giving the same error.

 

Edit at 11:17pm after massiv try harding:

 

I added the "1.5 Facelifts for Skyrim BSA Files" Folder to the archive and add it to MO

"No game data on top level. Opened the data folder and got 3 more folders: Other, Marriage Followers and Apachii Hair MarriageFollowers.

Setting the directory at one of these folders for it self changed "No game data on top level" to "Looks good". 

 

So I had to add the archiv 3 times, 1 time for each of these 3 folders, to MO and created for each of them a single Mod with another name. 

And it worked ingame just fine. The change was done.

 

But now i dont know about the "1.5 Facelifts for Skyrim Loose Files" Folder.

 

Shall i ignore it? Or add them,too?

Or.. are bsa and loose the same just another kind or program?

Do I have to worry if I dont install loose files, too when they are given by the modoffer?

 

I remember that I had to add the original .rar data to NMM and just double click it to install, without any way to choose some options.

 

But the changes are still amusement 

 

Before: 

 

23saj6g.jpg

 

After: 

2guzby8.jpg

 

What i didnt knew before was, that this mod changes over 400 npc which is... amazing in my opinion.

I know it since I read the readme.

Edited by Sencho
  • 0
Posted

I'm not 100% sure but I would guess the 7Zip library MO is using might be the version that doesn't support LZMA2, which is what this archive is compressed in.

 

The error message:

extraction failed (9)

is for the 7Zip library and it may just mean that it can't recognize the archive.

 

Both the manual and automatic files are identical so it isn't the method of transmission that is corrupting them, just the packaging of the original.

 

I've contacted Tannin for a clarification.

  • 0
Posted (edited)

As for the 7Zip hypothesis, no luck I'm afraid. The installed version is 9.20 and LZMA2 was added in version 9.04 so unless the 7Zip library is faulty, there is some other dark magic at play.

@phazer11

As noted that method does work which just makes the whole issue more troublesome since that shouldn't work, if the 7Zip library is good.

I use 7Zip and it handles that archive just fine.

 

I have seen before a couple of postings about archives that refuse to open, I should try and track them down and see if they all share the same compression method.

 

EDIT:

I just now grabbed the latest 7z library from Sourceforge and replaced the 7z.dll in my MO install and tried this problematic archive. Same result. It is definitely not an issue with the library and the compression method.

Edited by GrantSP
  • 0
Posted (edited)

See post# 7by GSDFan

 

EDIT:

I just created a whole lot of LZMA2 archives using all the different compression sizes and they all worked fine in MO.

 

Confused.

Edited by GrantSP

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