I have installed a number of location mods that appear to have conflicting assets.
Heljarchen Farm
Immersive College of Winterhold
Morskom Estate
Vjarkell Castle
Windstad Mine
I extracted each BSA and generated MD5 hashes for every file in each directory.
I imported the results into a spreadsheet and confirmed that the totals below match Mod Organizer's results.
Heljarchen Farm has 74 conflicts with the other mods.
Immersive College of Winterhold has 49 conflicts with the other mods.
Morskom Estate has 151 conflicts with the other mods.
Vjarkell Castle has 2 conflicts with the other mods.
Windstad Mine has 130 conflicts with the other mods.
Mod Organizer finds a total of 406 conflicts between these mods but most of these conflicts aren't meaningful.
When I removed the duplicates and filtered for actual conflicts (same file names, same file paths, different MD5 hashes), there was a dramatic difference in the number of conflicts.
Heljarchen Farm has 6 actual conflicts with the other mods.
Immersive College of Winterhold has 14 actual conflicts with the other mods.
Morskom Estate has 16 actual conflicts with the other mods.
Vjarkell Castle has 2 actual conflicts with the other mods.
Windstad Mine has 10 actual conflicts with the other mods.
Only 48 (24 vs. 24) of the 406 conflicts reported by Mod Organizer are actual conflicts that could impact the player in the game.
Duplicates should be removed from conflict detection and the Conflicts tab.
Question
fireundubh
I have installed a number of location mods that appear to have conflicting assets.
I extracted each BSA and generated MD5 hashes for every file in each directory.
I imported the results into a spreadsheet and confirmed that the totals below match Mod Organizer's results.
Mod Organizer finds a total of 406 conflicts between these mods but most of these conflicts aren't meaningful.
When I removed the duplicates and filtered for actual conflicts (same file names, same file paths, different MD5 hashes), there was a dramatic difference in the number of conflicts.
Only 48 (24 vs. 24) of the 406 conflicts reported by Mod Organizer are actual conflicts that could impact the player in the game.
Duplicates should be removed from conflict detection and the Conflicts tab.
Edited by fireundubh30 answers to this question
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