After searching relevant forums for a while (Bethesda Skyrim forums / Nexus forums / ENB forums / nVidia forums) and personally testing for about two weeks time, I am certain that this is an issue with Mod Organizer itself.
I was using the previous version v1.2.0 for a while since v1.2.1 had an issue with properly creating SKSE shortcuts - then I realized, whenever I run Skyrim with Mod Organizer and quit afterwards, any application in Windows that uses the GPU would show visual artifacts. This was happening with MPC, VLC, KMPlayer (video playback softwares) and Google Chrome, resulting in blocky artifacts / barcode resembling artifacts. The artifacts, however, did not show in any other games - just applications that would rely on the GPU. I tried running applications in windowed / borderless mode to ensure this.
Since the latest update v1.2.9 it seems like artifacts aren't showing up anymore, but on the other hand evga Precision is showing that the GPU is in constant load after closing Skyrim.
I am running evga GTX 780 with GeForce 337.88 drivers, Skyrim is running on SKSE 1.7.0 alpha with ENB v254 on fullscreen mode using the standard Mod Organizer launch mechanism. I have tried with a different combination of tools - previous version of GeForce driver, MSI AfterBurner instead of evga Precision, 1.6.11 build of SKSE, and an older distribution of ENB, and borderless mode as well. Still no dice, and this does not happen without Mod Organizer.
If I were to assume I would say that the proxy function that MO incorporates when launching Skyrim is causing Windows to mistakenly think that there is a D3D9 application running at all times, hence causing the GPU to be on high load even after closing Skyrim.
Not sure if this is just happening to me or if it's a bug that has not been fully ironed out yet.
Question
XiNAVRO
Hello again,
After searching relevant forums for a while (Bethesda Skyrim forums / Nexus forums / ENB forums / nVidia forums) and personally testing for about two weeks time, I am certain that this is an issue with Mod Organizer itself.
I was using the previous version v1.2.0 for a while since v1.2.1 had an issue with properly creating SKSE shortcuts - then I realized, whenever I run Skyrim with Mod Organizer and quit afterwards, any application in Windows that uses the GPU would show visual artifacts. This was happening with MPC, VLC, KMPlayer (video playback softwares) and Google Chrome, resulting in blocky artifacts / barcode resembling artifacts. The artifacts, however, did not show in any other games - just applications that would rely on the GPU. I tried running applications in windowed / borderless mode to ensure this.
Since the latest update v1.2.9 it seems like artifacts aren't showing up anymore, but on the other hand evga Precision is showing that the GPU is in constant load after closing Skyrim.
I am running evga GTX 780 with GeForce 337.88 drivers, Skyrim is running on SKSE 1.7.0 alpha with ENB v254 on fullscreen mode using the standard Mod Organizer launch mechanism. I have tried with a different combination of tools - previous version of GeForce driver, MSI AfterBurner instead of evga Precision, 1.6.11 build of SKSE, and an older distribution of ENB, and borderless mode as well. Still no dice, and this does not happen without Mod Organizer.
If I were to assume I would say that the proxy function that MO incorporates when launching Skyrim is causing Windows to mistakenly think that there is a D3D9 application running at all times, hence causing the GPU to be on high load even after closing Skyrim.
Not sure if this is just happening to me or if it's a bug that has not been fully ironed out yet.
15 answers to this question
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