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Overwhelmed by Conflict Resolutiion


Muladhara86

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I've been trying to get a modded version of Skyrim off the ground for months now, and I feel like I'm soo close.  I recently discovered STEP and the guides and packs have been invaluable.
 
My machine isn't the greatest, so when I started building SR:LE from the ground up I skipped a lot of purely graphical improvements.  I then layered REGS on top of that, followed by most of VEGA Extended, and finally some choice mods.
 
For testing, I have a series of completely vanilla saves to use, some made with "coc" commands and others with an .ini tweak for an alternate start.  I even downloaded a vanilla save @ 81 with the MQ completed.  I've used the console to boost my speedmult (ran from Riften to Falkreath to Solitude), to spawn in dragons at Whiterun, and to make myself godlike for a melee in Solitude.  I've been able to get the game to run wonderfully in a vanilla state, a basic framework of mods (patches/fixes, models & textures, animations, some gameplay), and with just REGS.  However, once I try a more comprehensive load order things stop working so well.  
 
I seem to have eliminated ILSs (all borderless fullscreen modes were the culprits).  I am still getting random CTDs, usually after a loading screen, and especially after auto-loading after death.  I've been using Skyrim Performance Monitor and I don't seem to be hitting the RAM limit.  I should note that I am using SKSE v1.7.0 and ENBoost v5.0, and I've enabled Papyrus logging; I seem to have removed all mods with troublesome scripts by now.
 
I'm pretty sure my problems can be solved by conflict resolution, but for a neophyte with little time to commit the prospect is overwhelming.  I've already read the FNVEdit guide and I've watched Sharlikran's Conflict Resolution (rough draft) video.  Even having recently read a post here on values that don't need a compatibility patch, each time I sit down to do this I feel like I'm banging my head against a brick wall.  I've started this thread to solicit assistance, be it in the form of shortcuts I can take, new resources to reference, tips, tricks, advice, etc.
 
What I've done so far is create an automatic patch through TES5Edit, then I set out by trying to forward the changes from the unofficial patches.  I keep ending up running out of time in my modding sessions, and by that point I've got no idea if I've done more harm than good.
 
Below, I have posted the mods I'm using.  I've separated them by category and roughly arranged them by the order I want to load them in (I'm not sure how to arrange the follower mods, though).  If I've greatly miscategorized something I can easily move it.  I've been allowing LOOT to sort my load order and MO to sort my priority order.  If you see any mods with glaring incompatibilities or redundancies that I've missed, or any that are known to be unstable, please let me know.
 

 
Patches/Fixes
 

+Cleaned Bethesda ESMs
+Unofficial Skyrim Patch
*Dawnguard
+Unofficial Dawnguard Patch
*HearthFires
+Unofficial Hearthfire Patch
*Dragonborn
+Unofficial Dragonborn Patch
+Skyrim Search Plugin
+Mfg Console
+AutoSave Manager
+Fuz Ro Doh
+Spell Eraser
+Improved Potion Recipes
+Smart Souls
+Dead Body Collision Fix
+Traps Make Noise - More Dangerous Traps
+Wiseman303's Trap Fixes
+More Plants for Hearthfire w Dawnguard and Dragonborn plants
+IslandFastTravel - v1-2
+Auto Unequip Ammo
 
UNSURE
 

-Skyrim Project Optimization (this has caused some weird issues with modded/added locations for me)

 
Models & Textures
 

+White Phial Replacer
+Finer Dust
+lockpick scratched by player
+Female Vampires Have Fangs
+Grimoas Vampire Lord Vanilla Armour
+Skill Interface Re-Texture
+EotW Mage Robes of Skyrim
+EotW Mage Equipment Overhaul - College Mage Robes
+EotW Mage Equipment Overhaul - Long Mage Robes
+World Map - Skyrim Hold Borders
+Better Wyrmstooth Map With Roads
+Jewels of the Nord - HD rings and necklaces
+Improved Gemstone Dragon Claws
+Vampire Lord Collision Fix
+Book Covers Skyrim
+Radiant and Unique Potions and Poisons HD

 
Animations
 

+XP32 Maximum Skeleton -XPMS
+Realistic Ragdolls and Force
+Running with your Bow Replacer
+Animated Dwemer Lift Load Doors
+D13 Faster GET UP STAND UP animation vanilla friendly
+Faster Transform - To Werewolf and VampireLord
+Immersive Animations
+360 Walk and Run Plus
+Better Turn Animation only One pose
+No Spinning Death Animation
+Fores New Idles in Skyrim - FNIS
+Belt-Fastened Quivers 1 2 Release - Animation Only
+Dual Sheath Redux

 
Cosmetics
 

+More Realistic Hair
+Superior Lore-Friendly Hair - HD textures
+WSCO - Windsong Skyrim Chracter Overhaul
+Drachis Argonians Mod
+Coverkhajiits
+High Quality Eyes DD
+Weathered Warpaint and Improved Dirt
+Beards

 
Audio
 

+Sound of Barenziah
+Elder Scrolls Music
+Lore friendly Irish tavern music
+Delarics Conditional Combat Music
+MERGED AOS2
+Immersive Sounds - Compendium

 
UI
 

+Better MessageBox Controls
+Better Dialogue Controls
+KenMOD - Time on loading screen
+Sleep Menu Extender
+MERGED Descriptors
      -Unique Region Names - Dragonborn
    -Unique Region Names
    -Lore-Based Loading Screens 1 1 Release
    -Loadscreen Extensions
    -Disease Descriptions for the Immersive Adventurer
    -Informative Shrines
+Correct PS3 Button Icons
+SkyUI
+SkyUI PS3Buttons
+Categorized Favorites Menu +CCFM 1.44
+moreHUD
+RaceMenu
+Immersive HUD - iHUD
+More HotKeys Please
+More Hotkeys Please And SKSE 1-7 Script Patch
 
UNSURE
 

-Main Font Replacement - Fertigo (causes text clipping)
+A Matter of Time (unnecessary, worried about load; still using)
+Take Notes - Journal of the Dragonborn (unnecessary, but I want to keep track of when certain cells reload and I can't guarentee I'll have a notepad available in this house; still using)

 
Visuals
 

+Face to face conversation
+Predator Vision v
+DYNAVISION Dynamic Depth of Field v
+BFS Effects 3 6 - Dragonborn Dawnguard
+Unread Books Glow
+Immersive Spells and Light - Spells emit light
 
UNSURE
 

(their absence in vanilla is noticeable, but they're unnecessary)
-TK HitStop
-TK Recoil

 
Weather
 

+Solstheim Climate Overhaul for Dragonborn
+Climates Of Tamriel v3
+Supreme Storms for Climates of Tamriel
+Expanded Snow Systems
+Supreme and Volumetric Fog for Climates of Tamriel
 
UNSURE
 

(I'm not using an ENB, so I'm not sure if I should be using this)
-MERGED CoT Weather Patch

 
Skills
 

+MERGED TTRSO
+Smithing Perks Overhaul - Remade and Updated
+Stealth Skills Rebalanced - Sneak - Lockpicking - Pickpocket
+Less Tedious Alchemy
+Armored Sprint
+Armored Leap
+Cooking for Alchemy
 
UNSURE

(incompatible with TTRSO and I don't want to keep vanilla tree)
-Thunderchild - Epic Shout Package - 29 shouts and immersion

 
Magic
 

+Warmer Magic Lights
+Extra screen effects for racial skills in -Thats Racist-
+Bat Travel Vampire Power for Dawnguard DLC
+Knock - An Open Lock Spell
+Apocalypse Spell Package
+Dwemerverse - Dwemer Magic Package
 
UNSURE
 

(not sure which one fits better; even if it isn't lore or balance friendly, I'd really like to try these)
-Gifts of the Outsider - Dishonored in Skyrim
-Psijic Teleport Spells - Conjuration

 
Items
 

+Better Shaped Weapons - All in One Installer
+Nightingale Prime HD
+Clothing and Clutter Fixes
+Weapons and Armor Fixes - Remade with Dawnguard and Dragonborn support
+Sharlikran's JaySuS Swords for CCOR
+Bandolier - Bags and Pouches for CCOR
+WIC Cloaks for CCOR
+Complete Crafting Overhaul Remade
+Expanded Jewelry Crafting
+Actualize Apparel - Crafting Clothing
+MERGED Items
    -Unique Weapons Redone
    -Lore Weapon Expansion - 1k
    -Arrowsong A Bosmer Bow
    -Unique Uniques
    -Skyforge Weapons
      -Alchemy Tomes
+Nightingale Weapons Retexture - Carbon Fiber
+Dragonbone Weapons
+Crossbows Basic Collection
+Immersive Armors
+Skyrim Coin Replacer Redux
+Harvest Overhaul
+Oghma Infinium - A Training Station
+General Stores - storage resource for packrats
 
UNSURE
 

(I haven't gotten around to trying this yet)
-Craftable Cloud Storage

 
Landscape
 

+Real Ice
+Better Dynamic Snow
+MERGED Landscape
    -Red Mountain Erupts
    -Moss Rocks
    -Ash Rocks
    -Ice Floes
    -Hold Border Banners
+Gildergreen Regrown
+No Snow Under The Roof
+Realistic Boat Bobbing
+MERGED Realistic Water Two
+SkyFalls + SkyMills
+Point The Way
+Lanterns of Skyrim - All In One
+Skyrim Flora Overhaul
+Grass on Steroids - a grass mod that gives FPS BOOST and Dense Grass

 
Locations
 

+REGS - Cities (Lighthouse, Nernie's, Sewers)
+Expanded Winterhold Destruction Ruins 2.23
+MERGED ETaC for REGS (w/ Inns)
+Immersive College of Winterhold
+More Immersive Dawnguard Entrance
+Nightingale Hall Restored - Karliah as a Follower
+Sky Haven Temple Merchants and More
+Better Fast Travel - Carriages and Ships - Overhauled
+Wyrmstooth
+Apple garden_Il giardino delle mele
+Daggercross Alley
+Granite Hall
+Inns and Taverns
+Laintar Dale
+Provincial Courier Service
+Snowbound Acres
+MERGED ETaC for REGS
+And the Realms of Daedra
+Adal Matar the Lost Stronghold - Fight Against the Thalmor I
+The Aldmeri Domain - Fight Against the Thalmor III
+SOUTH DRAGON BRIDGE - Fight Against the Thalmor IV
+The Secret of Dragonhead
+The Shadow of Meresis
+The Temple of Black Rock
+MERGED Locations
    -Amber Guard
    -Immersive Settlements (Orcs)
    -High Hrothgar Overhaul
    -Understone Keep Fountains and Rubble
    -Raven Rock Expanded
    -Hearthfire Chimneys for ETaC
    -Better Docks for REGS
    -Better City Entrances
    -Unique Border Gates
      -Windcallers Pass
    -Ogmunds Tomb
    -Engelmanns Rest
+REGS - Patches
+The Evil Mansion - Dark Edition
+Solstheim - The Lost Levels
 
UNSURE
 

-The Lost Wonders of Mzark (heard about script spamming; also can't stand ambient lighting)
(I may use certain modules from these when I have the time)
-Hidden Hideouts of Skyrim City Edition
-Hidden Hideouts of Skyrim

 
Abodes
 

+The Field Lab 2
+All Homes Remodeled by Galadreal
 
(I'm just not using these right now, but I love 'em)
-Aemers Refuge Continued
-Darkwater Den - Argonian themed home
-Druids Den - Collectors Edition
-MERGED Elysium Estate
-Haven Bag
-Tel Nalta - Telvanni Home

 
Quests
 

+The Choice is Yours - Fewer Forced Quests - Improved Dialogue Options
+Timing is Everything - Quest Delay and Timing Control
+MERGED Even Better Quest Objectives
+Localized Thieves Guild Jobs
+Thieves Guild Requirements - No Auto Quest Start Brynjolf
+Enhanced Skyrim Factions - The Companions Guild
+The Paarthurnax Dilemma
+Cutting Room Floor
+Sea of Ghosts
+Pit Fighter + DLC
+No Mercy
+Moon and Star
+Helgen Reborn
+Undeath
+Spectraverse - Magic of the Magna-Ge
+Lilarcor
 
UNSURE
 

-Moonpath to Elsweyr (just lacks polish; linear.  I wish some of those mobs were incorporated into skyrim though, like the lizards and the pack animals)

 
Gameplay
 

+Skyrim -Community- Uncapper
+Realistic Room Rental - Basic
+White Phial Realignment
+Better White Phial Effects
+Immersive Potions
+Trade and Barter
+Crossbow reloading
+Training Dummies Provide XP
+Better Vampires 6.6
+Royal Bloodline - Vampire Lord perk tree - abilities - and more
+Moonlight Tales - Werewolf and Werebear Overhaul
+Dragon Soul Relinquishment
+Deadly Combat
+Smart Cast
+Bring Out Your Dead
+The Dance of Death 4-0 Beta - Ultimate Edition
+Alternate Start - Live Another Life
+ASIS(Custom AI, Perks/Spells, Potions for NPCs)
 
UNSURE
 

+SkyTweak (not sure that I need it between Uncapper and Deadly Combat; hate resetting MCMs each time I restart a character for mod testing)
-Achieve That (I worry about power creep and stability)
-Sneak Tools (I feel like the game works without these features and that adding them may lead to stability issues)
-Sneak Tools Patch
-SM Drop Lit Torches (I worry about the load)
-NPC Knockout Overhaul (The game works without it and I'm not sure about knocking people out with battleaxes; also worried about load)

 
Followers
 

+Follower Trap Safety
+Better Stealth AI for Followers - No Torch while Sneaking
+Endgame NPC Overhaul
+Follower Commentary Overhaul - FCO
+Amazing Follower Tweaks
+Serana Secret
+Ohmes Thief Nonara
+Slave Pack Riekling Porter
+ANSKA ENHANCED - UFO AFT
+Hoth
+Cerwiden -SMART Healer- AI Configurable Companion
+INIGO
+Arissa - The Wandering Rogue
+Vilja in Skyrim
+Vilja Custom Face
 
UNSURE
 

-My Home Is Your Home
-Followers can Relax
(I'm starting to feel that there's not much I need out of AFT/EFF/UFO, and that maybe I can lessen my system load my not using an overhaul)

 
NPCs
 

+When Vampires Attack
+Run For Your Lives
+Inconsequential NPCs
+MERGED TPoS
    -TPOS - WHITERUN MERGED APCS
    -TPOS - SOLITUDE
    -TPOS - DAWNSTAR FISHERY
      -THE SONS AND DAUGHTERS OF SKYRIM
+TPOS - WINDHELM
+Guard Dialogue Overhaul
+No NPC Greetings
+Respectful Guard Animations

 
Creatures
 

+Dragon Combat Overhaul
+Deadly Dragons
+OBIS - Organized Bandits In Skyrim
+OBIS Redone
+High Level Enemies 1.6
+Skyrim Immersive Creatures
+High Level Enemies 1.6 SIC Edition
+Rhinos of Skyrim
+Convenient Horses
+Dawnguard Rewritten - Arvak
+Unicorn

 

Edited by Muladhara86
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I'm not sure how I could have missed the "Alpha" disclaimer.  Now I'm really discouraged.

 

EDIT:  I am making headway.  It's helping me understand what I'm really doing better than playtesting, in some ways.  I feel like this helped make things feel a little more manageable.

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I'd also like to include my .ini files, since I hear changing values there can cause problems.  I've built them from vanilla and included every change with comments.

 

Skyrim.ini

 

 

 

[General]
sLanguage=ENGLISH
sIntroSequence=  
uExterior Cell Buffer=36
bBorderRegionsEnabled=0
 
;Helps prevent lighting pop-in
;fFlickeringLightDistance=8192
 
 
; The following line is for alternate start games. Comment out for normal starts.
;SStartingCell=AbandonedPrison01
;ENTER MANUALLY IN CONSOLE TO START MQ
;startquest mq102
;setstage mq102 30
 
[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
 
;FoV
fDefault1stPersonFOV=81.0
fDefaultWorldFOV=81.0
 
;Transition time of sun-shadow movement
;fSunShadowUpdateTime=0.25
;Time between sun-shadow movement
;fSunUpdateThreshold=1.5 
 
 
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
 
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
 
;increase grass diversity, small performance hit. Consider setting to 7 if using Skyrim Flora Overhaul.
;iMaxGrassTypesPerTexure=3
;grass density - higher is sparser
iMinGrassSize=100
 
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
 
[Archive]
sResourceArchiveList=Skyrim - Invalidation.bsa, Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
bInvalidateOlderFiles=1
SInvalidationFile=
 
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
 
;This tweak shifts the point of aim to the center of the aiming reticule for arrows and crossbows (with this setting targets will be hit where the cursor is placed at approximately 100 feet from the target).
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7
 
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
 
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
 
[Actor]
 
;This tweak will update the distance projectiles can travel to allow for "sniper" bow shots. In Vanilla, after ~4000ft your arrow will simply disappear into thin air.
;fVisibleNavmeshMoveDist=12288.0000

 
SkyrimPrefs.ini
 

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=4000.0000
iShadowMapResolutionSecondary=1024
;iShadowMapResolutionPrimary=4096 by DEFAULT
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=1
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=5000.0000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
;fShadowLODStartFade=400.0000 per STEP CORE
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=1
iShadowMode=3
bTreesReceiveShadows=0
;bTreesReceiveShadows=1 per STEP CORE
bDrawLandShadows=0
;bDrawLandShadows=1 per STEP CORE
bFull Screen=1
iSize H=720
iSize W=1280
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=0
sD3DDevice="AMD Radeon HD 7700 Series"
bFXAAEnabled=0
iShadowMapResolution=2048
fShadowBiasScale=0.2500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=0
iShadowFilter=3
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=7000.0000
;fGrassStartFadeDistance=18000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.9000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
bUseKinect=0
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=60.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=1342383640
fVal6=1.0000
uID6=1342382262
fVal5=1.0000
uID5=3954
fVal4=1.0000
uID4=939939953
fVal3=0.6000
uID3=94881
fVal2=0.6000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

 
ENBLocal.ini
 

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
 
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
 
UseDefferedRendering=false
IgnoreCreationKit=true
ForceFakeVideocard=false
 
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
 
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
 
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=64
VideoMemorySizeMb=
EnableCompression=true
AutodetectVideoMemorySize=true
 
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
 
[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0
 
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0
 
[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
 
[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0
 
[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false
EnableTransparencyAA=false
 
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixAliasedTextures=true
IgnoreInventory=true
FixSsaoHairTransparency=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true

Edited by Muladhara86
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Vega Extended? Is that the one that states "DEVELOPMENT STAGE: ALPHA. DO NOT USE....pack cannot guarantee that you will be crash-free" ?  :;): 

 

If it's still the case that VEGA runs off STEP 2.2.7 and is unsupported, then it becomes a little more difficult to do the bug-squashing. VEGA (basic) was also designed to run with STEP Core if the comments in the original VEGA pack are anything to go (i.e. largely untested with SRLE), and the Extended guide isn't actually complete by an means, so a bumpy ride is perhaps to be expected.

 

I was tempted to have a stab at the basic VEGA pack, but decided to go with a combination that's fully supported and up-to-date, because it means you really get to pick the brains of the people that are putting it together while it's a work-in-progress and add in your own comments to help with fine-tuning. I've had great success with Core/REGS/Requiem, and might start looking at Core/Regs/MMO now that it's out of WIP status. None of this helps you of course, so my apologies for waffling on, but personally I find Core + REGS to be an excellent and stable starting point. it might be worth trimming back to the VEGA:Core pack at least...

 

 

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