GlassDeviant Posted June 16, 2014 Share Posted June 16, 2014 Can someone briefly explain or point me to an explanation of how Priorities that I set in MO affect the load list produced by LOOT? I did a search on Priority but it didn't really produce any clear answers for me. Link to comment Share on other sites More sharing options...
0 DoubleYou Posted June 16, 2014 Share Posted June 16, 2014 Priorities of mods in the Left Pane differ from the load order of plugins in the Right Pane in that the mod priority order affects assets used in the game like textures and scripts whereas plugin order affects data records like what damage rating the steel sword receives. Plugin order generally can resemble mod priority order and should be used almost as a mirror for proper asset conflict resolution. This is why the Potential Mod Order Problem warning exists. It warns where mods containing scripts are prioritized in a manner that contradicts the plugin order, which can result in difficult to solve problems. An example would be the Unofficial Dragonborn Patch with the Unofficial Skyrim Patch. If the mod priority order has Unofficial Skyrim Patch in a higher priority than Unofficial Dragonborn Patch, it will break dragon soul absorption if MO is handling the BSAs or if the BSAs are extracted. Mirroring the plugin order fixes this issue. Link to comment Share on other sites More sharing options...
0 fireundubh Posted June 16, 2014 Share Posted June 16, 2014 (edited) Load order refers to the order in which plugins load. Priority refers to the order in which assets load. Plugins = *.esp, *.esm Assets = *.bsa, loose files Edited June 16, 2014 by fireundubh Link to comment Share on other sites More sharing options...
0 GlassDeviant Posted June 16, 2014 Author Share Posted June 16, 2014 (edited) wow, that seems to indicate that the priority sorting I did should actually break my game, but instead it has (so far) eliminated hard locks and increased my fps significantly (from 40-53 range to 120-300 range). Edit: Aaand that's the end of that, just ctd before even getting to the standing stones. Back to the drawing board. Edited June 16, 2014 by GlassDeviant Link to comment Share on other sites More sharing options...
0 DocClox Posted June 16, 2014 Share Posted June 16, 2014 Priority shouldn't be an issue unless you have two mods both supplying foo.esp and if the two versions of foo.esp have contents that would cause LOOT to generate a different load order. If you're not overriding any esp/esm files then as I understand it the load order should be the same. Or at least functionally equivalent. Where a lot of people get confused is when MO asks to re-order mods based on LOOT's re-ordering. In that case it's asking that you change the mod priority in the left hand pane to better reflect the order generated by loot rather than the other way around. And my apologies if I missed your point completely :) Link to comment Share on other sites More sharing options...
0 Component_Actual Posted September 5, 2014 Share Posted September 5, 2014 I know this is kind of an old thread but I am having similar issue and not sure what to do. I just finished installing all the STEP Extended Mods, Extended Patch, and Combined Plugins. I then added all the Meta Rules for Loot, which I hadn't really been doing as I was installing the mods. (Waiting to the end I guess) Anyway now after adding the Meta Rules I get the following message from Mod Organizer. "The conflict resolution order for some mods containing scripts differs from that of the corresponding esp.This may lead to subtle, hard to locate bugs. You should re-order the affected mods (left list!).There is no way to reliably know if each of these changes is absolutely necessary but its definitively safer.If someone suggested you ignore this message, please give them a proper slapping from me. Do not ignore this warningThe following changes should prevent these kinds of errors:Move Traps Make Noise after Even Better Quest ObjectivesMove Thieves Guild Requirements - No Auto Quest Start Brynjolf after Traps Make NoiseMove Non-Essential Children after Thieves Guild Requirements - No Auto Quest Start BrynjolfMove The Choice is Yours - Fewer Forced Quests - Improved Dialogue Options after Non-Essential ChildrenMove When Vampires Attack after The Choice is Yours - Fewer Forced Quests - Improved Dialogue OptionsMove Complete Crafting Overhaul Remade after When Vampires AttackMove The Paarthurnax Dilemma after Complete Crafting Overhaul RemadeMove The Choice is Yours - Fewer Forced Quests - Improved Dialogue Options - Dawnguard after The Paarthurnax DilemmaMove aMidianBorn Book of Silence -Weapons after aMidianBorn Book of Silence - Content Addon"As you can see MO has alot of suggestions for my left side pane, which was installed in the exact order listed on the STEP guide. Is this typical? Should it be ignored, or should I re-order as MO suggests?Thanks in advance.Also this is what LOOT looks like, which looks suspicious to me in that very few of the mods have an actual priority assigned to them. How is it that loot sorts these mods when it gives them all the same priority? Here is what my loot looks like as well. LOOT looks suspicious to me in that all of the mods have the same "0" priority setting. How is it that LOOT can sort these mods if they all have the same priority?I think that link for LOOT image is messed up try this. https://onedrive.live.com/redir?resid=43924233190B3164!2736&authkey=!AD4Tpe_UFS6N4L0&v=3&ithint=photo%2cjpg Link to comment Share on other sites More sharing options...
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GlassDeviant
Can someone briefly explain or point me to an explanation of how Priorities that I set in MO affect the load list produced by LOOT? I did a search on Priority but it didn't really produce any clear answers for me.
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