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Help and recommendations with modlist appreciated


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Posted

Hey.

I'm  newcomer to Skyrim (although I have around 500 hours in heavily modified Oblivion and Fallout 3/NW, so I wouldn't call myself a complete n00b with modding, just, well, almost...) and was looking for the "ultimate" setup for a great play through. After looking at the myriad of mods out there I was very happy when I found your step guides. First I installed everything from STEP 2.2.8, but then later changed to 2.2.9 (probably stupid? And can't use the compatibility patches because of missing masters). After that I wanted to try the Skylight ENB that I found recommended on this page and installed mods recommended with that, then I installed some mods that Gopher recommended, then I found out about the STEP explorer pack that sounded cool, then I installed some mods from other STEP packs like Vega and Survival. Wanted to start the game and suddenly found out that I had way too many esp's. I hadn't really thought about it because wrye bash mostly fixed that problem for Oblivion.

 

So I started removing a few mods, and merged some patches to get the esp-count down. So now it's at least low enough that I can start the game.

 

Problem is, I must admit that I'm completely lost. I'm not sure what I need anymore, what I shouldn't have, what I should have etc. So I wondered if anyone could give me some advice on how to improve my mod list.

 

I've included the boss output here:

 

  Reveal hidden contents

 
AOS2-CoT-RW2-SR-FIO-GDO-EBT-WC.esp is merge of
  Reveal hidden contents
AOS_WetandCold Patch.esp
AOS_EBT Patch.esp
AOS-GDO Patch.esp
AOS_FIO Patch.esp
AOS_SkyRe Patch.esp
AOS_RealisticWater2 patch.esp
AOS2_DGDB_USKP Patch.esp
AOS2_CoT3_1_patch.esp

 
BetterQuestObjectives-DB-HF-PDP-SRP-DBFM-CIY-TGR-PRR.esp is a merge of
  Reveal hidden contents
BetterQuestObjectives-PersidRRentalPatch.esp
BetterQuestObjectives-ThievesGuildRequirementsPatch.esp
BetterQuestObjectives-DBForevertoMisc.esp
BetterQuestObjectives-SkyRePatch.esp
BetterQuestObjectives-PaarDilemmaPatch.esp
BetterQuestObjectives-Hearthfire.esp
BetterQuestObjectives-Dawnguard.esp
BetterQuestObjectives.esp

 

8 answers to this question

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Posted

Well, first, good look running all those mods at the beginning of the game. I suggest you activate them after the intro sequence. Second, there are various warnings from BOSS which you should definitely take care of. Also what mod manager are you using? You could trim your load order further by merging stuff like the SMIM esps and Beards, Brows, that sort of stuff. Also, and this is a mod I cannot possibly play without: Automatic Variants! I admit I cannot run around Skyrim if all wolves look the same since I first installed AV

 

Again, good luck!

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Posted

Automatic Variants adds a fair amount of script load. Some users may have problems when it is included depending on how many other script-intensive mods are also being used and the capabilities of the PC (CPU, RAM, GPU, VRAM).

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Posted (edited)
  On 5/3/2014 at 6:27 PM, phryxolydian said:

Well, first, good look running all those mods at the beginning of the game. I suggest you activate them after the intro sequence. Second, there are various warnings from BOSS which you should definitely take care of. Also what mod manager are you using? You could trim your load order further by merging stuff like the SMIM esps and Beards, Brows, that sort of stuff. Also, and this is a mod I cannot possibly play without: Automatic Variants! I admit I cannot run around Skyrim if all wolves look the same since I first installed AV

 

Again, good luck!

I'm using MO as was recommended in the STEP guide, and was pretty amazed by how awesome it is. The virtual directory stuff is a gift from God (yes, I guess Tannin42 is now my God) and something I really missed in my Oblivion days. But if you have any more tips on what I could merge and such it would be great.

 

I looked at Automatic Variants because it looks pretty cool, but I found some people arguing against it, like Kelmych warned about, so I didn't dare test it. I'm not sure which other mods I run that are considered script heavy so I'm not sure if it would work or not...

 

I see that I have a few more mods in the list I should probably clean. But the other warnings are on mods I found through this site (mostly the explorer pack), so I guess they are ok even if BOSS is giving warnings? Maybe I should ask in the explorer thread...

 

Another question (maybe also for that thread...) is that as I haven't played much Skyrim yet I'm not sure I really need all those extra quests and lands and such stuff found in the explorer pack, but I'm unsure how the patches would work if I start removing too much?

 

Also, why should I run them after the intro? Does that mean like after I create the character in Helgen or after I've escaped?

Edited by Eplebit
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Posted

So, is this your first playthrough? I'll say this: quest mods are awesome, they will definitely make your Skyrim more varied, etc but really, Skyrim is already huge, I've done several playthroughs and I've still yet to finish some factions and I don't even know how many side quests.. I think revamp the combat and that sort of thing to get a better experience. Add the CORE and Extended STEP recommendations, and you'll have already massively improved the vanilla game. Frostfall is absolutely essential if you're into immersion, etc. (I know you already have installed it) and add the other quests later on, once you are absolutely sure you have a stable game.

 

If you run into a problem early on with so many mods and very script heavy and unpredictable ones such as CWO, how are you going to know where to begin troubleshooting? This is assuming you are not an expert modder, of course. I'm just saying it could be daunting, looking at your load order.

 

@Kelmych: You really think AV, is script heavy? From my experience mods like Wet n' Cold, Birds of Skyrim, Footprints, etc all create much more script lag.This, I repeat, has been my own experience. WnC, is quite awesome, but Frostfall already borrows some of its features, so I had to let that one go.. It's a matter of preference as well, as I say, I just can't stand walking into a pack of 4-6 exact replicas of the same wolf. 

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Posted

Automatic Variants is resource intensive, it may not necessarily be script heavy per se but it taxes the engine something fierce especially if you have a lot of mods already. Think about it, you have multiple textures for any given type of animal/creature/humonoid which eats up VRAM, then it also has to apply said textures. This number increases exponentially with uGrids setting.

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Posted (edited)

Yeah, makes perfect sense, phazer. However, I would underline the point about having too many mods and running AV together potentially being too much, which would apply to your case, Eplebit.  I have currently 140 esps, I think, and I'm merging a few "simple" ones to trim it down a little and I run AV without any issues. But I would recommend you listen to these guys, Eplebit, they are much wiser than I am. Still, I rather love AV too much not to use it (or recommend it).  ::P:

Edited by phryxolydian
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Posted (edited)

Wow, that is a great mix of mods and I laud your choices.  In fact I have pretty much the same mix of mods myself with these major exceptions:

 

  • Instead of ELFX I use RLO (Realistic Lighting Overhaul) mostly because I like really dark interiors.  So I use the Wearable Lanterns mod for that.
  • Instead of SkyRe I use a combination of other mods including ACE, Deadly Combat, and Stealth Skills Rebalanced.
  • Instead of including a ton of mods that just add more creatures and people to the game, I've been more selective.  For example, I use Immersive Patrols and Immersive Travelers, but none of the other Immersive esps.  And instead of using both Interesting NPCs (3DNPC) and Inconsequential NPCs, I only use Interesting NPCs along with a couple follower mods (Vilja and Inigo).

You should consider what the people above say.  I do think you have too many script heavy mods, and that can cause problems.  So think about getting rid of Footprints and Enhanced Blood unless you really can't play without them.  If you are playing 1st person then Footprints won't be that noticable anyway.  And consider turning off some of the features of Wet and Cold.  For example, I use Wet and Cold and I turned off all the shader stuff like drips and steam because I can do without those (that reduces the scripts that run).

 

Also, be sure to check the cleaning on EVERY plugin not just the ones reported by BOSSBOSS only knows about the ones that have already been reported, it does NOT actually check them when it runs, it just looks in its database and compares the checksum of the esp against its database.

Edited by Glanzer
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Posted

Thanks for all the answers! But ok, sounds like I have to drop AV for now :(

 

As for the answers from Glanzer:

  • I chose ELFX over RLO pretty randomly. Just looked a bit nicer in a video I watched. But RLO is better?
  • Hmm, I mostly picked SkyRe because Gopher uses it and did a favorable review. But I'm not sure exactly what parts he uses. If you have a combination of ACE, DC and SSR to recommend that's better than SkyRe I'd be more than happy to check it out.
  • I added all of Immersive Patrols because I didn't know what to pick. If there are some parts that are better left out than I have no problems doing that. I'll look over them again and maybe remove the other modules as well. Inconsequential NPCs was added because it was in the STEP Explorer pack and I followed that. Not a good idea? I was thinking of using Inigo because I read some good stuff about him. I used Vilja in Oblivion, but had to remove her because I had problems with the voice acting. I think it's because she's Swedish, and because I'm from Norway it's just painfully clear that it's not some nice fantasy dialect or something but a Swedish girl trying (kind of badly) to speak English. It's too bad, because it really seemed like a great mod :(

 

I'll look into turning off some of those things in the modules you mentioned, and thanks for telling me I have to clean all mods. I actually wasn't sure how BOSS did that. Didn't think of just using checksum.

 

I'll also remove the quest mods, as phryxolydian mentioned, as I have so much content to see already. Guess I'll have to check if those patches works without them... I also thought about removing Civil War Overhual, as I'm a n00b and you said it could cause problems. And I've read that the Fire and Ice improvement is script heavy as well, so I guess it should be removed?

 

Also, I have another question... I've seen in the ENB thread that some people here really really do not like CoT. Is it that bad and it's better to play without it?

 

It's complicated getting this game right. So much stuff that sounds cool but hard to get it all to work together...

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