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Help and recommendations with modlist appreciated


Question

Posted

Hey.

I'm  newcomer to Skyrim (although I have around 500 hours in heavily modified Oblivion and Fallout 3/NW, so I wouldn't call myself a complete n00b with modding, just, well, almost...) and was looking for the "ultimate" setup for a great play through. After looking at the myriad of mods out there I was very happy when I found your step guides. First I installed everything from STEP 2.2.8, but then later changed to 2.2.9 (probably stupid? And can't use the compatibility patches because of missing masters). After that I wanted to try the Skylight ENB that I found recommended on this page and installed mods recommended with that, then I installed some mods that Gopher recommended, then I found out about the STEP explorer pack that sounded cool, then I installed some mods from other STEP packs like Vega and Survival. Wanted to start the game and suddenly found out that I had way too many esp's. I hadn't really thought about it because wrye bash mostly fixed that problem for Oblivion.

 

So I started removing a few mods, and merged some patches to get the esp-count down. So now it's at least low enough that I can start the game.

 

Problem is, I must admit that I'm completely lost. I'm not sure what I need anymore, what I shouldn't have, what I should have etc. So I wondered if anyone could give me some advice on how to improve my mod list.

 

I've included the boss output here:

 

 

Skyrim.esm Active
Update.esm Active
Unofficial Skyrim Patch.esp Version 2.0.3 Active
Dawnguard.esm Active
Unofficial Dawnguard Patch.esp Version 2.0.3 Active
HearthFires.esm Active
Unofficial Hearthfire Patch.esp Version 2.0.3 Active
Dragonborn.esm Active
Unofficial Dragonborn Patch.esp Version 2.0.3 Active
Wyrmstooth.esp Version 1.10 Active
Skyrim Project Optimization - Full Version.esm Active
ClimatesOfTamriel.esm Version 3.1 Active
ETaC - RESOURCES.esm Active
Lanterns Of Skyrim - All In One - Main.esm Active
mannyBlackRock.esm Active
mannyDragonhead.esm Active
moonpath.esm Active
ORS_MorthalPain.esm Active
ORS_SolitudeGate.esm Active
WinterholdDestruction.esm Active
REGS - Resources.esm Active
HighResTexturePack01.esp Active
HighResTexturePack02.esp Active
HighResTexturePack03.esp Active
Unofficial High Resolution Patch.esp Version 1.1.6 Active
Weapons & Armor Fixes_Remade.esp Active
Clothing & Clutter Fixes.esp Active
Chesko_Frostfall.esp Active
Rainbows.esp Version 1.05 Active
SplashofRain.esp Version 1.04 Active
ExpandedSnowSystems-CoT.esp Active
ADS.esp Active
AOS.esp Active
BWS.esp Active
DragonShoutVoice.esp Active
IHSS.esp Active
Improved Combat Sounds v2.2.esp Active
randomthunder.esp Active
realrainCoT.esp Version 4 Active
Skylight-Torches.esp Active
Skylight_DBWP.esp Active
Skylight_DGWP.esp Active
mintylightningmod.esp Active
MintyLightningMod_COT_Patch.esp Active
Cutting Room Floor.esp Version 1.0.5 Active
StaticMeshImprovementMod.esp Active
StaticMeshImprovementMod-DragonbornTernFix.esp Active
StaticMeshImprovementMod-FurnitureChestSnowFix.esp Active
TradeBarter.esp Active
83Willows_101BUGS_V4_LowRes.esp Version 4.1 Active
Auto Unequip Ammo.esp Active
BellyachesNewDragonSpecies.esp Active
BirdsHFclean.esp Active
Bring Out Your Dead.esp Version 1.2.4 Active
ClamsDropPearls.esp Active
Dead Body Collision.esp Active
Disease Descriptions.esp Active
DD_Dawnguard Additions.esp Active
DD_Dragonborn Additions.esp Active
Dual Sheath Redux.esp Active
Requires: Java Runtime Environment 7 update 17+
fFastTravelSpeedMult_4.esp Version 1.0 Active
Immersive Patrols Merged All.esp Active
Lanterns Of Skyrim - All In One - Skylight.esp Active
Moss Rocks.esp Active
Moss Rocks_DB.esp Active
ORM-Arvak.esp Active
PilgrimsDelight.esp Active
Point The Way.esp Version 1.0.2 Active
Populated Dungeons Caves Ruins for USKP.esp Active
Radiant and Unique Potions Poisons and Booze.esp Active
ShootingStars.esp Version 1.041 Active
Skyrim Immersive Creatures.esp Version v6.5.2 Active
Skyrim Immersive Creatures - DLC2.esp Version v6.5.2 Active
Skyrim Flora Overhaul.esp Active
SkyrimImprovedPuddles-DG-HF-DB.esp Version 1.1 Active
SMDropLitTorch.esp Active
Traps Make Noise.esp
WetandCold.esp Version 1.402 Active
WetandCold - Ashes.esp Version 1.07 Active
Chesko_LoreBasedLoadingScreens.esp Active
Footprints.esp Active
Footprints - Ash.esp Active
NoxUE2.00.esp Active
RaceMenu.esp Active
SkyUI.esp Version 4.1 Active
iHUD.esp Active
Cloaks.esp Active
Cloaks - Dawnguard.esp Active
1nivWICCloaks.esp Version 2.3 Active
Incompatible with: Cloaks of skyrim, get the compatibility patch in the WIC optional files.
Elemental Staves.esp Active
ExplosiveBoltsVisualized.esp Active
Hothtrooper44_Armor_Ecksstra.esp Active
Hothtrooper44_ArmorCompilation.esp Version 7.1 Active
imp_helm.esp Active
imp_helm_imp.esp Active
imp_helm_dawn.esp Active
Complete Crafting Overhaul_Remade.esp Active
Lock Overhaul.esp Active
DeadlyDragons.esp Active
SkyRe_Main.esp Active
SkyRe_Main_Fix.esp Active
SkyRe_Combat.esp Active
SkyRe_EncounterZones.esp Active
SkyRe_EnemyAI.esp Active
SkyRe_EnemyScaling.esp Active
SkyRe_EnemyScaling_Fix.esp Active
SkyRe_StandingStones.esp Active
SkyRe_StandingStones_Fix.esp Active
SkyRe_Survivalism.esp Active
Unique Uniques.esp Version 1.5 Active
CCO_WAFTrueWeapons_Patch.esp
CCO_Frostfall_Patch.esp Active
CCO_SIC_Patch.esp Active
SkyRe_SIC Crossbowfix.esp Version v6.1.2
AdalMatar.esp Active
Note: V1.1+: This file contains 3 deleted NavMesh records that TES5Edit cannot repair automatically, and which are reported by the mod author to be harmless artifacts from Creation Kit export.
quest_andtherealmsofdaedra.esp Active
Apple garden.esp Active
BetterDGEntrance.esp Version 1.0 Active
CollegeOfWinterholdImmersive.esp Active
Warning: Enhanced Lights and FX alters some lighting in the College of Winterhold which is incompatible with this mod. Please see Immersive College of Winterhold's Readme for how to alter Enhanced Lights and FX yourself to make it compatible.
CWIDawnDragonPatch.esp Active
Daggercross_Alley.esp Active
DragonmournInn.esp Active
Warning: This file contains 4 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
Gildergreen Regrown.esp Version 1.2.6 Active
tos_granitehall.esp Active
Hebrock_Der Schatten von Meresis - EV.esp Active
high hrothgar overhaul.esp Active
Immersive Orc Strongholds.esp Version 0.54 Active
Inconsequential NPCs.esp Active
Inconsequential NPCs - Enhancement.esp Active
Inns and Taverns.esp Active
Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
moonpath_questdata.esp Active
Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
MzarkWonders.esp Active
DawnofRiften.esp Active
Nightingale Hall.esp Active
quest_nomercy.esp Active
ORS_ChaptersLinker.esp Active
ORS_DremoraUpdate.esp Active
quest_pitfighter.esp Active
quest_pitfighter_dlc01.esp Active
Run For Your Lives.esp Version 1.2.4 Active
When Vampires Attack.esp Version 1.1.1 Active
quest_seaofghosts.esp Active
Sky Haven Temple M&M3.esp Active
Snowbound Acres.esp Active
TheDomain.esp Active
Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
The Paarthurnax Dilemma.esp Version 1.2.7 Active
SkyrimCoinReplacerRedux.esp Active
Appropriately Attired Jarls Redux.esp Active
Book Covers Skyrim.esp Active
BlockSparkles.esp Active
Civil War Overhaul.esp Active
Distant DetailHF.esp Active
Contains dirty edits: 694 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
FireAndIceOverhaul.esp Active
Guard Dialogue Overhaul.esp Active
SkyFalls + SkyMills + DG + DB.esp Version 3.0.esp Active
Paralysis.esp Active
Rebirth Monster.esp Active
Rebirth Monster - SIC Patch.esp Version v1 Active
Convenient Horses.esp Version 14950 Active
dD - Enhanced Blood Main.esp Active
dD-Dragonborn-Dawnguard-EBT Patch.esp Active
EnhancedBlood-ImprovedCombatSounds.esp Active
Soul Gems Differ - E.esp Active
TheChoiceIsYours.esp Active
TheChoiceIsYours_Dawnguard.esp Active
Thieves Guild Requirements.esp Active
aMidianborn_Skyforge_Weapons.esp Active
Nausicaa's Tweaker.esp Active
REGS - Better Docks.esp Active
Drinking Fountains of Skyrim.esp Active
ETaC - Complete.esp Active
ETaC - Complete LoS Patch.esp Active
ExpandedWinterholdRuins.esp Active
ETaC - Complete EWDR Patch.esp Active
Helgen Reborn.esp Version 105.3 Active
RavenRockExpanded.esp Active
tos_amber_guard.esp Active
tos_laintardale_hf.esp Active
HearthfireChimneys.esp Active
Understone Keep Repair.esp Active
REGS - Better City Entrances.esp Active
Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp Active
UniqueBorderGates-All.esp Active
UniqueBorderGates-All-PointTheWay.esp Active
UniqueBorderGates-All-BetterDGEntrance.esp Active
Prometheus_No_snow_Under_the_roof.esp Version 2.3 Active
DawnofWindhelm.esp Active
BFT Ships and Carriages - HF.esp Active
Contains dirty edits: 64 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
ETaC - BFT Patch.esp Active
Provincial Courier Service.esp Version 1.2.2 Active
RealisticRoomRental.esp Active
Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
BetterQuestObjectives-DB-HF-PDP-SRP-DBFM-CIY-TGR-PRR.esp Active
REGS - Cities.esp Active
ETaC - Complete NSutR Patch.esp Active
REGS Patch - CRF.esp Active
REGS Patch - NSutR + RRR.esp Active
REGS Patch - STEP Extended.esp Active
EnhancedLightsandFX.esp Active
ELFX - Moonpath.esp Active
ELFX - NoTaverns.esp Active
ELFX - Dawnguard.esp Active
ELFX - Dragonborn.esp Active
ELE-Interior Lighting.esp Active
ELE DG-Interior Lighting.esp Active
ELE HF-Interior Lighting.esp Active
ELE DB-Interior Lighting.esp Active
ClimatesOfTamriel-Dawnguard-Patch.esp Version 3.1
ClimatesOfTamriel-Dragonborn-Patch.esp Version 3.1
Supreme Storms - Cot Version.esp Active
CoT-WeatherPatch.esp Active
CoT-WeatherPatch_SupStorms.esp Active
CoT-WeatherPatch_ESS.esp Active
Brevi_MoonlightTales.esp Active
BFSEffects.esp Version 3.6 Active
DeadlySpellImpacts.esp Active
Dual Wield Parrying_SKSE.esp Active
Note: Use only one Dual Wield Parrying*.esp.
DragonCombatOverhaulDragonborn.esp Active
The Dance of Death - Ultimate Edition.esp Version 1.8 Active
Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
dD-No Spinning Death Animation.esp Active
Beards.esp Version 28363 Active
Brows.esp Version 30411 Active
3DNPC.esp Active
MoonAndStar_MAS.esp Active
REGS Patch - 3DNPC.esp Active
REGS Patch - Riften NavFull.esp Active
RRR_3DNPC-Patch.esp Active
RealisticNeedsandDiseases.esp Active
Requires: RND_Dawnguard-Patch.esp
Requires: RND_HearthFires-Patch.esp
Requires: RND_USKP-Patch.esp
RND_DrinkingFountains-Patch.esp Active
RND_ETaC-Patch.esp Active
SPTConsistentOlderPeople.esp Version 1.8 Active
NonEssentialChildren.esp Active
dD - Realistic Ragdoll Force - Realistic.esp Active
SkyRe_Races.esp Active
SkyRe_Races_Fix.esp Active
ETaC - Complete ELFX Patch.esp Active
Animated Weapon Enchants.esp Active
DawnguardRuneWeaponsFXSReplacer.esp Active
RealisticWaterTwo.esp Version 1.11 Active
RealisticWaterTwo - Legendary.esp Active
Watercolor_for_ENB_RWT.esp Active
CWIELnFXPatch.esp Active
ETaC - Complete 3DNPC Patch.esp Active
ETaC - Complete ORS Patch.esp Active
ETaC - Complete Fountains Patch.esp Active
RRR_ELFX-Patch.esp Active
AOS2-CoT-RW2-SR-FIO-GDO-EBT-WC.esp Active
Bashed Patch, 0.esp Version 5/2/2014 2:31:08 AM Active
Dual Sheath Redux Patch.esp Active
ReProccer.esp Active

 
AOS2-CoT-RW2-SR-FIO-GDO-EBT-WC.esp is merge of

AOS_WetandCold Patch.esp
AOS_EBT Patch.esp
AOS-GDO Patch.esp
AOS_FIO Patch.esp
AOS_SkyRe Patch.esp
AOS_RealisticWater2 patch.esp
AOS2_DGDB_USKP Patch.esp
AOS2_CoT3_1_patch.esp

 
BetterQuestObjectives-DB-HF-PDP-SRP-DBFM-CIY-TGR-PRR.esp is a merge of

BetterQuestObjectives-PersidRRentalPatch.esp
BetterQuestObjectives-ThievesGuildRequirementsPatch.esp
BetterQuestObjectives-DBForevertoMisc.esp
BetterQuestObjectives-SkyRePatch.esp
BetterQuestObjectives-PaarDilemmaPatch.esp
BetterQuestObjectives-Hearthfire.esp
BetterQuestObjectives-Dawnguard.esp
BetterQuestObjectives.esp

 

8 answers to this question

Recommended Posts

  • 0
Posted

Well, first, good look running all those mods at the beginning of the game. I suggest you activate them after the intro sequence. Second, there are various warnings from BOSS which you should definitely take care of. Also what mod manager are you using? You could trim your load order further by merging stuff like the SMIM esps and Beards, Brows, that sort of stuff. Also, and this is a mod I cannot possibly play without: Automatic Variants! I admit I cannot run around Skyrim if all wolves look the same since I first installed AV

 

Again, good luck!

  • 0
Posted

Automatic Variants adds a fair amount of script load. Some users may have problems when it is included depending on how many other script-intensive mods are also being used and the capabilities of the PC (CPU, RAM, GPU, VRAM).

  • 0
Posted (edited)

Well, first, good look running all those mods at the beginning of the game. I suggest you activate them after the intro sequence. Second, there are various warnings from BOSS which you should definitely take care of. Also what mod manager are you using? You could trim your load order further by merging stuff like the SMIM esps and Beards, Brows, that sort of stuff. Also, and this is a mod I cannot possibly play without: Automatic Variants! I admit I cannot run around Skyrim if all wolves look the same since I first installed AV

 

Again, good luck!

I'm using MO as was recommended in the STEP guide, and was pretty amazed by how awesome it is. The virtual directory stuff is a gift from God (yes, I guess Tannin42 is now my God) and something I really missed in my Oblivion days. But if you have any more tips on what I could merge and such it would be great.

 

I looked at Automatic Variants because it looks pretty cool, but I found some people arguing against it, like Kelmych warned about, so I didn't dare test it. I'm not sure which other mods I run that are considered script heavy so I'm not sure if it would work or not...

 

I see that I have a few more mods in the list I should probably clean. But the other warnings are on mods I found through this site (mostly the explorer pack), so I guess they are ok even if BOSS is giving warnings? Maybe I should ask in the explorer thread...

 

Another question (maybe also for that thread...) is that as I haven't played much Skyrim yet I'm not sure I really need all those extra quests and lands and such stuff found in the explorer pack, but I'm unsure how the patches would work if I start removing too much?

 

Also, why should I run them after the intro? Does that mean like after I create the character in Helgen or after I've escaped?

Edited by Eplebit
  • 0
Posted

So, is this your first playthrough? I'll say this: quest mods are awesome, they will definitely make your Skyrim more varied, etc but really, Skyrim is already huge, I've done several playthroughs and I've still yet to finish some factions and I don't even know how many side quests.. I think revamp the combat and that sort of thing to get a better experience. Add the CORE and Extended STEP recommendations, and you'll have already massively improved the vanilla game. Frostfall is absolutely essential if you're into immersion, etc. (I know you already have installed it) and add the other quests later on, once you are absolutely sure you have a stable game.

 

If you run into a problem early on with so many mods and very script heavy and unpredictable ones such as CWO, how are you going to know where to begin troubleshooting? This is assuming you are not an expert modder, of course. I'm just saying it could be daunting, looking at your load order.

 

@Kelmych: You really think AV, is script heavy? From my experience mods like Wet n' Cold, Birds of Skyrim, Footprints, etc all create much more script lag.This, I repeat, has been my own experience. WnC, is quite awesome, but Frostfall already borrows some of its features, so I had to let that one go.. It's a matter of preference as well, as I say, I just can't stand walking into a pack of 4-6 exact replicas of the same wolf. 

  • 0
Posted

Automatic Variants is resource intensive, it may not necessarily be script heavy per se but it taxes the engine something fierce especially if you have a lot of mods already. Think about it, you have multiple textures for any given type of animal/creature/humonoid which eats up VRAM, then it also has to apply said textures. This number increases exponentially with uGrids setting.

  • 0
Posted (edited)

Yeah, makes perfect sense, phazer. However, I would underline the point about having too many mods and running AV together potentially being too much, which would apply to your case, Eplebit.  I have currently 140 esps, I think, and I'm merging a few "simple" ones to trim it down a little and I run AV without any issues. But I would recommend you listen to these guys, Eplebit, they are much wiser than I am. Still, I rather love AV too much not to use it (or recommend it).  ::P:

Edited by phryxolydian
  • 0
Posted (edited)

Wow, that is a great mix of mods and I laud your choices.  In fact I have pretty much the same mix of mods myself with these major exceptions:

 

  • Instead of ELFX I use RLO (Realistic Lighting Overhaul) mostly because I like really dark interiors.  So I use the Wearable Lanterns mod for that.
  • Instead of SkyRe I use a combination of other mods including ACE, Deadly Combat, and Stealth Skills Rebalanced.
  • Instead of including a ton of mods that just add more creatures and people to the game, I've been more selective.  For example, I use Immersive Patrols and Immersive Travelers, but none of the other Immersive esps.  And instead of using both Interesting NPCs (3DNPC) and Inconsequential NPCs, I only use Interesting NPCs along with a couple follower mods (Vilja and Inigo).

You should consider what the people above say.  I do think you have too many script heavy mods, and that can cause problems.  So think about getting rid of Footprints and Enhanced Blood unless you really can't play without them.  If you are playing 1st person then Footprints won't be that noticable anyway.  And consider turning off some of the features of Wet and Cold.  For example, I use Wet and Cold and I turned off all the shader stuff like drips and steam because I can do without those (that reduces the scripts that run).

 

Also, be sure to check the cleaning on EVERY plugin not just the ones reported by BOSSBOSS only knows about the ones that have already been reported, it does NOT actually check them when it runs, it just looks in its database and compares the checksum of the esp against its database.

Edited by Glanzer
  • 0
Posted

Thanks for all the answers! But ok, sounds like I have to drop AV for now :(

 

As for the answers from Glanzer:

  • I chose ELFX over RLO pretty randomly. Just looked a bit nicer in a video I watched. But RLO is better?
  • Hmm, I mostly picked SkyRe because Gopher uses it and did a favorable review. But I'm not sure exactly what parts he uses. If you have a combination of ACE, DC and SSR to recommend that's better than SkyRe I'd be more than happy to check it out.
  • I added all of Immersive Patrols because I didn't know what to pick. If there are some parts that are better left out than I have no problems doing that. I'll look over them again and maybe remove the other modules as well. Inconsequential NPCs was added because it was in the STEP Explorer pack and I followed that. Not a good idea? I was thinking of using Inigo because I read some good stuff about him. I used Vilja in Oblivion, but had to remove her because I had problems with the voice acting. I think it's because she's Swedish, and because I'm from Norway it's just painfully clear that it's not some nice fantasy dialect or something but a Swedish girl trying (kind of badly) to speak English. It's too bad, because it really seemed like a great mod :(

 

I'll look into turning off some of those things in the modules you mentioned, and thanks for telling me I have to clean all mods. I actually wasn't sure how BOSS did that. Didn't think of just using checksum.

 

I'll also remove the quest mods, as phryxolydian mentioned, as I have so much content to see already. Guess I'll have to check if those patches works without them... I also thought about removing Civil War Overhual, as I'm a n00b and you said it could cause problems. And I've read that the Fire and Ice improvement is script heavy as well, so I guess it should be removed?

 

Also, I have another question... I've seen in the ENB thread that some people here really really do not like CoT. Is it that bad and it's better to play without it?

 

It's complicated getting this game right. So much stuff that sounds cool but hard to get it all to work together...

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