DoYouEvenModBro Posted February 19, 2014 Posted February 19, 2014 The mod that the SKSE report pertains to is the SKSE-Elys-AltF4 mod under fixes. This happens whenever Skyrim is closed. Is this normal? Can I just delete it each time? The file says: Plugin name: SKSE_Elys_AltF4 Plugin version: 1.0.0.0 Plugin path: C:\Games\Skyrim\Data\SKSE\Plugins\ SKSE version: 1.7.0.0 Game version: 1.9.32.0 Plugin enabled. Starting hooks sequence... Installing hook for: DirectInput8Create Original Opcodes: 8BFF558BEC81EC30 Hook installed for: DirectInput8Create Installing hook for: DirectInput8.CreateDevice Original Opcodes: 8BFF558BEC568B75 Hook installed for: DirectInput8.CreateDevice Installing hook for: DirectInputDevice8.SetCooperativeLevel Original Opcodes: 8BFF558BEC538B5D Hook installed for: DirectInputDevice8.SetCooperativeLevel
0 DoYouEvenModBro Posted February 19, 2014 Author Posted February 19, 2014 Is this normal? If it is, it's not mentioned in the STEP guide.
0 CJ2311 Posted February 19, 2014 Posted February 19, 2014 Yeah having a log is normal. You can right click the overwrite in MO and create a mod named SKSE logs if you want to keep the overwrite folder empty.
0 DoYouEvenModBro Posted February 19, 2014 Author Posted February 19, 2014 Yeah having a log is normal. You can right click the overwrite in MO and create a mod named SKSE logs if you want to keep the overwrite folder empty.If I do that, it'll automatically write to that 'mod'? I'm assuming it HAS to be called 'SKSE logs'? Or if I create a mod from the log, it'll just know to write to that instead of the overwrite section, regardless of what I name the mod?
0 CJ2311 Posted February 19, 2014 Posted February 19, 2014 nonono, it can be any name for the mod. As long as MO finds an old version of the log in any of your mods, it'll replace that version instead of creating a new one in the overwrite folder. I only said to name it skse logs as an example.
0 DoYouEvenModBro Posted February 19, 2014 Author Posted February 19, 2014 nonono, it can be any name for the mod. As long as MO finds an old version of the log in any of your mods, it'll replace that version instead of creating a new one in the overwrite folder. I only said to name it skse logs as an example.Ok great. I had the same question about Safety Load. It was doing that so I removed it. I want to add it back in though. For some reason, Safety Load actually fixed the game for me before the Memory Patch 3.0 came out. I was combining them before and getting no freezes/ILS/CTDs AT ALL. Now with only the memory patch 3.0, I'm still getting problems.Â
0 DoubleYou Posted February 19, 2014 Posted February 19, 2014 For this and any other SKSE plugin log files, I recommend you move the associated logs back to the associated mod's folder and not delete them. This way you won't have to continually be emptying Overwrite of all these logs. When you move the log files to their mod files, it will write the log directly to the file and not generate one in Overwrite.
0 DoYouEvenModBro Posted February 19, 2014 Author Posted February 19, 2014 For this and any other SKSE plugin log files' date=' I recommend you move the associated logs back to the associated mod's folder and not delete them. This way you won't have to continually be emptying Overwrite of all these logs. When you move the log files to their mod files, it will write the log directly to the file and not generate one in Overwrite.[/quote']How do I do that? By doing what was just suggested above? Or by opening explorer, taking the 'overwrites' log, and dropping it into the corresponding mod?Â
0 DoubleYou Posted February 19, 2014 Posted February 19, 2014 Exact same idea, except I put them back into the related mods folder. You would probably have to do that in explorer if you're working with multiple logs.
0 JareX Posted February 25, 2014 Posted February 25, 2014 Sorry to ask a question in this thread but It's related. I had the exact same problem with the ALT F4 plugin (and thanks to this post now I know what do do from now on with log files) But I have a question regarding SKSE: I installed SKSE manually and not using mod organizer. is that optimal? or should I use mod organizer to install it?
0 DoYouEvenModBro Posted February 25, 2014 Author Posted February 25, 2014 Sorry to ask a question in this thread but It's related. I had the exact same problem with the ALT F4 plugin (and thanks to this post now I know what do do from now on with log files) But I have a question regarding SKSE: I installed SKSE manually and not using mod organizer. is that optimal? or should I use mod organizer to install it?I'm sure one of the mods would be able to answer this better than me, but I think it is okay to do either way.Â
Question
DoYouEvenModBro
The mod that the SKSE report pertains to is the SKSE-Elys-AltF4 mod under fixes.
This happens whenever Skyrim is closed. Is this normal? Can I just delete it each time?
The file says:
Plugin name: SKSE_Elys_AltF4
Plugin version: 1.0.0.0
Plugin path: C:\Games\Skyrim\Data\SKSE\Plugins\
SKSE version: 1.7.0.0
Game version: 1.9.32.0
Plugin enabled. Starting hooks sequence...
Installing hook for: DirectInput8Create
Original Opcodes: 8BFF558BEC81EC30
Hook installed for: DirectInput8Create
Installing hook for: DirectInput8.CreateDevice
Original Opcodes: 8BFF558BEC568B75
Hook installed for: DirectInput8.CreateDevice
Installing hook for: DirectInputDevice8.SetCooperativeLevel
Original Opcodes: 8BFF558BEC538B5D
Hook installed for: DirectInputDevice8.SetCooperativeLevel
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