Octopuss Posted January 23, 2014 Posted January 23, 2014 Lots of mods have patches released for them, and tons of optional files. How do I install those? Is there any specific procedure, or do I just install them like a new mod and give them appropriate name, and manually set load order?
0 Aiyen Posted January 23, 2014 Posted January 23, 2014 Depends on how much control you feel the need for. Most patches you just merge into the existing mod folder... unless you want a seperate folder for every single patch. Same with optionals, since they often overwrite something from the main mod. Load order for patches is mostly done by BOSS. If not then in case of patches, then after the mod the patch is for. If an optional then most likely after the parent mod. Hope that answers it.
0 Octopuss Posted January 23, 2014 Author Posted January 23, 2014 Well, it seems like having some control over it is a good idea, because new versions of patches are sometimes released, and having vanilla versions of mods could be helpful when troubleshooting something. I am not sure where does BOSS come in, because most stuff are loose files, and I believe BOSS only works with those main types of files?
0 EssArrBee Posted January 23, 2014 Posted January 23, 2014 Just be careful when installing mods to check the name that MO tries to give the mod. Sometimes it can get a little screwy with the naming. EDIT: Also, BOSS is not for assets like textures and meshes. It sorts the plugins (.esp or .esm) files in the correct order so they are correct when Skyrim is started.
0 Octopuss Posted January 23, 2014 Author Posted January 23, 2014 Oh wait, so it doesn't sort the mods in left panel at all? Balls, that's not good. I thought it would do just that.
0 GSDFan Posted January 23, 2014 Posted January 23, 2014 Another good reason to give the Patch a different name is if something is wrong with it and you get a cdt or something, you can disable it and still have the original mod intact. This happened to me when I installed a new version of a mod to a different name. I started to get CDT on the crafting menu with a few items. Re-enabling the original mod fixed the problem. In the end a re-download of the updated mod fixed the problem. Any update or patch the has loose files must have a higher priority than the main mod.
0 Octopuss Posted January 23, 2014 Author Posted January 23, 2014 Any update or patch the has loose files must have a higher priority than the main mod. That's done simply by putting the patch after the main mod, right? Just making sure. Also since I obviously thought everything works differently, let's have an example:I install Dual Sheath Redux mod, which has optional compatibility patch "aMidianborn Book of SIlence pack". How do I install that? After Dual Sheath Redux, or after the main aMidianborn Book of Silence mod? Man this is more complicated than I thought.
0 rootsrat Posted January 23, 2014 Posted January 23, 2014 Always refer to mod description. 99% of the cases there are instructions how to install patches and optional files. Sent from my GT-I9505 using Tapatalk
0 Octopuss Posted January 23, 2014 Author Posted January 23, 2014 I wish there were! :( Apparently mod authors expect people to know exactly what to do, which is not necessarily always true.
0 rootsrat Posted January 23, 2014 Posted January 23, 2014 Well, the basic rule is: if it's an update or an optional file (for example different colour for an armor mod), you install it and load it after the main mod. If it's a patch to resolve a conflict between 2 mods, you install it and load it after both mods. It all depends on what exactly the given patch does though
0 Neovalen Posted January 23, 2014 Posted January 23, 2014 For a normal DSR mesh pack it can be installed anywhere as it just adds meshes and not replace any. For an "On Back" mesh pack you want to load them after said mods since they also remove the rings of the normal sword sheath. Personally, I load DSR and it's mesh packs AFTER all my weapon/shield/armor mods and then install the mesh packs in order that I have said mods installed.
0 EssArrBee Posted January 23, 2014 Posted January 23, 2014 Then we should probably add a new section to STEP at the end for mods that require patching like ear and fnis. That would probably reduce some of the problems people have.
0 Rechet Posted January 30, 2014 Posted January 30, 2014 Oh, my forum search-fu is apparently failing me.. So the broadest answer to where compatibility patches/add-ons/optionals need to go is "it depends". It would be really helpful if the STEP guide was more specific about this, because I totally messed things up during my first install using 2.2.7. I just merged every noted patch/optional straight into their respective main mods when it was up on the mods list.. :p
0 Octopuss Posted January 30, 2014 Author Posted January 30, 2014 I just never overwrite a mod with a patch, I always install those separately so I can easily go back to "vanilla" version of a mod anytime I like.
0 Sakedo Posted January 30, 2014 Posted January 30, 2014 It's also very helpful to have them in separate directories to be able to just uncheck them for different profiles without having to reinstall the whole mod. Being able to uncheck Requiem patches, SkyRe patches, Civil War Overhaul patches etc lets me jump between different configurations (and with the local save options, saved game sets) very quickly.
Question
Octopuss
Lots of mods have patches released for them, and tons of optional files. How do I install those? Is there any specific procedure, or do I just install them like a new mod and give them appropriate name, and manually set load order?
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