I've installed a new mod that deletes vanilla navmesh and replaces it with its own. I've heard deleted vanilla navmesh can cause CTDs and indeed I have experienced crashes when I've gone to the area the mod affects. I've read that to fix this you can use tes5edit to restore the deleted navmeshes in the mod esp, and then in creation kit drag those navmeshes below ground so they won't be used by npcs. I've been trying to do this and am having real issues finding the single triangle navmesh in a gigantic exterior worldspace and also my computer becomes extremely slow in navmesh mode. I'm wondering can I just set the unwanted vanilla navmeshes to "initially disabled"?
Question
alexbeugelsdijk
I've installed a new mod that deletes vanilla navmesh and replaces it with its own. I've heard deleted vanilla navmesh can cause CTDs and indeed I have experienced crashes when I've gone to the area the mod affects. I've read that to fix this you can use tes5edit to restore the deleted navmeshes in the mod esp, and then in creation kit drag those navmeshes below ground so they won't be used by npcs. I've been trying to do this and am having real issues finding the single triangle navmesh in a gigantic exterior worldspace and also my computer becomes extremely slow in navmesh mode. I'm wondering can I just set the unwanted vanilla navmeshes to "initially disabled"?
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