I followed the Skyrim Revisited guide, and so far everything seems to be working except for drawing weapons for my left hand, or from a shield on my back. The animation for the right hand plays, and the left hand sword/shield just jumps into my hand without an animation. This is happening both with dual wielding and only wielding a weapon in my left hand. I did make an exception when installing the XP32 and Immersive Animations, as I do not like the swords and dagger on the back.
I decided to create a new profile, and try and get the animations working without the mess of the rest of my mod list. I fiddled with that for a couple hours, and still could not get it fixed. Mod organiser crashed on me, and I lost all my profiles/exicutables/ini settings and it would not recognise python or NCC. A reinstall of MO was in order. After that I kept better track of what I tried to get the animations to work.
On every reinstall, I created a new character (default Nord). Selected joining the Companions and bought a second steel sword and a hide shield to test out the animations. All animations were testing both while the character was stationary and while the character was moving.
So on a fresh mod list, I edited the skyrim.ini according to Skyrim Revisited.
I ran BOSS, then FNIS. Checking Skeleton Arm Fix. Finally I ran SUM, keeping everything at the default settings.
The right hand animation was correct, the left hand had no animations. The Shield jumped from the back to my hand, and the sword jumped from his hip to his hand. I did have both weapons correctly sheathed on my hips, and the right hand animations was correct. The rogue stab animation was working correctly.
I Reinstalled XPMS and Immersive Animations, following the skyrim revisited guide for what to install. then reran FNIS with the Skeleton Arm fix, and SUM.
This time the swords were sheathed on my back, and the right hand animation was correct. Again, the left hand animation did not work. So my animations seem to be matching my skeleton, but I cannot seem to get my character to grab his shield or sword from his left hand.
Skyrim.esm Active
Update.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Dawnguard.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
HearthFires.esm Active
Dragonborn.esm Active
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Dual Sheath Redux.esp Active
Requires: Java Runtime Environment 7 update 17+
SkyUI.esp Active
Alternate Start - Live Another Life.esp Active
dD - Realistic Ragdoll Force - Realistic.esp Active
Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.
Bashed Patch, 0.esp
Dual Sheath Redux Patch.esp Active
My java is up to date. (Java ver 7, update 45)
I can definitely provide more information if needed. I'm hoping it is an easy fix. I've been fiddling around with it for a while.
Question
MasterBomarc
I followed the Skyrim Revisited guide, and so far everything seems to be working except for drawing weapons for my left hand, or from a shield on my back. The animation for the right hand plays, and the left hand sword/shield just jumps into my hand without an animation. This is happening both with dual wielding and only wielding a weapon in my left hand. I did make an exception when installing the XP32 and Immersive Animations, as I do not like the swords and dagger on the back.
I decided to create a new profile, and try and get the animations working without the mess of the rest of my mod list. I fiddled with that for a couple hours, and still could not get it fixed. Mod organiser crashed on me, and I lost all my profiles/exicutables/ini settings and it would not recognise python or NCC. A reinstall of MO was in order. After that I kept better track of what I tried to get the animations to work.
On every reinstall, I created a new character (default Nord). Selected joining the Companions and bought a second steel sword and a hide shield to test out the animations. All animations were testing both while the character was stationary and while the character was moving.
So on a fresh mod list, I edited the skyrim.ini according to Skyrim Revisited.
I installed
- SkyUI, Realistic Force and FNIS
- XPMS, keeping the defaults for everything
- Dual Sheath Redux
- Immersive animations, selecting Main module, sneaking, strafe, greatsword sprint, dual sword wield -- swords on hip, dual axe wield, dual mace wield, rogue stab.
- Alternate Start - Live Another Life
I ran BOSS, then FNIS. Checking Skeleton Arm Fix. Finally I ran SUM, keeping everything at the default settings.The right hand animation was correct, the left hand had no animations. The Shield jumped from the back to my hand, and the sword jumped from his hip to his hand. I did have both weapons correctly sheathed on my hips, and the right hand animations was correct. The rogue stab animation was working correctly.
I Reinstalled XPMS and Immersive Animations, following the skyrim revisited guide for what to install. then reran FNIS with the Skeleton Arm fix, and SUM.
This time the swords were sheathed on my back, and the right hand animation was correct. Again, the left hand animation did not work. So my animations seem to be matching my skeleton, but I cannot seem to get my character to grab his shield or sword from his left hand.
Skyrim.esm Active
Update.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Dawnguard.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
HearthFires.esm Active
Dragonborn.esm Active
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Dual Sheath Redux.esp Active
Requires: Java Runtime Environment 7 update 17+
SkyUI.esp Active
Alternate Start - Live Another Life.esp Active
dD - Realistic Ragdoll Force - Realistic.esp Active
Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.
Bashed Patch, 0.esp
Dual Sheath Redux Patch.esp Active
My java is up to date. (Java ver 7, update 45)
I can definitely provide more information if needed. I'm hoping it is an easy fix. I've been fiddling around with it for a while.
13 answers to this question
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