Glanzer Posted November 18, 2013 Posted November 18, 2013 Wow, I just realized that the old SR guide used CoT and RLO, but the new guide does NOT include CoT and uses ELFX instead. SAY IT ISN'T SO. I don't think I can play without CoT.
0 phazer11 Posted November 18, 2013 Posted November 18, 2013 To be honest I don't think he's sold one way or the other on CoT right now. I don't know how Unreal looks with CoT so that may be one reason. If you can't live without it don't use the ENB in the guide (or maybe it looks ok) and don't follow the guide 100% which if you're using either Skyrim Revisited or SR:LE then you should be able to make those decisions yourself. Also the guide is not even in an alpha test state so he doesn't even have all of the mods in the guide yet. Be patient, Neo is sort of a one man army.
0 Aiyen Posted November 18, 2013 Posted November 18, 2013 Only problem you might have on using CoT are the choice of sound overhaul... since they overwrite the same entries. But as I recall then there are patches for most up, so it should not be painful to add CoT in manually.
0 deathneko11 Posted November 18, 2013 Posted November 18, 2013 cot sounds come as a separate optional download, and not part of the cot main mod (except for weathers, if that's what you are talking about then disregard.)
0 EssArrBee Posted November 18, 2013 Posted November 18, 2013 No, neko, weathers and sounds can exist in the same cell and worldspace records, so you have to patch them to get both.
0 deathneko11 Posted November 18, 2013 Posted November 18, 2013 ah, never mind. I misread the previous posts as I thought you were talking about the optional Sounds download on the COT mod page. Disregard my previous post then.
0 Glanzer Posted November 18, 2013 Author Posted November 18, 2013 OK, thanks for the answers. Actually I planned to use Project ENB for CoT 3.1 anyway (not Unreal ENB). And I'm deviating a lot from the SR:LE mods anyway. For example, I'm using a nearly full install of TCP (texture pack combiner) instead of individually installing dozens of textures mods. I'm also using AFT not EFF. Many other changes. Basically I'm sort of using his guide as a sanity check and learning experience to do my complete scrub and reinstall. I plan to use the mods I've already tested and liked. His guide is especially helpful on all the cleaning, MO configuration, special handling, and lots of other stuff. As far as sounds, I don't use CoT sounds but I do add a lot of sound stuff, though some of them simply override the original sound file which is safe. SoS: everything Improved Combat Sounds Ultra Realistic Bow/Crossbow Shoot Sounds Better Horse Pain Sounds Improved Horse Step Sounds Less Bitchy Lydia :-) Khajiit Speak - Complete Dialogue Overhaul Fantasy Music Overhaul
0 DoubleYou Posted November 18, 2013 Posted November 18, 2013 With the release of Realistic Lighting Overhaul 4.0.8 and its accompanying weathers, I've ditched ELFX and COT again and I'm actually enjoying it.
0 Ozin3 Posted December 11, 2013 Posted December 11, 2013 I found that CoT screwed with the grass from SFO, at least around Whiterun. Some grass textures got way too dark compared to the ground texture. I'm currently using vanilla lighting outside, with elfx exteriors, and a heavily tweaked realvision.
0 deathneko11 Posted December 11, 2013 Posted December 11, 2013 Just make sure that SFO is prioritised after COT if using mod organizer. If not then try loading SFO after COT?
0 Aiyen Posted December 11, 2013 Posted December 11, 2013 It is a common bug in CoT. Since it has some odd ambient lighting values, and grass is only affected by ambient lighting, and not direct. ENB can fix this to some degree since it can alter the ambient and direct values. But since there are quite a few bugs in relation to this it is always going to be present. Since you are using realvision then also try to use the new CoT Weather patch, which fixes most of these bugs for ENB use.
0 Ozin3 Posted December 12, 2013 Posted December 12, 2013 Thanks, the weather patch helped a little bit. Some grass types seem a lot more affected by the ambient light than other though. Any way I can change this manually?
0 Aiyen Posted December 12, 2013 Posted December 12, 2013 Grass is only affected by ambient lighting sadly.... part of the meh of the engine. Altering the saturation levels of individual textures might also help out. That is about all that I have found out can be done to it!
Question
Glanzer
Wow, I just realized that the old SR guide used CoT and RLO, but the new guide does NOT include CoT and uses ELFX instead. SAY IT ISN'T SO. I don't think I can play without CoT.
12 answers to this question
Recommended Posts