Last night I spent some time researching how to create a bashed patch in Mod Organizer (MO) with the help of Wrye Bash (WB). This post is really just to get a confirmation that I did it correctly. Before I did this I had run BOSS and gotten a log and hopefully a correct load order from it.
I installed WB and added it as an executable in MO. Then I ran it from within MO.
It opened up and displayed all the mods I had installed. I opened up my BOSS log (in a web browser) and went through the mods to set the bash tags. But then I noticed that the tags were already correct (the guy in the youtube video did this manually). I'm guessing - since the Automatic option was checked - that WB saw the BOSS log and set the tags itself. Is that correct?
After that I got a message that one mod could be merged and would be / should be kept deactivated. So I just clicked OK and built the patch.
Then I closed WB and came back to MO. The one merged mod is deactivated and the bashed patch is bottom of the list.
So does this sound correct? Can I start playing now? :) If yes, then you can just set this to Solved.
Edit: Btw, I'm using Mod Organizer 1.0.5 RC 6 and Wrye Bash 304.
Question
Whitestar127
Last night I spent some time researching how to create a bashed patch in Mod Organizer (MO) with the help of Wrye Bash (WB). This post is really just to get a confirmation that I did it correctly. Before I did this I had run BOSS and gotten a log and hopefully a correct load order from it.
I installed WB and added it as an executable in MO. Then I ran it from within MO.
It opened up and displayed all the mods I had installed. I opened up my BOSS log (in a web browser) and went through the mods to set the bash tags. But then I noticed that the tags were already correct (the guy in the youtube video did this manually). I'm guessing - since the Automatic option was checked - that WB saw the BOSS log and set the tags itself. Is that correct?
After that I got a message that one mod could be merged and would be / should be kept deactivated. So I just clicked OK and built the patch.
Then I closed WB and came back to MO. The one merged mod is deactivated and the bashed patch is bottom of the list.
So does this sound correct? Can I start playing now? :) If yes, then you can just set this to Solved.
Edit: Btw, I'm using Mod Organizer 1.0.5 RC 6 and Wrye Bash 304.
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