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Skyrim Revisted vs Legendary Edition


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Posted

I am installing Skyrim revisited but also following along with the legendary edition. I know that the legendary edition is not finished but I wanted to ask a question about some things that are included in Skyrim Revisited but not included in the Legendary edition.

 

As I go along keeping both pages open in the browser I notice that some of the TES5edit corrections in Skyrim revisited are not ported to Legendary edition.

 

For example:

 

Unique region names on the Skyrim Revisited page has TES5edit changes that will take about 30 minutes to implement. (Says Warning:This mod does not carry forward changes from the various DLCs)  In the Legendary page it does not even mention that it needs changes in TES5Edit. Does this mean that in the next edition those changes are no longer needed or does it mean that it just has not been added to the Legendary guide yet?

 

My guess is that it just has not been added so when faced with this I always follow the revisited guide changes for any edits. Its just this one is extra tedious lol.

 

Thanks.

Posted

Yep when in doubt I use the SR guide 1.0. :)

 

I am almost done with my install! Now comes the hard part- adding non SR mods like Skyre, Interesting NPC's, Faalksar, Asis and Immersive settlements. I will do this part slowly and I backed up a full base SR install if I run into issues. The Skyre thread here is a godsend!

Posted

The legendary edition is still a work in progress. There could be many reasons why the information is not the same. Could be that Neo just hasn't gotten around to that part because other portions are more important in his development, or whatever reason. Until he says it's done or ready for testing use SR.

 

Sent from my HTC One using Tapatalk 2

Posted
  Quote

The legendary edition is still a work in progress. There could be many reasons why the information is not the same. Could be that Neo just hasn't gotten around to that part because other portions are more important in his development, or whatever reason. Until he says it's done or ready for testing use SR.

 

Sent from my HTC One using Tapatalk 2

 

This.

Posted

Yeah, can't express how important it is to just, for lack of a better word...ignore SR:LE right now and its progress. Until Neo has done a 2nd/3rd pass and it gets out of internal testing and opened to the group like we did for the pre-release thread, it's a giant work in progress and nowhere near fit for trying the install.

 

For those that want to play or learn, do the SR install...you'll be that better educated on steps when SR:LE releases and you can move quicker through it. Until then...honestly, just enjoy playing Skyrim with however you have it setup. Take a few weeks to enjoy not having to replace mods or tweak stuff...absorb the game because once SR:LE comes out, it's going to be starting all over again.

 

Personally I'm taking the opportunity to finally get a complete playthrough in and explore as much as I can before starting anew with SR:LE. Suffice to say, progress is moving along at a great pace and Neo's got some awesome stuff in store for you all in the next release. It's exciting seeing it come together so stay tuned, and enjoy Skyrim!

Posted

Thanks for all of your hard work on this stuff. Its truly great work.

 

The new and unfinished guide has been particularly helpful with DDSOpt Processing. Its about all I have been using it for. I feel I have learned a lot about the tool, how to use it and why its needed.

Posted

There are quite a lot of changes but it is working really well - but that said I'm using a hybrid version of both as the compatibility parts of the guide are not there yet, but patches from SR work fine it would seem and the optimizations from LE don't hurt either. It is looking very good so far. That said there are likely to be quite a few changes and additions before LE is done, as well as a few more optimisations.

 

Looking forward to seeing how it continues to take shape.

 

:)

Posted

Yes I am using ELFX and my install is pretty much identical to LE except where he has only brought stuff over from SR and has not looked at it yet. I have all the patches from SR within the relevant mods that need them e.g. AS-URN patch etc.. I have used the order in LE and all the optimisations but the patches from SR. I have also added a ton of mods on top including "sands of time" and ERSO - the game works really well. With the 0.200 patch for ENB running I have yet to go anywhere near 1.gb of Ram or above 2gb of vram. Doesn't stop the occasional random, outdoor ctd though. I think these are mainly script based or perhaps something to do with the temperature of the GPU - not sure yet. Then again I do have a seriously large amount of extra mods.

 

Bottom line is in my testing before adding extra mods the SR:LE combination works really well no problems - explored countryside took out a dungeon I had never come across before, without a blip. So follow LE for order and mod list etc but SR for patches. That said with ELFX he does not include the enhancer .esp which is the one that causes incompatibilities. It may be that this plugin is needed and I have made a mistake - but then again it will need more testing.

 

Infact if you were to just use SR then add all the optimisations from LE - you will have a very good and stable base from which to run skyrim.

 

I hope some of this 'late night back from pub quiz' rambling is of any use to you.

 

:)

Posted

Mostly by reading the instructions I have made no patches my self other than merging all the patches from SR into one so that I can get under 255 limit. The key part is optimising the textures. What I will try and do is post my mod list and load order for this and my Requiem profile and you can then see what I have done. Incidentally I am using "Relighting Skyrim" in my Requiem install instead, I am still experimenting, very important IMO is to be careful of mods with scripts - check where they conflict and which ones you want to have priority. In some cases two mods may have the same script but work in different areas so changing the name can work (still looking into that, could be badly wrong) in that way the scripts may not conflict and you can have both.

 

This first profile uses no major overhauls and less scripts as ERSO is fully modular and relatively script free.

 

 

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And now for the load order.

 

 

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Mod list for requiem - Bleak falls barrow with Requiem and "YASH open zones" is just the most awesomely difficult fight - not to be done on early levels or without a small army of followers.

 

EDIT: I removed SKYTest from Requiem Modlist - twas an oversight that left all the animals and birds standing around like stuffed toys - this is one of the many things that Requiem covers. Fixed now.

 

 

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Load order.

 

 

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This is what I'm playing with at present, I do still get random CTDs not too many and mainly outdoors but not related to the 3.1gb as not going anywhere near it according to SPM. So likely script based. Open to any tips from interested parties.

 

:)

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