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Question
TicTox
Hi! I am currently trying to finalize my SSE mod list by running DynDOLOD and started off with running TexGen. I starts up through MO2 just fine and gets to the point where I can change settings and start the generation. After clicking "Start" it then runs for a minute or two and always runs into the following OpenGL error "Error: Error drawing Object001 T count: 48 OpenGL: invalid operation from TwbRender.LoadScene for Object001." I am also getting errors of missing textures from Freak's Floral Fields but according to that mods author this is expected and can be ignored.
I have tried to do some research and only found the official resources for DynDOLOD and a reddit post from 2022. The reddit post talks about AMD drivers and switching to a specific version of adrenaline. As this was 3 years ago I assume that this should no longer be an issue, especially since I am on the latest stable drivers that are available to me on CachyOS and downgrading isn't really feasible because the drivers seem to be built into the kernel of the OS (fairly new to Linux so feel free to correct me on that).
As for the official resources: I have tried different Proton versions (Experimental and the one that comes with CachyOS) as well as adding the following config values to the TexGen_SSE.INI:
GLDebug=1
LoadGLCompressed=0
Before adding the config values I got this error: screenshot (Sadly can't "Copy this message to clipboard"), and now after adding them I keep getting this error: screenshot
At first I thought that it may have to do with the fairly sizable list of mods that I am trying to run (including some mods from LL that haven't been updated in a while) but considering that the only errors I am getting (outside of FFFs missing textures) are from OpenGL, I believe it probably has more to do with me running TexGen through Wine/Proton.
I already checked the requirements and have made sure that vcrun2022 and dotnetdesktop6 are installed for the wine prefix and I am able to run other tools like Wrye Bash and SSEEdit via MO2 within Wine just fine. I have also tried to install DXVK to the wine prefix via Protontricks but I am unsure if that changed anything.
I'm fairly new to Linux and modding on Linux so I'm really not sure what else I could be doing wrong. I'm hoping that this is just a minor issue or at best a layer 8 problem of me just being an idiot and forgetting something obvious but either way at this point I am stuck and cannot fix this on my own. As such I'd like to ask if any of you kind people on here happen to know how I could fix my problem and get TexGen and DynDOLOD running properly.
As mentioned in the guidelines: here is an archive with all 3 log files as well as glewinfo and visualinfo, just in case those might be helpful.
4 answers to this question
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