user3620 Posted November 19 Posted November 19 https://imgbox.com/Ej9eNka4 Don't know what caused this but it affected all of my mountains, they look fine up close but really messed up at distance. I used Perfect Terrain Lod - Vanaheimr AIO - Tomato's landscapes - Full Easy Guide at Skyrim Special Edition Nexus - Mods and Community ( His xLodgen settings are at bootom of page for all levels)
z929669 Posted November 19 Posted November 19 1 hour ago, user3620 said: https://imgbox.com/Ej9eNka4 Don't know what caused this but it affected all of my mountains, they look fine up close but really messed up at distance. I used Perfect Terrain Lod - Vanaheimr AIO - Tomato's landscapes - Full Easy Guide at Skyrim Special Edition Nexus - Mods and Community ( His xLodgen settings are at bootom of page for all levels) Check your [TerrainManager] settings in skyrimprefs.ini, or just use BethINI to get your view distances properly set for your resolution. Following are the correct settings for the BethINI 'Ultra' preset (possibly slightly different for the latest version). [TerrainManager] bShowLODInEditor=1 fBlockLevel0Distance=57344 fBlockLevel1Distance=147456 fBlockMaximumDistance=327680 fSplitDistanceMult=1.0 fTreeLoadDistance=0 If you drop that mod and use xLODGen and DynDOLOD, you should get the best result, but I assume you don't run those mods in favor of the pregenerated LOD.
z929669 Posted November 19 Posted November 19 I see now that the mod you referenced is only terrain LOD. It would not touch mountains. You either need pregenerated mountain LOD matching probably Tomato's or use DynDOLOD to generate object LOD with those terrain assets (if you aren't already doing that). The terrainmanager settings will only be noticeable for the mountains when you have object LOD.
user3620 Posted November 19 Author Posted November 19 Ok thanks for reply good to know, and I didn't use his pre-generated LODs I just used his settings for xLODgen and generated my own. I ran tex gen and dyndolod and made sure to unitick the Tamriel resource while doing so. I used biggieboss's guide and his pinned comment says to add the "mountain" in Mesh Rule in advanced section of dyndolod and I did that so I must have messed up in text gen maybe?
z929669 Posted November 19 Posted November 19 37 minutes ago, user3620 said: Ok thanks for reply good to know, and I didn't use his pre-generated LODs I just used his settings for xLODgen and generated my own. I ran tex gen and dyndolod and made sure to unitick the Tamriel resource while doing so. I used biggieboss's guide and his pinned comment says to add the "mountain" in Mesh Rule in advanced section of dyndolod and I did that so I must have messed up in text gen maybe? In DynDOLOD, order of operations matters. First set the mesh rule for mountains: mountain,Level0,Level0,Level1,Level0,FarLOD,Unchanged,1
user3620 Posted November 19 Author Posted November 19 Ok noted I will test that when I re-run it tomorrow, thanks
z929669 Posted November 19 Posted November 19 6 hours ago, user3620 said: Ok noted I will test that when I re-run it tomorrow, thanks I should mention that LOD32 should be 'none` unless you are using ACMoS: mountain,Level0,Level0,Level1,none,FarLOD,Unchanged,1
user3620 Posted November 19 Author Posted November 19 https://imgbox.com/jvGhQ6zP Ok noted, mountains are good now thanks . Now just time to figure out why my distant grass cache is really bright/ washed out ha. The grass cache loaded the models but I seemed to have mess the textures up. 1
z929669 Posted November 19 Posted November 19 7 hours ago, user3620 said: https://imgbox.com/jvGhQ6zP Ok noted, mountains are good now thanks . Now just time to figure out why my distant grass cache is really bright/ washed out ha. The grass cache loaded the models but I seemed to have mess the textures up. The grass is TexGen Direct/Ambient too high. If you are using complex grass, set Direct to 0, and only use Ambient 100+. For normal grass, try Ambient 10 and Direct 100+.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now