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Posted
1 hour ago, user3620 said:

https://imgbox.com/Ej9eNka4 Don't know what caused this but it affected all of my mountains, they look fine up close but really messed up at distance. I used Perfect Terrain Lod - Vanaheimr AIO - Tomato's landscapes - Full Easy Guide at Skyrim Special Edition Nexus - Mods and Community ( His xLodgen settings are at bootom of page for all levels) 

Check your [TerrainManager] settings in skyrimprefs.ini, or just use BethINI to get your view distances properly set for your resolution. Following are the correct settings for the BethINI 'Ultra' preset (possibly slightly different for the latest version).

[TerrainManager]
bShowLODInEditor=1
fBlockLevel0Distance=57344
fBlockLevel1Distance=147456
fBlockMaximumDistance=327680
fSplitDistanceMult=1.0
fTreeLoadDistance=0

If you drop that mod and use xLODGen and DynDOLOD, you should get the best result, but I assume you don't run those mods in favor of the pregenerated LOD.

Posted

I see now that the mod you referenced is only terrain LOD. It would not touch mountains. You either need pregenerated mountain LOD matching probably Tomato's or use DynDOLOD to generate object LOD with those terrain assets (if you aren't already doing that). The terrainmanager settings will only be noticeable for the mountains when you have object LOD.

Posted

Ok thanks for reply good to know, and I didn't use his pre-generated LODs I just used his settings for xLODgen and generated my own. I ran tex gen and dyndolod and made sure to unitick the Tamriel resource while doing so. I used biggieboss's guide and his pinned comment says to add the "mountain" in Mesh Rule in advanced section of dyndolod and I did that so I must have messed up in text gen maybe?

 

Posted
37 minutes ago, user3620 said:

Ok thanks for reply good to know, and I didn't use his pre-generated LODs I just used his settings for xLODgen and generated my own. I ran tex gen and dyndolod and made sure to unitick the Tamriel resource while doing so. I used biggieboss's guide and his pinned comment says to add the "mountain" in Mesh Rule in advanced section of dyndolod and I did that so I must have messed up in text gen maybe?

 

In DynDOLOD, order of operations matters. First set the mesh rule for mountains: mountain,Level0,Level0,Level1,Level0,FarLOD,Unchanged,1

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