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A fresh Windows 11 installation during the week means a fresh Skyrim installation on the weekend :biggrin:

I set up Mod Organizer 2 and started organizing the tools. SKSE64 was set up and checked. LOOT was set up and checked. As I plan to have a reasonably small curated collection this time with just the four free creations before Anniversary Edition and then Camping and Goblins most were removed from Data before I downloaded xEdit and cleaned the Masters.  Since I am persnickety I loaded Skyrim and started a new game after every step just to see things were going well. Each time the carriage would trundle along the road, Ralof would start talking and that nice bunny would hop away to hide in the bushes.

The next step I followed was BethINI Pie. I adjusted all of the settings as instructed [Basic] [General] [Interface] [Environment] [Shadows] [Visuals] [View Distance]. This time the carriage was tumbling miles in the air and Ralof had been flung away! Because it is a Bethesda game I exited Skyrim, started it again and was met with the same spinning catastrophe of neighing horses! I started BethINI Pie and used 'Reset to Default' then exited and clicked yes.  When I started Skyrim again and tested it the game began with a nice carriage trundling along the road.  I tried to use BethINI Pie a second time to try and find out what setting is being adjusted to cause this but 'Apply Recommended Tweaks' alone is sending the carriages  into the sky on a vanilla Skyrim.

Does anyone know of a setting that the recommended tweaks makes that the opening carriage ride does agree with?

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Posted
13 hours ago, Bushranger said:

A fresh Windows 11 installation during the week means a fresh Skyrim installation on the weekend :biggrin:

I set up Mod Organizer 2 and started organizing the tools. SKSE64 was set up and checked. LOOT was set up and checked. As I plan to have a reasonably small curated collection this time with just the four free creations before Anniversary Edition and then Camping and Goblins most were removed from Data before I downloaded xEdit and cleaned the Masters.  Since I am persnickety I loaded Skyrim and started a new game after every step just to see things were going well. Each time the carriage would trundle along the road, Ralof would start talking and that nice bunny would hop away to hide in the bushes.

The next step I followed was BethINI Pie. I adjusted all of the settings as instructed [Basic] [General] [Interface] [Environment] [Shadows] [Visuals] [View Distance]. This time the carriage was tumbling miles in the air and Ralof had been flung away! Because it is a Bethesda game I exited Skyrim, started it again and was met with the same spinning catastrophe of neighing horses! I started BethINI Pie and used 'Reset to Default' then exited and clicked yes.  When I started Skyrim again and tested it the game began with a nice carriage trundling along the road.  I tried to use BethINI Pie a second time to try and find out what setting is being adjusted to cause this but 'Apply Recommended Tweaks' alone is sending the carriages  into the sky on a vanilla Skyrim.

Does anyone know of a setting that the recommended tweaks makes that the opening carriage ride does agree with?

The game does not handle framerates above 60fps well, which causes the carriage ride to be funky. You need to use SSE Display Tweaks to fix that bug. Or lock your framerate. Locking your framerate can be done via the Lock Frame Rate tweak in Bethini Pie.

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Posted
11 minutes ago, DoubleYou said:

The game does not handle framerates above 60fps well, which causes the carriage ride to be funky. You need to use SSE Display Tweaks to fix that bug. Or lock your framerate. Locking your framerate can be done via the Lock Frame Rate tweak in Bethini Pie.

Thanks DoubleYou, I'll look to SSE Display Tweaks to get that done. I also just saw that BethINI Pie had put [HAVOK] fMaxTime=0.01666667 into my Skyrim.ini and I had to go searching around to find https://www.reddit.com/r/skyrimmods/comments/5aao95/possible_fix_to_allow_skyrim_to_run_on_120fps/ and remember why that was tugging on something in my head. Will certainly lock the framerate for the ride into Helgen!


There is quite a lot in BethINI Pie that is useful it's just modding Skyrim is almost as old as I am so things can be hard to remember ;)

 

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Posted

Yes, Bethini does allow you to modify Havok FPS fMaxTime but SSE Display Tweaks has a better, dynamic implementation that auto calculates based on current framerate. 

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