MurderClan Posted October 29, 2025 Posted October 29, 2025 (edited) EDIT: I got it working. My SPID was wrong for having the full hexi. This worked: ; Outfit Change for Seasons of Skyrim Spell = 0x182A~MDCWinterOutfits.esp|Beitild,Karita,HousecarlWhiterun,Ysolda|NONE|NONE|NONE|NONE|100 Might help someone else having the problem. Thanks anyway. _______________________ Hi, guys. I'm trying to make a mod that uses a spell distributed by SPID to get NPCs to change into Winter clothes to go with the environments in Seasons of Skyrim. SPID: ; Outfit Change for Seasons of Skyrim Spell = 0x0100182A~MDCWinterOutfits.esp|Beitild Spell = 0x0100182A~MDCWinterOutfits.esp|Karita Spell = 0x0100182A~MDCWinterOutfits.esp|HousecarlWhiterun Spell = 0x0100182A~MDCWinterOutfits.esp|Ysolda Script: scriptName MDCOutfitScript01 extends ActiveMagicEffect ;-- Properties -------------------------------------- outfit property SummerOutfit auto outfit property WinterOutfit auto ;-- Variables --------------------------------------- ;-- Functions --------------------------------------- ; Skipped compiler generated GotoState ; Skipped compiler generated GetState function OnEffectStart(Actor akTarget, Actor akCaster) debug.Notification("Seasonal outfit script triggered on actor with formID: " + akTarget.GetFormID() as String) Int currentSeason = seasonsofskyrim.GetCurrentSeason() if currentSeason == 1 akTarget.SetOutfit(WinterOutfit, true) debug.Notification("Applying Winter Outfit") else akTarget.SetOutfit(SummerOutfit, true) debug.Notification("Applying Summer Outfit") endIf endFunction ________________________________________________________________ Can anyone tell me what I'm doing wrong? Thanks. Edited October 29, 2025 by MurderClan Found a solution.
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