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Non-repeatable but frequent crashes related to BSCullingProcess


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I always get those CTD's exclusively when running/riding around Tamriel. Other worldspaces are ok. Netscript says always something similar:

 

Probable callstack
{
  [0]   0x7FF6E5A01711     (SkyrimSE.exe+D51711)          BSCullingProcess::unk_D51650+C1
  [1]   0x7FF6E5F86F77     (SkyrimSE.exe+12D6F77)         unk_12D6F20+57
  [2]   0x7FF6E5F92DEE     (SkyrimSE.exe+12E2DEE)         ListAccumulationJob_12E2DE0+E
  [3]   0x7FF6E58E2A81     (SkyrimSE.exe+C32A81)          JobList::Process_C329B0+D1
  [4]   0x7FF6E58E4C48     (SkyrimSE.exe+C34C48)          BSJobs::JobThread::Func1_C34930+318
  [5]   0x7FF6E58BD6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [6]   0x7FFF8CC9E8D7     (KERNEL32.DLL+2E8D7)           
  [7]   0x7FFF8DDC8D9C     (ntdll.dll+8D9C)               
}

 

This is the short version of course. It doesn't mention any other plugins involved (only the main game exe). I am fine, as long as I just fast-travel, but I run into a BSCulling Crash whenever I want to enjoy Nature in Tamriel for more than just a couple of cells (especially if I look around). The crashes are NOT specific to a location, and after a crash I am good for a while.

Does anyone have a tip on what is the underlying cause of this type of crash and how to avoid this CTD

2 answers to this question

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Posted
4 hours ago, aufisch said:

I always get those CTD's exclusively when running/riding around Tamriel. Other worldspaces are ok. Netscript says always something similar:

 

Probable callstack
{
  [0]   0x7FF6E5A01711     (SkyrimSE.exe+D51711)          BSCullingProcess::unk_D51650+C1
  [1]   0x7FF6E5F86F77     (SkyrimSE.exe+12D6F77)         unk_12D6F20+57
  [2]   0x7FF6E5F92DEE     (SkyrimSE.exe+12E2DEE)         ListAccumulationJob_12E2DE0+E
  [3]   0x7FF6E58E2A81     (SkyrimSE.exe+C32A81)          JobList::Process_C329B0+D1
  [4]   0x7FF6E58E4C48     (SkyrimSE.exe+C34C48)          BSJobs::JobThread::Func1_C34930+318
  [5]   0x7FF6E58BD6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [6]   0x7FFF8CC9E8D7     (KERNEL32.DLL+2E8D7)           
  [7]   0x7FFF8DDC8D9C     (ntdll.dll+8D9C)               
}

 

This is the short version of course. It doesn't mention any other plugins involved (only the main game exe). I am fine, as long as I just fast-travel, but I run into a BSCulling Crash whenever I want to enjoy Nature in Tamriel for more than just a couple of cells (especially if I look around). The crashes are NOT specific to a location, and after a crash I am good for a while.

Does anyone have a tip on what is the underlying cause of this type of crash and how to avoid this CTD

Are you running DynDOLOD with Occlusion? If so, it may be best to post in DynDOLOD Support with your full crashlog(s) and latest DynDOLOD debug log. My guess is that it's a general resource-limit crash or a bug in your occlusion culling. If you are running any 'performance' related mods, they could also be involved.

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Posted

Thank you for your answer. Actually, I currently have trouble running DynDOLOD. I can create LOD just fine (DynDOLOD 3) but the esm/esp-files (including Occlusion.esp) are not being created for some reason. So while I am using the LOD-mesh and texture files created, I unfortunately can't use DynDOLOD in its full potential as I used to be able to.

I might try and remove ShadowBoost.dll to see if it is then more/or less stable.

  • Like 1

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