Jump to content

Question

Posted

Ok, so Ive run into a problem:

Im getting the "Lod Billboards not found"-message which is weird since I haven't changed a single mod since my last LOD-generation when everything worked just fine (Alpha 30)... I've successfully completed Textgen three times now with no errors so I have no idea whats going on... I've also read the helptext regarding this but it doesnt make me much wiser Im afraid... Any advice would be much appriciated.

https://imgur.com/a/AP1Qptd

"In case of the warning message "Tree LOD billboard not found", check the message window for the full path of the missing tree LOD billboard *.DDS texture and the FormID of the base record. "

 

  • Answers 39
  • Created
  • Last Reply

Top Posters For This Question

Recommended Posts

  • 0
Posted
54 minutes ago, z929669 said:

If you look at the bottom of the log you posted, it tells you that you have no TexGen output. First generate data using TexGen, and place that output into a new mod (and enable it) so that it's available for DynDOLOD to use. TexGen is packaged with DynDOLOD, and you run it first.

I was able to figure it out, I just wasn’t checking the grass box in the textgen menu, once I did that it fixed the issue. I just wasn’t looking carefully enough lol. Thank you though! 

  • Like 1
  • 0
Posted
On 7/14/2023 at 12:30 AM, Kiosuke said:

Hello to all,

sorry to bother you but i'm in a bit of a predicament and i really don't know how to get out :(

I've installed Dyndolod 3.0 alpha 37 and tried (unsuccessfully) to get it to work as i've installed in my mods "Enhanced Vanilla Trees SE", "TREES ADDON SE" and "Majestic Mountains". When i run the textgen i don't get any error message anymore (at first i need to add the argument -l:English but i've solved that) but when i run Dyndolod it says that there are billboards missing for some trees, the strange thing is that i get the same messages even if i just keep activated the vanilla AE (i attached the logs, normal and debug, for the run with vanilla AE).

I know it's a bother but can i ask your help in this matter?

Thank you very much for your time and your work.

Have a nice day, sorry for my terrible english and i hope to have not broken the forum rules (i read the post but i'm still unsure if i'm submitting this right)

Logs only vanilla.7z 283.29 kB · 2 downloads

Moved to the appropriate thread for the message. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts.

Read the logs message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages:
Error: LOD billboard(s) not found. Check the log for the individual warning messages. Generate LOD billboards with TexGen first.
Error: No TexGen output detected. Consider generating updated object LOD textures with TexGen first.

Click the link "Click on this link for additional explanations and help for this message" as explained to open further help pages, for example:

https://dyndolod.info/Messages/LOD-Billboard-Not-Found -> https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#LOD-Billboard-s-Not-Found
https://dyndolod.info/Messages/TexGen-Output

2 hours ago, Drewson said:

I was able to figure it out, I just wasn’t checking the grass box in the textgen menu, once I did that it fixed the issue. I just wasn’t looking carefully enough lol. Thank you though! 

The log message report billboards for trees not being found.
The log reports that TexGen output is not installed.

Grass LOD billboards are optional and were not the reason for the message.

You most likely installed the TexGen output properly the second time around.

  • 0
Posted
4 minutes ago, lieutenantkhaos said:

Hello,

I'm using Vortex mod manager and after running TexGen - zipping the archive and installing it into my mods - DynDOLOD says LOD billboard(s) not found.

Thanks.

Moved to the appropriate thread for the message. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD logs and debug logs to upload when making posts. The TexGen log shows which billboards are generated and the DynDOLOD log shows which billboards it didn't find.

See https://dyndolod.info/Messages/LOD-Billboard-Not-Found and https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#LOD-Billboard-s-Not-Found.

Do not forget to deploy after installing.

  • 0
Posted
1 minute ago, sheson said:

Moved to the appropriate thread for the message. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD logs and debug logs to upload when making posts. The TexGen log shows which billboards are generated and the DynDOLOD log shows which billboards it didn't find.

See https://dyndolod.info/Messages/LOD-Billboard-Not-Found and https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#LOD-Billboard-s-Not-Found.

Do not forget to deploy after installing.

I'll check it out, I don't know why it posted here.

  • 0
Posted
2 hours ago, lieutenantkhaos said:

Hello, I'm using Vortex mod manager and after running TexGen - zipping the archive and installing it into my mods - DynDOLOD says LOD billboard(s) not found. Logs attached.

TexGen_SSE_log

TexGen_SSE_Debug_log

DynDOLOD_SSE_log

DynDOLOD_SSE_Debug_log

Thanks.

Moved the post to the appropriate thread for the message, again. Continue replying here.

The TexGen logs seems to show that the required billboards have been created.

DynDOLOD looks for them in the reported data folder E:\Games\steamapps\common\Skyrim Special Edition\Data\. The OS tells DynDOLOD that the files can not be found.

Use a file manager like Windows Explorer to check if the billboard files exist. For example, check for these couple files:

E:\Games\steamapps\common\Skyrim Special Edition\Data\textures\terrain\lodgen\skyrim.esm\reachtree01_000b8a73.txt
E:\Games\steamapps\common\Skyrim Special Edition\Data\textures\terrain\lodgen\skyrim.esm\reachtree01_000b8a73.dds

E:\Games\steamapps\common\Skyrim Special Edition\Data\textures\terrain\lodgen\skyrim.esm\treepineforestsnow01_0005c072.txt
E:\Games\steamapps\common\Skyrim Special Edition\Data\textures\terrain\lodgen\skyrim.esm\treepineforestsnow01_0005c072.dds

If they do not exist then double check the E:\DynDOLOD3\TexGen_Output\TexGen_Output.zip archive contains these files - starting relative from the Textures folder.

if the archive contains these files, install and deploy this E:\DynDOLOD3\TexGen_Output\TexGen_Output.zip as any other mod. Refer to the documentation of Vortex or its help forum.

If the files exist in the data folder, make sure that DynDOLOD is not prevented access by the OS, UAC, antivir etc. Try reboot to clear up temporary file access issues.

  • 0
Posted
2 hours ago, sheson said:

Moved the post to the appropriate thread for the message, again. Continue replying here.

The TexGen logs seems to show that the required billboards have been created.

DynDOLOD looks for them in the reported data folder E:\Games\steamapps\common\Skyrim Special Edition\Data\. The OS tells DynDOLOD that the files can not be found.

Use a file manager like Windows Explorer to check if the billboard files exist. For example, check for these couple files:

E:\Games\steamapps\common\Skyrim Special Edition\Data\textures\terrain\lodgen\skyrim.esm\reachtree01_000b8a73.txt
E:\Games\steamapps\common\Skyrim Special Edition\Data\textures\terrain\lodgen\skyrim.esm\reachtree01_000b8a73.dds

E:\Games\steamapps\common\Skyrim Special Edition\Data\textures\terrain\lodgen\skyrim.esm\treepineforestsnow01_0005c072.txt
E:\Games\steamapps\common\Skyrim Special Edition\Data\textures\terrain\lodgen\skyrim.esm\treepineforestsnow01_0005c072.dds

If they do not exist then double check the E:\DynDOLOD3\TexGen_Output\TexGen_Output.zip archive contains these files - starting relative from the Textures folder.

if the archive contains these files, install and deploy this E:\DynDOLOD3\TexGen_Output\TexGen_Output.zip as any other mod. Refer to the documentation of Vortex or its help forum.

If the files exist in the data folder, make sure that DynDOLOD is not prevented access by the OS, UAC, antivir etc. Try reboot to clear up temporary file access issues.

Okay so the files exist, I reran and installed TexGen output (as any other mod) and DynDODLOD still says LOD billboard(s) not found. and tells me to generate LOD billboards with TexGen first. I did already.

  • 0
Posted (edited)
3 hours ago, sheson said:

Moved the post to the appropriate thread for the message, again. Continue replying here.

The TexGen logs seems to show that the required billboards have been created.

DynDOLOD looks for them in the reported data folder E:\Games\steamapps\common\Skyrim Special Edition\Data\. The OS tells DynDOLOD that the files can not be found.

Use a file manager like Windows Explorer to check if the billboard files exist. For example, check for these couple files:

E:\Games\steamapps\common\Skyrim Special Edition\Data\textures\terrain\lodgen\skyrim.esm\reachtree01_000b8a73.txt
E:\Games\steamapps\common\Skyrim Special Edition\Data\textures\terrain\lodgen\skyrim.esm\reachtree01_000b8a73.dds

E:\Games\steamapps\common\Skyrim Special Edition\Data\textures\terrain\lodgen\skyrim.esm\treepineforestsnow01_0005c072.txt
E:\Games\steamapps\common\Skyrim Special Edition\Data\textures\terrain\lodgen\skyrim.esm\treepineforestsnow01_0005c072.dds

If they do not exist then double check the E:\DynDOLOD3\TexGen_Output\TexGen_Output.zip archive contains these files - starting relative from the Textures folder.

if the archive contains these files, install and deploy this E:\DynDOLOD3\TexGen_Output\TexGen_Output.zip as any other mod. Refer to the documentation of Vortex or its help forum.

If the files exist in the data folder, make sure that DynDOLOD is not prevented access by the OS, UAC, antivir etc. Try reboot to clear up temporary file access issues.

Okay, I checked the TexGen output folder, and inside it was a rar/zip archive of the same name, so I unzipped those contents into the Texgen Output folder like so:

before:
TexGen_Output (folder)
    > TexGen_Output (zipped archive)
          > textures

after:
TexGen_Output (folder)
    > textures

After doing that, it seemed to have found them and gave me the large references error (which I can fix myself) I will update soon. I don't know why it was zipped inside of the folder, but I dont think I will zip them anymore.

UPDATE 7PM CST: I got it all working now. I was zipping the Texgen folder when it was already zipped inside, instead of adding the already zipped archive inside of the folder. I had been doing it like this for years since I was using Mod Organizer 2, and had no issues before until I started using Vortex.

Edited by lieutenantkhaos

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.