pokara Posted November 3 Share Posted November 3 hi there, sorry, english is not my native language and this question is a bit confusing to me, even though it is obvious. "Multiple DynDOLOD outputs at varying quality settings can be created and stored in different mods. If this is done, generate occlusion only on the first run and copy this into a separate mod (e.g., 'DynDOLOD Occlusion') to reduce the generation time of subsequent outputs. Likewise, consider generating only for the Tamriel worldspace before settling on the chosen output and generating for all worldspaces." So I can assume that the only thing I have to remove is the 'occlusion' plugin, right? I don't know if that also generates content (meshes or textures) I don't quite understand how to perform this process of generating only 'occlusion' separately, or if the plugin .esp file is enough Link to comment Share on other sites More sharing options...
z929669 Posted November 3 Share Posted November 3 5 hours ago, pokara said: hi there, sorry, english is not my native language and this question is a bit confusing to me, even though it is obvious. "Multiple DynDOLOD outputs at varying quality settings can be created and stored in different mods. If this is done, generate occlusion only on the first run and copy this into a separate mod (e.g., 'DynDOLOD Occlusion') to reduce the generation time of subsequent outputs. Likewise, consider generating only for the Tamriel worldspace before settling on the chosen output and generating for all worldspaces." So I can assume that the only thing I have to remove is the 'occlusion' plugin, right? I don't know if that also generates content (meshes or textures) I don't quite understand how to perform this process of generating only 'occlusion' separately, or if the plugin .esp file is enough Occlusion.esp is bundled with DynDOLOD.esp if you don't tick the plugin box under the occlusion section of the GUI. We suggest always ticking this box so it's separate. Then store it in a different mod, so you don't need to generate occlusion on subsequent runs of DynDOLOD. Link to comment Share on other sites More sharing options...
pokara Posted November 4 Author Share Posted November 4 amm oks oks so it's just that 'Occlusion.esp' file that I have to take to another mod folder in MO2, okis okis ty ;D I'm sure I didn't express myself well, my doubt was if apart from this file, there was 'occlusion' content in the textures or meshes folder... but if it's just the .esp file, 0 problems. thanks a lot for answering and sorry for asking something stupid 2 Link to comment Share on other sites More sharing options...
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