IskanderStep Posted August 31, 2023 Posted August 31, 2023 On 8/29/2023 at 3:06 PM, sheson said: DynDOLOD does not change terrain/land or generates terrain LOD. What makes you believe DynDOLOD has anything to do with the gap between a reference that is placed by a 3rd patry plugins and the terrain/land? What rudimentary troubleshooting have you done? Does the problem go away without DynDOLOD output or plugins in the load order? Expand Hi, as you have released two? new Versions i will investigate this matter further after i have done a new generation. It would be a waste of our time to chase ghosts in different/outdated software versions If the matter persists, i will take a look in xedit etc. and will posts the data. Thx
Lulie Posted August 31, 2023 Posted August 31, 2023 I had some of the grass cache but not ALL of the grass cache for Tamriel. I had some issues with MO2 when generating towards the end of the process the first time I did it. So I thought this first point was OK because I did indeed have grass cache files.
Mousetick Posted August 31, 2023 Posted August 31, 2023 Hi sheson, It looks like you uploaded DynDOLOD 3 Alpha 140 to the DynDOLOD SE 3 Resources mod on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/52897?tab=files It's been a long day, time to take a break
sheson Posted August 31, 2023 Author Posted August 31, 2023 On 8/31/2023 at 6:42 PM, Mousetick said: Hi sheson, It looks like you uploaded DynDOLOD 3 Alpha 140 to the DynDOLOD SE 3 Resources mod on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/52897?tab=files It's been a long day, time to take a break Expand Thanks. Fixed. Use this version, it includes updates for unofficial patch. 1
JakoJako Posted September 1, 2023 Posted September 1, 2023 Tried to update my modding setup and ran DynDOLOD and this error came up: Error: Error processing cell CWILustratorium [CELL:6137F33A] (in CWILustratoriumWorld "Lustratorium" [WRLD:6137F110] at 28,27): Invalid argument. Anything I can do so this doesn't come up the next time I run it?
sheson Posted September 1, 2023 Author Posted September 1, 2023 On 8/31/2023 at 9:55 PM, BuddyKidd said: Alpha-140 fixed my problem. Thanks again. Expand Thanks for letting us know.
sheson Posted September 1, 2023 Author Posted September 1, 2023 On 9/1/2023 at 3:25 AM, JakoJako said: Tried to update my modding setup and ran DynDOLOD and this error came up: Error: Error processing cell CWILustratorium [CELL:6137F33A] (in CWILustratoriumWorld "Lustratorium" [WRLD:6137F110] at 28,27): Invalid argument. Anything I can do so this doesn't come up the next time I run it? Expand See the first post of this DynDOLOD 3 Alpha thread and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log, debug and bugreport.txt (if it exists) to upload.
JakoJako Posted September 1, 2023 Posted September 1, 2023 I installed a few patches for ICOW and reran DynDOLOD, which seemed to fix the issue. Anyways, thank you!
sheson Posted September 1, 2023 Author Posted September 1, 2023 On 9/1/2023 at 5:40 AM, JakoJako said: I installed a few patches for ICOW and reran DynDOLOD, which seemed to fix the issue. Anyways, thank you! Expand It prevents the issue from happening, because the load order is different now. Upload the old log, bugreport.txt with the error.
Mousetick Posted September 1, 2023 Posted September 1, 2023 On 8/31/2023 at 11:34 AM, sheson said: If there are visual issues in the game, then make useful screenshots of them and upload those screenshots together with the log and debug log for that generation. Always use the latest version. Maybe something changed in the meantime, maybe not. You do not have to do a full generation. Just Tamriel without extra options Occlusion etc. A small test load order with minimum required mods. Expand On 8/31/2023 at 6:59 PM, sheson said: Use this version, it includes updates for unofficial patch. Expand I tested Alpha 140 with the updated USSEP rules: SUCCESS. Thank you much. Some bad screenshots for a problem report, but good enough for a success report: Tamriel LODs > Before fix > After fix I had rushed to thinking this was related to Parent > Child but now realize this has nothing to do with it. The problem would be same with it disabled. Which got me thinking further. As the goal of the Parent > Child feature is to make the city exteriors consistent between parent and child, as well as make the child references consistent with the parent object LODs, it might be helpful to issue a log warning when a perfect parent/child match within a single plugin (i.e. the "ignore master" case) is broken by another plugin overriding it. For example, another plugin might move, resize or disable either parent or child reference, which would produce bad and unexpected results for the Parent > Child feature. Such a warning would help identify the cause of the discrepancy. Thanks. 1
disorder Posted September 3, 2023 Posted September 3, 2023 (edited) Hello, i'm not 100% sure this is a dyndolod problem, but it seems so. i have lod problems at the northeast coast region in skyrim. Distant Ice Bergs seem to have very poor quality. I have installed Skyland AIO with Majestic Landscapes and Majestic Mountains. Please have a look: https://ibb.co/J5BKtvJ https://ibb.co/sQxVS8J https://ibb.co/Tr8svmZ https://ibb.co/T286C8p https://ibb.co/CtkFKB2 Any ideas what i could do? PS: I'M using Dyndolod 3.0 Alpha and deactivating Majestic Mountains + Landscapes doesn't solve the problem. Edited September 3, 2023 by disorder
sheson Posted September 3, 2023 Author Posted September 3, 2023 On 9/3/2023 at 10:59 AM, disorder said: Hello, i'm not 100% sure this is a dyndolod problem, but it seems so. i have lod problems at the northeast coast region in skyrim. Distant Ice Bergs seem to have very poor quality. I have installed Skyland AIO with Majestic Landscapes and Majestic Mountains. Please have a look: https://ibb.co/J5BKtvJ https://ibb.co/sQxVS8J https://ibb.co/Tr8svmZ https://ibb.co/T286C8p https://ibb.co/CtkFKB2 Any ideas what i could do? PS: I'M using Dyndolod 3.0 Alpha and deactivating Majestic Mountains + Landscapes doesn't solve the problem. Expand Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen/DynDOLOD logs and debug logs to upload when making posts. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots with more informative console. https://dyndolod.info/Help/TexGen#Rendered-Object-LOD-Textures Note that the list of rendered object LOD textures is not covering all vanilla rendered object LOD textures. It can update the rendered object LOD textures for the walled cities and most structures. However, far away mountains, icebergs and glaciers are not yet covered. If a mod makes changes to these relevant full textures, it should also include updated pre-rendered object LOD textures. By default the vanilla LOD models are used. Object LOD does not support any special shaders like parallax for example, so good matching LOD for ice bergs and glaciers is not easy to achieve, especially automatically. https://dyndolod.info/Mods/Useful-3rd-Party-Mods Glacier LOD Meshes - updates the vanilla LOD models for glaciers with better UV mapping. Can be used with any game version. No conflict with DynDOLOD Resources.
sock12 Posted September 3, 2023 Posted September 3, 2023 Hello, I have an error generating with DynDOLOD Alpha 140. The online help said to report it here: [Main Instruction] Error: Plugin load order too high to copy record into DynDOLOD.esm HavranCastle.esp [REFR:74563FD0] (places Cynn_Ship [STAT:7407738D] in GRUP Cell Persistent Children of [CELL:040142EC] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800]) at 4,8) https://ufile.io/f/2w6sl I posted my logs here, I didn't see bugreport.txt Sorry for long mod order/large file. Thanks
disorder Posted September 3, 2023 Posted September 3, 2023 I see... Thanks! The Glacier LOD Meshes worked fine for me: Glacier LOD Meshes at Skyrim Nexus - Mods and Community (nexusmods.com)
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