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Posted

I retested with all NG scripts except ObjectEnabler.  I used ObjectEnabler from Resources SE 3 instead.  Still no CTDs.  I wanted to be certain I tested long enough (much longer than the tests which resulted in CTDs).

Posted
9 hours ago, Kattmandu said:

I retested with all NG scripts except ObjectEnabler.  I used ObjectEnabler from Resources SE 3 instead.  Still no CTDs.  I wanted to be certain I tested long enough (much longer than the tests which resulted in CTDs).

What is the CRC32 of the SHESON_DynDOLOD_ObjectEnabler.pex in your DynDOLOD Resources SE 3?

If you have 7zip installed, you might be able to right click the file in Windows Explorer, select 7zip, then CRC SHA at the bottom and the CRC32.
Otherwise could just upload it to https://hanoynanu.github.io/online-tools/crc32_checksum.html

Also report the CRC32 of the script from this post https://stepmodifications.org/forum/topic/20072-dyndolod-dll/page/27/#findComment-285617

Same CRC32 means the files are identical.

Posted (edited)
5 hours ago, sheson said:

What is the CRC32 of the SHESON_DynDOLOD_ObjectEnabler.pex in your DynDOLOD Resources SE 3?

If you have 7zip installed, you might be able to right click the file in Windows Explorer, select 7zip, then CRC SHA at the bottom and the CRC32.
Otherwise could just upload it to https://hanoynanu.github.io/online-tools/crc32_checksum.html

Also report the CRC32 of the script from this post https://stepmodifications.org/forum/topic/20072-dyndolod-dll/page/27/#findComment-285617

Same CRC32 means the files are identical.

CRC32 of SHESON_DynDOLOD_ObjectEnabler.pex in DynDOLOD Resources SE 3 is 74342546.  This one does not CTD.  I tested thoroughly.  Died/Loaded 230 different saves.

CRC32 of SHESON_DynDOLOD_ObjectEnabler.pex in DynDOLOD DLL NG is A3241E8A.  This one does CTD.  Sometimes after dying/loading 20 saves, sometimes after dying/loading 100 saves.

EDIT:  The CTD doesn't usually occur while loading the save but rather upon my NPCs death.

Edited by Kattmandu
Posted
1 hour ago, Kattmandu said:

CRC32 of SHESON_DynDOLOD_ObjectEnabler.pex in DynDOLOD Resources SE 3 is 74342546.  This one does not CTD.  I tested thoroughly.  Died/Loaded 230 different saves.

CRC32 of SHESON_DynDOLOD_ObjectEnabler.pex in DynDOLOD DLL NG is A3241E8A.  This one does CTD.  Sometimes after dying/loading 20 saves, sometimes after dying/loading 100 saves.

EDIT:  The CTD doesn't usually occur while loading the save but rather upon my NPCs death.

Also report the CRC32 of the script for which you reported CTD in this post https://stepmodifications.org/forum/topic/20072-dyndolod-dll/page/27/#findComment-285641

All these script are compiled with the same Bethesda script compiler from the same source. They also decompile the same.
The change in the pex files is typically because the order of data is not always the same, which is not supposed to make a difference.

Posted
55 minutes ago, sheson said:

Also report the CRC32 of the script for which you reported CTD in this post https://stepmodifications.org/forum/topic/20072-dyndolod-dll/page/27/#findComment-285641

All these script are compiled with the same Bethesda script compiler from the same source. They also decompile the same.
The change in the pex files is typically because the order of data is not always the same, which is not supposed to make a difference.

CRC32 for that one is 74342546 (same CRC32 as Resources SE 3).  Even comparing the 2 files in WinMerge, they are reportedly the same file.  I also compared the 2 files using the Compare plugin in Notepad++, same file.  So why am I getting a CTD with one but not the other?

Posted

Maybe SHESON_DynDOLOD_ObjectEnabler.pex from DynDOLOD Resources SE 3 would have eventually CTD as well had I kept testing past 230 save game loads?  Is it safe to just use the ObjectEnabler script from DynDOLOD Resources SE 3 in my playthrough while using the other NG scripts?  What is different with the NG scripts?

Posted
1 hour ago, Kattmandu said:

CRC32 for that one is 74342546 (same CRC32 as Resources SE 3).  Even comparing the 2 files in WinMerge, they are reportedly the same file.  I also compared the 2 files using the Compare plugin in Notepad++, same file.  So why am I getting a CTD with one but not the other?

Most likely because the script is not involved in the crash. The recent crash logs are over the place, navmesh, NPCs, actors.

I wonder if any of them can made to happen without any DynDOLOD output, scripts and Resources and then again with all other mods/DLLs restored.

We did got rid on of one type of crash about base records with the DLL test versions but these random things remained.

Posted
1 hour ago, sheson said:

Most likely because the script is not involved in the crash. The recent crash logs are over the place, navmesh, NPCs, actors.

I wonder if any of them can made to happen without any DynDOLOD output, scripts and Resources and then again with all other mods/DLLs restored.

We did got rid on of one type of crash about base records with the DLL test versions but these random things remained.

I have been testing the recent scripts with just the regular DynDOLOD output, not the test versions of DynDOLOD_NG_DLC2SolstheimWorld.txt, DynDOLOD_NG_Tamriel.txt, and DynDOLOD_NG_Worlds.txt.   I didn't have the DLL enabled though.

Posted
9 hours ago, Kattmandu said:

I have been testing the recent scripts with just the regular DynDOLOD output, not the test versions of DynDOLOD_NG_DLC2SolstheimWorld.txt, DynDOLOD_NG_Tamriel.txt, and DynDOLOD_NG_Worlds.txt.   I didn't have the DLL enabled though.

I am not sure which script(s) you mean by "the recent scripts"?

Posted
On 4/16/2025 at 11:04 PM, sheson said:

I am not sure which script(s) you mean by "the recent scripts"?

I was referring to the scripts you provided once we stopped testing the DLL and started testing the script.

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