mooit Posted April 24 Posted April 24 Are the logs on the GitHub sufficent? I'm not running DynDOLOD, if so I'll link those to here. THANKS
sheson Posted April 24 Author Posted April 24 4 hours ago, mooit said: Hi, I also installed DynDOLOD DLL NG Alpha 22 today and tried to run the grass cache and it also crashed. I can't attach any log files here, it's limited me to 17.81 kb in size. It would be great if this size restriction could be lifted, so that bigger files can be uploaded. THANKS Moved to the DynDOLOD DLL thread. Upload a crash log from Crash Logger. Upload c:\Users\[USERNAME]\Documents\My Games\[Skyrim Special Edition|Skyrim VR]\SKSE\DynDOLOD.log Use a file upload service or text sharing service as explained in my signature or at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs Nothing from DynDOLOD needs to be installed while generating grass cache. I can generate grass cache with NGIO NG 1.0.11 and DynDOLOD DLLB NG 3.0.22.1130+ without issue. Are there any issues starting the game normally with DynDOLOD DLL NG and with or without DynDOLOD output?
mooit Posted April 24 Posted April 24 Hello Sheson, I was able to get it to create a grass cache, it's just that SSE crashes more when leaving DynDOLOD DLL NG enabled in MO2, which I don't understand why it should cause it to crash more. I understand there are many mods that do not need to be enabled when creating a grass cache. I was only hoping I wouldn't need to mess with MO2 disabling mods is all. If DynDOLOD DLL NG is disabled SSE only crashes around 3-4 times, if I enable it, SSE will crash around 30-40 times. The DynDOLOD.log is not large, here is the contents of it. DynDOLOD NG plugin version: 3.0.22.0 | SKSE version: 2.2.3.0 | Game version: 1-6-640-0 DynDOLOD save/load handler installed. DynDOLOD Papyrus functions installed. Default Trampoline => 0B / 28B (00.00%) Trampoline initialized. Default Trampoline => 14B / 28B (50.00%) Default Trampoline => 28B / 28B (100.00%) DynDOLOD Patch installed. DynDOLOD Cell Events installed. DynDOLOD Player Events installed. DynDOLOD PlayerPos Events installed. Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt Error opening file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt problem with worlds config file By the way, I do not see any Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt I looked in; C:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\plugins C:\Modding\MO2\overwrite\SKSE\Plugins C:\Users\ROG\Documents\My Games\Skyrim Special Edition\SKSE THANKS
sheson Posted April 24 Author Posted April 24 1 hour ago, mooit said: Hello Sheson, I was able to get it to create a grass cache, it's just that SSE crashes more when leaving DynDOLOD DLL NG enabled in MO2, which I don't understand why it should cause it to crash more. I understand there are many mods that do not need to be enabled when creating a grass cache. I was only hoping I wouldn't need to mess with MO2 disabling mods is all. If DynDOLOD DLL NG is disabled SSE only crashes around 3-4 times, if I enable it, SSE will crash around 30-40 times. The DynDOLOD.log is not large, here is the contents of it. DynDOLOD NG plugin version: 3.0.22.0 | SKSE version: 2.2.3.0 | Game version: 1-6-640-0 DynDOLOD save/load handler installed. DynDOLOD Papyrus functions installed. Default Trampoline => 0B / 28B (00.00%) Trampoline initialized. Default Trampoline => 14B / 28B (50.00%) Default Trampoline => 28B / 28B (100.00%) DynDOLOD Patch installed. DynDOLOD Cell Events installed. DynDOLOD Player Events installed. DynDOLOD PlayerPos Events installed. Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt Error opening file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt problem with worlds config file By the way, I do not see any Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt I looked in; C:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\plugins C:\Modding\MO2\overwrite\SKSE\Plugins C:\Users\ROG\Documents\My Games\Skyrim Special Edition\SKSE THANKS No crash logs were provided. Without generating and installing DynDOLOD output there are obviously no data files in the game data folder for the DLL to load. Could you test if there is anything different with DynDOLOD DLL NG and Scripts Alpha-18 that uses the "old" commonlibsse-ng? You can get it from https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds
mooit Posted April 26 Posted April 26 (edited) Sorry, I'm confused about logs not being provided, are you talking about the DynDOLOD logs after running DynDOLOD? Because I'm only running NGIO-NG for the grass cache. DynDOLOD DLL NG and Scripts Alpha-18 is worse, it crashes more. I just tried DynDOLOD DLL NG Alpha 23 and NGIO-NG just had an update NGIO-NG-1.0.12-1.6.640, and I'm not seeing this issue anymore. The grass cache completed normally this time. THANKS Edited April 26 by mooit
sheson Posted April 26 Author Posted April 26 5 hours ago, mooit said: Sorry, I'm confused about logs not being provided, are you talking about the DynDOLOD logs after running DynDOLOD? Because I'm only running NGIO-NG for the grass cache. DynDOLOD DLL NG and Scripts Alpha-18 is worse, it crashes more. I just tried DynDOLOD DLL NG Alpha 23 and NGIO-NG just had an update NGIO-NG-1.0.12-1.6.640, and I'm not seeing this issue anymore. The grass cache completed normally this time. THANKS Upload a crash log from Crash Logger. No crash logs were provided. If it doesn't crash anymore, then that's great and I do not need crash logs anymore.
ArmchairNapoleon Posted May 2 Posted May 2 (edited) CTDs from DynDOLOD DLL, occur on reloading save, does not occur when DynDOLOD not used. I thought it was xLODGen for terrain at first but it's this. Originally posted there https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-111-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal-enderalse/?do=findComment&comment=278740 but then came over here. Let me know if I can be of any help. https://pastebin.com/N5guVxu0 https://pastebin.com/N5guVxu0 Disabling "large references child worlds" stops crashes on reloading saves so far. Edited May 2 by ArmchairNapoleon new info
ArmchairNapoleon Posted May 2 Posted May 2 (edited) https://pastebin.com/C7Jh3r3R The disabling did not fix the issue. Let me know if there is anything I can do to help. Would love to see my house from here without CTDing when loading saves. Edited May 2 by ArmchairNapoleon help
sheson Posted May 2 Author Posted May 2 7 hours ago, ArmchairNapoleon said: https://pastebin.com/C7Jh3r3R The disabling did not fix the issue. Let me know if there is anything I can do to help. Would love to see my house from here without CTDing when loading saves. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload. Replace trainwreck with crash logger and post its crash logs https://www.nexusmods.com/skyrimspecialedition/mods/59818 I assume The disabling did not fix the issue refers to Disabling "large references child worlds" which means it did not change anything after more testing. Make sure to use the latest version of everything.
ArmchairNapoleon Posted May 2 Posted May 2 (edited) 11 hours ago, sheson said: Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload. Replace trainwreck with crash logger and post its crash logs https://www.nexusmods.com/skyrimspecialedition/mods/59818 I assume The disabling did not fix the issue refers to Disabling "large references child worlds" which means it did not change anything after more testing. Make sure to use the latest version of everything. https://pastebin.com/fWBpDKik Yes, disabling the "large references child worlds" did not fix the CTDs when loading saves is what I meant. The issue is intermittent, some saves load just fine, and others crash the game. Usually, reloading a save after death or fast travel is when the issue is most apparent. I cleaned both unattached instances and undefined elements. I also tried the fixes list in this post: Turning off the memory manager (i.e. set MemoryManager = false in EngineFixes.toml) makes the game crash when starting. Nothing has worked so far. Thanks again. Edited May 2 by ArmchairNapoleon clarification and more info
ArmchairNapoleon Posted May 2 Posted May 2 (edited) Here is a crash with MemoryManager = false and DynDOLOD installed: https://pastebin.com/AT79tLKU And here is a crash with MemoryManager = false without DynDOLOD installed: https://pastebin.com/fwZF56Am Both were on startup. Hopefully that helps. Edit: uncompressed save files are 17 MB in size with and without DynDOLOD installed. Edited May 2 by ArmchairNapoleon more info
ArmchairNapoleon Posted May 2 Posted May 2 Let me know if you need the generation logs (TexGen, TexGen debug, DynDOLOD, DynDOLOD debug logs). If you do I can upload them, I have not because I would need to remove some stuff from the names of the filepaths.
sheson Posted May 2 Author Posted May 2 3 hours ago, ArmchairNapoleon said: Here is a crash with MemoryManager = false and DynDOLOD installed: https://pastebin.com/AT79tLKU And here is a crash with MemoryManager = false without DynDOLOD installed: https://pastebin.com/fwZF56Am Both were on startup. Hopefully that helps. Edit: uncompressed save files are 17 MB in size with and without DynDOLOD installed. If you have crashes without DynDOLOD installed, fix those first. Only generate LOD output once those are solved and the load order is finalized and working. I can not help with crashes that already happen before generating DynDOLOD.
ArmchairNapoleon Posted May 3 Posted May 3 (edited) 3 hours ago, sheson said: If you have crashes without DynDOLOD installed, fix those first. Only generate LOD output once those are solved and the load order is finalized and working. I can not help with crashes that already happen before generating DynDOLOD. Maybe I misspoke but the game does not crash without DynDOLOD installed and the MemoryManager patch from SSE Engine Fixes (https://www.nexusmods.com/skyrimspecialedition/mods/17230) applied. I only included the crash from not using MemoryManager to see if maybe the usage of DynDOLOD was related to memory allocation and the memory manager didn’t work well with DynDOLOD. To clarify, with my current load order and patches the game is completely stable, it is only when I install and activate the generation from DynDOLOD that I get crashes on reloading saves. Edited May 3 by ArmchairNapoleon Additional info
sheson Posted May 3 Author Posted May 3 4 hours ago, ArmchairNapoleon said: Maybe I misspoke but the game does not crash without DynDOLOD installed and the MemoryManager patch from SSE Engine Fixes (https://www.nexusmods.com/skyrimspecialedition/mods/17230) applied. I only included the crash from not using MemoryManager to see if maybe the usage of DynDOLOD was related to memory allocation and the memory manager didn’t work well with DynDOLOD. To clarify, with my current load order and patches the game is completely stable, it is only when I install and activate the generation from DynDOLOD that I get crashes on reloading saves. You uploaded a crash log that does not contain any DynDOLOD plugins, so excuse my confusion. Upload the DynDOLOD log and debug log as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs Edit ..\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_NG_Worlds.txt with notepad and change to debug=true and under it add a new line debuglevel=2 Reproduce the crash. Upload the crash log and c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition\SKSE\DynDOLOD.log
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