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Posted
2 hours ago, aedhan said:

Hi Sheson,

I am not using a grass cache and did not generate grass LOD. I use NGIO just to eliminate grass in objects. 

I did some further testing. I tried a different grass mod with no improvement. I removed NGIO and my grass mod, toggled off Community Shaders (i.e. grass collisions and grass lighting), but the error still occurred even with plain vanilla grass. On a new test save I was still getting the non-rendering distance effect and the black floating rectangles over the tundra. Here is another screenshot taken approaching the giant camp outside Whiterun. 

 Screen-Shot54.png

Zoom in. What is that thing? It's not simply a black void. It seems to rotate in place, disappearing if side-on. If approached it blinks out. It cannot be selected with More Informative Console. There are only the two: this one and the other near the shrine of Zenithar.

The <tg> command disable the rectangles and stops the non-rendering of the distance from occurring, so it must be grass related, but I am not sure what more I can change/check.

Thank you.

Make sure the Skyrim.ini setting are default. https://stepmodifications.org/wiki/Guide:Skyrim_INI/Grass

If no NGIO *.cgid files exist and NGIO is to create grass when cells attach. If full grass behaves weird, then it might be a problem with the object bounds of grass records or the actual NIFs that are being used by GRAS records. https://dyndolod.info/Help/Object-Bounds

Refer to the NGIO author and comments if the issues do not happen with NGIO disabled.

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