sheson Posted 2 hours ago Author Posted 2 hours ago 2 hours ago, aedhan said: Hi Sheson, I am not using a grass cache and did not generate grass LOD. I use NGIO just to eliminate grass in objects. I did some further testing. I tried a different grass mod with no improvement. I removed NGIO and my grass mod, toggled off Community Shaders (i.e. grass collisions and grass lighting), but the error still occurred even with plain vanilla grass. On a new test save I was still getting the non-rendering distance effect and the black floating rectangles over the tundra. Here is another screenshot taken approaching the giant camp outside Whiterun. Zoom in. What is that thing? It's not simply a black void. It seems to rotate in place, disappearing if side-on. If approached it blinks out. It cannot be selected with More Informative Console. There are only the two: this one and the other near the shrine of Zenithar. The <tg> command disable the rectangles and stops the non-rendering of the distance from occurring, so it must be grass related, but I am not sure what more I can change/check. Thank you. Make sure the Skyrim.ini setting are default. https://stepmodifications.org/wiki/Guide:Skyrim_INI/Grass If no NGIO *.cgid files exist and NGIO is to create grass when cells attach. If full grass behaves weird, then it might be a problem with the object bounds of grass records or the actual NIFs that are being used by GRAS records. https://dyndolod.info/Help/Object-Bounds Refer to the NGIO author and comments if the issues do not happen with NGIO disabled.
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