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Posted
10 hours ago, chlorophyllia said:

thanks for the reply! new logs with bug report this time: https://www.mediafire.com/file/b58g42cpbl6d0dl/TexGen+Logs+and+Bug+Rep.zip/file

the only modification of the CC content i did was the cleaning in the step guide. i ran into this same error earlier with some Bruma files and redownloaded any/all texture mods for that suite and it resolved the issue. i was going to try that here but can't really tell where that seruinslod is coming from. i haven't ran any BSA extraction tools or anything like that if that's what you're talking about with decompression.

otherwise, unless something has gone drastically wrong with my windows install that i'm unaware of, my system should be stable. don't mess with overclocking or memory timings either.

This happens when the xEdit code tries to read/decompress a texture from a BSA.

What did you do to fix the problem with ccbgssse012-hrsarmrstl.bsa?
Cleaning should not cause such errors in plugins.

TexGen is trying to load textures\dlc01\architecture\snowelfruins\SERuinsMarble01.dds, which by default exists in Skyrim - Textures3.bsa
Check in MO2 right window Data tab. Enable archives parsing in Settings/Workarounds.

Load the load order with xEdit, start the Asset Browser with CTRL+F3, enter SERuinsMarble01.dds, note the listed Containers and double click the listed file to open it with the program associated with *.dds files or right click save as from. If several containers are listed, the first one is the "winning" one. This using the same xEdit code. if there is an issue with the BSA, the problem should be 100% repeatable. If there is an instability it might probably work since now there is no heavy usage.

Systems can be unstable out of the box because of not being setup properly or become unstable after time because of cooling issues due to dust, loose cables etc. Test general system stability with prime95 and OCCT.

Report results.

Posted (edited)
16 hours ago, sheson said:

This happens when the xEdit code tries to read/decompress a texture from a BSA.

What did you do to fix the problem with ccbgssse012-hrsarmrstl.bsa?
Cleaning should not cause such errors in plugins.

TexGen is trying to load textures\dlc01\architecture\snowelfruins\SERuinsMarble01.dds, which by default exists in Skyrim - Textures3.bsa
Check in MO2 right window Data tab. Enable archives parsing in Settings/Workarounds.

Load the load order with xEdit, start the Asset Browser with CTRL+F3, enter SERuinsMarble01.dds, note the listed Containers and double click the listed file to open it with the program associated with *.dds files or right click save as from. If several containers are listed, the first one is the "winning" one. This using the same xEdit code. if there is an issue with the BSA, the problem should be 100% repeatable. If there is an instability it might probably work since now there is no heavy usage.

Systems can be unstable out of the box because of not being setup properly or become unstable after time because of cooling issues due to dust, loose cables etc. Test general system stability with prime95 and OCCT.

Report results.

For the horse armor bsa, nothing beyond trying to auth files and making sure the creation is downloaded. 

Tried the asset browser method you mentioned. Trying to open the dds file as mentioned yields a stream read error, unless I click on a non-winning dds file first, then it'll open.

Will report back on the stress tests. Running prime95 currently. 

Edit: Prime95 results after running for 6 hrs: https://www.mediafire.com/file/vvpmne4u0p4xkhl/results.txt/file

Edited by chlorophyllia
Posted
13 hours ago, chlorophyllia said:

For the horse armor bsa, nothing beyond trying to auth files and making sure the creation is downloaded. 

Tried the asset browser method you mentioned. Trying to open the dds file as mentioned yields a stream read error, unless I click on a non-winning dds file first, then it'll open.

Will report back on the stress tests. Running prime95 currently. 

Edit: Prime95 results after running for 6 hrs: https://www.mediafire.com/file/vvpmne4u0p4xkhl/results.txt/file

As I mentioned, if the problem is 100% repeatable with xEdit Asset Browser, then there is an issue with the BSA.

Curiously you did not report the winning Container name or the entire list of the Containers and also no mod. If opening from a loosing BSA (which should include vanilla Skyrim - Textures3.BSA) works, it also indicates an issue with the winning container.

Reacquire/Redownload/Reinstall the broken BSA or mod that contains it. if the issue persists, report and link to the mod.

Posted

I have no idea what happened but the log says there was "Access violation at address 0000000000E8A8E6 in module 'DynDOLODx64.exe' (offset D9A8E6). Read of address 0000000000000000" Then it says this over and over again: Error: One or more errors occurred Access violation at address 0000000000E8A8E6 in module 'DynDOLODx64.exe' (offset D9A8E6). Read of address 0000000000000000 Access violation at address 0000000000E8A8E6 in module 'DynDOLODx64.exe' (offset D9A8E6). I posted the end of the log if anyone wants to take a look. DynDOLOD still generated an output but im not sure if its complete. I did not zip the output.

Posted
21 minutes ago, wskytngo said:

I have no idea what happened but the log says there was "Access violation at address 0000000000E8A8E6 in module 'DynDOLODx64.exe' (offset D9A8E6). Read of address 0000000000000000" Then it says this over and over again: Error: One or more errors occurred Access violation at address 0000000000E8A8E6 in module 'DynDOLODx64.exe' (offset D9A8E6). Read of address 0000000000000000 Access violation at address 0000000000E8A8E6 in module 'DynDOLODx64.exe' (offset D9A8E6). I posted the end of the log if anyone wants to take a look. DynDOLOD still generated an output but im not sure if its complete. I did not zip the output.

Do not include logs as text, upload the files instead. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log, debug log and bugreport.txt (if it exists) to upload when making posts.

The message should have a link Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages that should open https://dyndolod.info/Messages/Exceptions, so also read everything under https://dyndolod.info/Messages/Exceptions#Access-violation

Posted (edited)
5 hours ago, sheson said:

As I mentioned, if the problem is 100% repeatable with xEdit Asset Browser, then there is an issue with the BSA.

Curiously you did not report the winning Container name or the entire list of the Containers and also no mod. If opening from a loosing BSA (which should include vanilla Skyrim - Textures3.BSA) works, it also indicates an issue with the winning container.

Reacquire/Redownload/Reinstall the broken BSA or mod that contains it. if the issue persists, report and link to the mod.

My bad! Thought I had mentioned it. If I understand you correctly the winning container is base Skyrim. Screen recording of containers in xedit here: https://www.mediafire.com/file/u19xw1k1p6b8qpe/Container+Stream+Error.mp4/file. I've tried re-installing Skyrim and also USSEP. Still having the issue. Appreciate the help so far!

Edited by chlorophyllia
Posted
56 minutes ago, chlorophyllia said:

My bad! Thought I had mentioned it. If I understand you correctly the winning container is base Skyrim. Screen recording of containers in xedit here: https://www.mediafire.com/file/u19xw1k1p6b8qpe/Container+Stream+Error.mp4/file. I've tried re-installing Skyrim and also USSEP. Still having the issue. Appreciate the help so far!

Instead of posting lengthy videos that shows unrelated stuff, write in text what you see and what happens:

We are only interested in one file: texture textures\dlc01\architecture\snowelfruins\SERuinsMarble01.dds.
It seems the Asset Browser reports two Containers: Data, Skyrim - Textures3.BSA.
Data means loose file. What happens if you double click it or select right click open or save as from Data? I assume that is when xEdit shows the Stream read error?
If you right click open or save as from Skyrim Textures3.BSA that works?

Which mod does MO2 report in the right window Data tab report for the loose textures\dlc01\architecture\snowelfruins\SERuinsMarble01.dds?
What happens if you right click open the found file in MO2 right window Data tab?
What happens if you select open with VFS?
It both cases it should open whatever program is associated with *.dds files.

Posted (edited)
38 minutes ago, sheson said:

Instead of posting lengthy videos that shows unrelated stuff, write in text what you see and what happens:

We are only interested in one file: texture textures\dlc01\architecture\snowelfruins\SERuinsMarble01.dds.
It seems the Asset Browser reports two Containers: Data, Skyrim - Textures3.BSA.
Data means loose file. What happens if you double click it or select right click open or save as from Data? I assume that is when xEdit shows the Stream read error?
If you right click open or save as from Skyrim Textures3.BSA that works?

Which mod does MO2 report in the right window Data tab report for the loose textures\dlc01\architecture\snowelfruins\SERuinsMarble01.dds?
What happens if you right click open the found file in MO2 right window Data tab?
What happens if you select open with VFS?
It both cases it should open whatever program is associated with *.dds files.

hey! sorry, i thought that would be best but will stick to describing. any right click action on the file in the winning container leads to the stream read error. the MO2 tab pulls Skyrim Realistic Overhaul.

trying to open via right click open and open with vfs yields:

"[2025-12-08 14:23:46.295 E] failed to invoke 'open C:/Users/USERNAME/AppData/Local/ModOrganizer/Skyrim Special Edition/mods/Skyrim_Realistic_Overhaul/textures/dlc01/architecture/snowelfruins/seruinsmarble01.dds': Noapplicationisassociatedwiththespecifiedfileforthisoperation. (0x483)" and

"[2025-12-08 14:24:00.256 E] failed to invoke 'open C:/Users/USERNAME/AppData/Local/ModOrganizer/Skyrim Special Edition/mods/Skyrim_Realistic_Overhaul/textures/dlc01/architecture/snowelfruins/seruinsmarble01.dds': Noapplicationisassociatedwiththespecifiedfileforthisoperation. (0x483)"

in the explorer folder, every other file has a preview but this does not, if that means anything.

Edited by chlorophyllia
Posted
1 hour ago, chlorophyllia said:

hey! sorry, i thought that would be best but will stick to describing. any right click action on the file in the winning container leads to the stream read error. the MO2 tab pulls Skyrim Realistic Overhaul.

trying to open via right click open and open with vfs yields:

"[2025-12-08 14:23:46.295 E] failed to invoke 'open C:/Users/USERNAME/AppData/Local/ModOrganizer/Skyrim Special Edition/mods/Skyrim_Realistic_Overhaul/textures/dlc01/architecture/snowelfruins/seruinsmarble01.dds': Noapplicationisassociatedwiththespecifiedfileforthisoperation. (0x483)" and

"[2025-12-08 14:24:00.256 E] failed to invoke 'open C:/Users/USERNAME/AppData/Local/ModOrganizer/Skyrim Special Edition/mods/Skyrim_Realistic_Overhaul/textures/dlc01/architecture/snowelfruins/seruinsmarble01.dds': Noapplicationisassociatedwiththespecifiedfileforthisoperation. (0x483)"

in the explorer folder, every other file has a preview but this does not, if that means anything.

It seems you do not have a program associated with *.dds files. Consider installing one, like Irfanview with plugin, paint.net or gimp for example.

Check if the MO2 build-in viewer can load/show it. Right click and select preview.

Posted
8 hours ago, chlorophyllia said:

Something is wrong with the texture. Make sure the download archive(s) of the mod downloaded completely and that their contents is unpacked without issue. For example, compare the contents of the archive with a current version of 7zip with what was unpacked/installed.

Posted

Hi, I got the following error running DynDOLOD: "Error: LODGenx64Win.exe failed to generate object LOD for Tamriel. LODGenx64Win.exe returned C0000005. Check D:\Games\Tools\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt"

The log didn't specify any errors, so I followed the instructions on the Expert Mode page to execute LODGen for Tamriel. That finished successfully by itself, but what do I do now? I have the DynDOLOD esm and esp, meshes, textures, and SKSE folders, a SWAP.ini, but no Occlusion plugin. Do I just install this as-is? Is Occlusion strictly necessary, and is it possible to generate that plugin without having to rerun the whole thing (which I tried, and got the same initial error)?

Posted
5 hours ago, Silverbow829 said:

Hi, I got the following error running DynDOLOD: "Error: LODGenx64Win.exe failed to generate object LOD for Tamriel. LODGenx64Win.exe returned C0000005. Check D:\Games\Tools\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt"

The log didn't specify any errors, so I followed the instructions on the Expert Mode page to execute LODGen for Tamriel. That finished successfully by itself, but what do I do now? I have the DynDOLOD esm and esp, meshes, textures, and SKSE folders, a SWAP.ini, but no Occlusion plugin. Do I just install this as-is? Is Occlusion strictly necessary, and is it possible to generate that plugin without having to rerun the whole thing (which I tried, and got the same initial error)?

Moved to the DynDOLOD 3 Alpha thread. See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

If you generated all object LOD for all worldspaces OK with the Execute LODGen button, install the entire output with DynDOLOD plugins as usual and then start DynDOLOD again and generate only occlusion only in advanced/expert mode.

https://dyndolod.info/Help/Occlusion-Data#Generation
It also possible to only update an existing or generate a new Occlusion.esp with xLODGen or DynDOLOD at any time. The process is the same, however DynDOLOD uses some pre-defined settings from ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini as explained below. To only generate or update Occlusion.esp with DynDOLOD, disable all other options and only check Occlusion Data and Plugin.

Posted

Hello,

After I generated my LOD via DynDoLod I noticed that there is something off with the distant model for Bleakfalls Barrow - if you look closely snow from the foundation walls is showing through the stairs. I will link two screenshots of this issue. You can see the LOD is present, but is fighting a losing battle with other pieces of the Barrow.

Behold, a valiant, if doomed, struggle.

The provided link for logs in the posting guidelines - paste.ee does not work any longer. And the log file is too long for pastebin. An attempt to paste it to google docs likewise failed. 

I'm a bit at a loss, as I've made no changes to any settings related to nordic ruins and have no mods that would effect the lods for them. The only resource packs for DynDoLod I have are the standard one - and Majestic Mountains. 

Posted

Just curious. Can I set GrassBillboard = 3 instead of 1 because with community shader even grass without normal textures are kind of complex grass emulated so I want to utilize backlighting for normal grass.

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